Ns_i Dont Know A Name Yet!
Nukem3000
Join Date: 2004-08-03 Member: 30335Members
<div class="IPBDescription">My first map...</div> I dont even know why i'm posting this. I only have the ready room and the marine start done so far. I'll say about 3-5% of the map.. Here are some screenshots of the ready room. Tell me what you think
<img src='http://img92.exs.cx/img92/7964/rr1.jpg' border='0' alt='user posted image' />
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<img src='http://img92.exs.cx/img92/7329/rr2.jpg' border='0' alt='user posted image' />
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<img src='http://img95.exs.cx/img95/4425/rr5.jpg' border='0' alt='user posted image' />
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<img src='http://img92.exs.cx/img92/4425/rr5.jpg' border='0' alt='user posted image' />
<img src='http://img92.exs.cx/img92/7964/rr1.jpg' border='0' alt='user posted image' />
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<img src='http://img92.exs.cx/img92/7329/rr2.jpg' border='0' alt='user posted image' />
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<img src='http://img95.exs.cx/img95/4425/rr5.jpg' border='0' alt='user posted image' />
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<img src='http://img92.exs.cx/img92/4425/rr5.jpg' border='0' alt='user posted image' />
Comments
Try to break them up with archtecture and random crates etc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Better lighting would improve this area a LOT, and then we can focus on the detail work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, I ask you to consider that all the offical NS maps have little "rooms" you enter to join teams/spectate. Perhaps this would be a good thing to try out.
Definitely not bad, though.
Thursday will come in here and put you down. Dont worry about him.
If you aren't then I highly suggest you do.
And if you are... Then ignore this post =P
Better lighting would improve this area a LOT, and then we can focus on the detail work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, I ask you to consider that all the offical NS maps have little "rooms" you enter to join teams/spectate. Perhaps this would be a good thing to try out.
Definitely not bad, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah.. I'd have to agree, but... it is the readyroom don't forget. Add some more details on the ceiling, etc.
And maybe make the small block that looks like it's a power cord or something into a round brush.. Sorry for not being very technical about that explination because I just woke up <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Anyways yes custom wad files are nice touch for a first map. Heck most experience mappers don't even use custom textures. gj.
What I will do is take out some of the lights and use texture lighting. I made the marine start more detailed, but for the most part I'll keep it simple as usual siege maps.
Now, is this your first EVER map, or first map into the wild? I noticed you saw my post on my first map I'm putting out in the wild (ns_incubus) even tho that post wasn't supposed to be there (wasn't ready yet <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> posted instead of previews ) but you can see some things.
Given, very few readyrooms have intense stuff, but things such as pipes, light fixtures, ect will greatly help that map. Also, try breaking up the walls a bit (trust me, it's NOT easy to do that till ya learn how... and I'm still trying to figure that one out XD) look at co_teabag, ns_hera, ns_siege007 (the best siege map EVER IMHO) for some good tips <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I like siege 007 and also the best looking one is osmsiege (dont know if I spelled this right).
The idea is, if you can look at the source of the map, you can learn a lot about how they put blocks together, group them, cut them and stuff to make them look a certain way. But of course you never get to see the source. Learning this by yourself takes a long time and lot of experiences with hammer. This is why most new mappers that get in to NS mapping just go with siege maps. (how many custom siege maps are there compaired to normal ns or co maps? 1:1000 ratio?)
decompiling = best way to get a bad rep... harsh, I know, but it happens.
Best thing to do is to run a map in a server you create, and just run around and take pictures <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->