Need Help With "impulse ###"

CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
Could you guys please list all the impulse ###s that pertain
to messages such as the "request new orders" or the "follow me"?
I am using them to build a new chat bind .CFG

Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <a href='http://koti.mbnet.fi/tomekki/impulset.txt' target='_blank'>http://koti.mbnet.fi/tomekki/impulset.txt</a>

    im positive its up to date.
  • CrotalusCrotalus Join Date: 2003-12-02 Member: 23871Members
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Speaking of which, anyone know the impulses for the alien sounds that are unaccessible by the pop up menu?
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    I know a few Alkiller, 7-12
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2004
    impulse 7 - Chuckle
    impulse 8 - Need Healing
    impulse 9 - Need Backup
    impulse 10 - Incoming
    impulse 11 - Attack
    impulse 12 - I'm Building Here

    (Not that anyone actually understands any of them other than chuckle and need healing.)
  • ReD1ReD1 Join Date: 2004-03-18 Member: 27406Members, Constellation
    Ye. I knew that they said something about Aliens being able to talk to each other with these sort of sounds, shame no one knows what they mean. It could boost gameplay quite well tbh.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    I think what they need to do is make alien voices, where you actually hear them talking (in the hive mind voice) when they play these sounds. So someone could say "incoming" in the alien voice, but the marines would actually hear a random sound.
  • CyndaneCyndane Join Date: 2003-11-15 Member: 22913Members
    I think that would greatly enhance the imersion quality of the game when playing aliens. :-)
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-MarineAnimal+Oct 22 2004, 05:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MarineAnimal @ Oct 22 2004, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think what they need to do is make alien voices, where you actually hear them talking (in the hive mind voice) when they play these sounds. So someone could say "incoming" in the alien voice, but the marines would actually hear a random sound. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *points MarineAnimal to S&I, as this is actually a great idea, though maybe unimplementable*
    - Shockwave
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    if someone posts that idea in S & I I would instantly concur as I think that is a very good idea. Back in 2.0 I was obscenly good at communitating via the pop up menu and it added a level of depth to the game in my humble oppinion
  • BloodBallBloodBall Join Date: 2003-07-11 Member: 18098Members
    that wouold rock major bootay my friend
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Actually, the "incoming" and the like alien previous popup menu sounds DO show up on hivesight.

    You know how if you look at someone, and you see their "node"? Know how it shows their name, and generally the place they're in? How it'll show a big green node and "soandso is Gorge" when they're a gorgie?

    Well, get a friend to hop on an NS_ server with you and one of you should have the alien impulses bound out (I think marine "in position" corresponds with building or something), have your friend go to a spot on the map so that you can see his name, then make him hit the impulse. You should still see the "is attacking" or whatever after his name on the hud.

    It lost it's usefulness after the red circle of ouchiness was put in (Along with the "Lifeform is under attack!") and, mainly, the minimap.

    <3 <3
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    i used to hide, and when a marine came by id make a sound, they useually jump and look all over they place, and if they didnt find me, id stalk them and shortly kill them, it was just tooo fun!
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited October 2004
    Bah, there was a really good idea (by Dread) concerning alien sayings that was posted in I&S over a year ago, but it seems threads of that age have been pruned. Anyway, the basic idea was to replace the current alien sayings with more general ones (for example "no"), and they could then be interpreted based on context ("do not attack", "do not build", etc.). Since these sayings are conveying more basic ideas, it would be possible to give them sounds that could be interpreted without prior knowledge (perhaps a low growl for "no"); or at least, that are less difficult to learn.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-TOmekki+Oct 21 2004, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Oct 21 2004, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://koti.mbnet.fi/tomekki/impulset.txt' target='_blank'>http://koti.mbnet.fi/tomekki/impulset.txt</a>

    im positive its up to date.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A good list, but incomplete. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    I need the impulse #'s for building all marine structures e.g. phasegate, observatory, prototype lab, armslab.
  • milk1milk1 Join Date: 2004-06-30 Member: 29635Members
    What are the impulses to go to a medpack call, ammo call and orders call while in the command chair?
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    milk... it's all just your jump button...

    ...


    ...+jump
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited November 2004
    <!--QuoteBegin-kwikloader+Nov 8 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Nov 8 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I need the impulse #'s for building all marine structures e.g. phasegate, observatory, prototype lab, armslab.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless I'm mistaken, actions on the command interface menu cannot be replicated with console commands as they could in 1.04.

    <!--QuoteBegin-milk.+Nov 8 2004, 09:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milk. @ Nov 8 2004, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What are the impulses to go to a medpack call, ammo call and orders call while in the command chair?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    impulse 123 - Go to order request
    impulse 124 - Go to ammo request
    impulse 125 - Go to health request
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    whaa?

    those have impulses?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-a civilian+Nov 9 2004, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Nov 9 2004, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kwikloader+Nov 8 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Nov 8 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I need the impulse #'s for building all marine structures e.g. phasegate, observatory, prototype lab, armslab.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Unless I'm mistaken, actions on the command interface menu cannot be replicated with console commands as they could in 1.04.

    <!--QuoteBegin-milk.+Nov 8 2004, 09:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milk. @ Nov 8 2004, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What are the impulses to go to a medpack call, ammo call and orders call while in the command chair?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    impulse 123 - Go to order request
    impulse 124 - Go to ammo request
    impulse 125 - Go to health request <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    BUILD_ARMSLAB = 45
    BUILD_PROTOTYPE_LAB = 46
    BUILD_OBSERVATORY = 51
    BUILD_PHASEGATE = 55

    The old man's still got it ... w00t? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I just tested those, and none of them worked. Do they work for anyone else?
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