Ns_incubus Is Reborn!
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">Currently a beta CO map</div> Okay, I'm going to have 2 versions of the map known as incubus... co_incubus and ns_incubus... the co version is for playtesting of the currently completed area, and is nearly at [rel] status... just need to add the hive room and finish texturing / lighting 3 of the rooms and it's done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Some features are:
-the new to me discovery of switchable TEXTURE lights
-a new style layout (marines in the middle of the map)
-potentialy interesting and helpful 1 way windows at certain spots
-an interesting UNDERGROUND command chair
Backstory thus far:
The Incubus Mining Station has been for the past few years one of the largest raw material mining facilities in the TSA. As you may know, Incubus is our largest supplier of the very materials used in the creation of your armor and the nanites that maintain it... as such, it is a highly important investment. However, as of three months ago, we lost contact with it. A small team of security personel was dispatched at the time to re-establish contact... it wasn't thought that the kharra could penetrate the station's defenses... however, it has now been 2 months since the last contact... and the last report was as follows:
"This is the Deep Space Security ship UCC Endevour to Terran Security HQ. We have docked with Incubus Station, and established contact with a few personel... most of them seem to have vanished... the survivors are very... *static* Wait... what was that? The lights have gone out... and I... what was that noise? Private Raynor! I need you to... wait! LOOK OUT PRIVATE! DEAR GOD! The kharra! MAYDAY! MAYDAY! THE KHARRA ARE ONBOARD THE INCUBUS! My god! They've smashed in the ships docking clamp! We've lost latitude control, and are unable to retract the docking clamp! THE BULKHEAD IS BUCKLING! We're de....s..izing... *fades to static*"
As you see... we fear the worst. We MUST retake this station... we cannot go on without it. DISMISSED!
THE NEW SCREENSHOTS- ON and OFF with the Texture Lights
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Marine Start- Power Outage in effect</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a30001.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Marine Start- Power Outage FIXED (welded)</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a30002.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Command Chair w/ Emergency 10 hour light stands</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_commchair.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>A dark hallway- emergency lights only</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_hall1.a1.JPG' border='0' alt='user posted image' />
<b>That same hallway- lights welded back on</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_hall1.a.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Observation Deck</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_observationdeck.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Tram Hallway</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_tramhall.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NOTE- That last screenshot is a NEW area that is very much so unfinished.. I must re-do the roof as well do to a bug (the glass part doesn't work right <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
Comments, Critiques, BBQ sauce?
Some features are:
-the new to me discovery of switchable TEXTURE lights
-a new style layout (marines in the middle of the map)
-potentialy interesting and helpful 1 way windows at certain spots
-an interesting UNDERGROUND command chair
Backstory thus far:
The Incubus Mining Station has been for the past few years one of the largest raw material mining facilities in the TSA. As you may know, Incubus is our largest supplier of the very materials used in the creation of your armor and the nanites that maintain it... as such, it is a highly important investment. However, as of three months ago, we lost contact with it. A small team of security personel was dispatched at the time to re-establish contact... it wasn't thought that the kharra could penetrate the station's defenses... however, it has now been 2 months since the last contact... and the last report was as follows:
"This is the Deep Space Security ship UCC Endevour to Terran Security HQ. We have docked with Incubus Station, and established contact with a few personel... most of them seem to have vanished... the survivors are very... *static* Wait... what was that? The lights have gone out... and I... what was that noise? Private Raynor! I need you to... wait! LOOK OUT PRIVATE! DEAR GOD! The kharra! MAYDAY! MAYDAY! THE KHARRA ARE ONBOARD THE INCUBUS! My god! They've smashed in the ships docking clamp! We've lost latitude control, and are unable to retract the docking clamp! THE BULKHEAD IS BUCKLING! We're de....s..izing... *fades to static*"
As you see... we fear the worst. We MUST retake this station... we cannot go on without it. DISMISSED!
THE NEW SCREENSHOTS- ON and OFF with the Texture Lights
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Marine Start- Power Outage in effect</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a30001.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Marine Start- Power Outage FIXED (welded)</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a30002.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Command Chair w/ Emergency 10 hour light stands</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_commchair.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>A dark hallway- emergency lights only</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_hall1.a1.JPG' border='0' alt='user posted image' />
<b>That same hallway- lights welded back on</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_hall1.a.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Observation Deck</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_observationdeck.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>The Tram Hallway</b>
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_tramhall.JPG' border='0' alt='user posted image' /><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NOTE- That last screenshot is a NEW area that is very much so unfinished.. I must re-do the roof as well do to a bug (the glass part doesn't work right <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
Comments, Critiques, BBQ sauce?
Comments
This wasn't supposed to be posted yet! I had screenshots of the Marine Start when the lights were welded on, but they didn't host up right (darn webost... rofl)
Gah... well, I'll re-compile tonight with the new fixes (a few clipping errors and such fixed, a few new textures) and then I'll re-capture em.
Again, sorry bout that... when I went to preview is when I noticed the bug with the screenshots and I guess I must've hit post instead <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
BTW- here's the current overview as it is in VHE
hmm... had a small problem compiling... I'll prolly have it fixed tomorrow (a bad vertex edit screwed up a few other brushes when I edited them to fix the origional leak <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
Come again? Lol, nah, 1 arch won't harm anything (it's only 12 w-poly in an area that is still relatively low) I think the highest poly area is going to wind up being the observation deck hive (3 arches for the roof XD)
btw- NEW PICS of the more completed areas
I'll get some better screens soon as I fix a few bugs and lighting issues (ex, only HALF of marine start lights up when their lights are turned on 0o')
When will people realise that r_speeds aren't the only problem with curves.
When will people realise that r_speeds aren't the only problem with curves. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Feel free to specify your statement. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
When will people realise that r_speeds aren't the only problem with curves. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Feel free to specify your statement. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah... uh... what ARE you talking about?/
After all, if the tuitorial is on snarkpit.com, then it can't be too horrible for the game now can it?
Sure, texturing em is a cast iron b*tch... but meh, toime is no object here
Check the first post to see em <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->, and don't forget to C&C
I think on/off lighting is best used to slow the Marines expansion (we all know how quickly they can move out and secure areas), not to handicap them from the start. I'd be very, very interested to see how this map plays out if you keep the MS in pitch black for the final release.
Yeah, yeah. Flashlights...whatever!
The whole point of the darkness is that it is a station with power problems <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Although, you have a very valid point... maybe I'll change it to a box the aliens can destroy to turn off say... half of the lights? Untill the marines weld it and turn em back on? or something... I dunno, I'll figure something out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
PS- it's a LOT darker in the screens than in game... I suck at fixing the gamma (make it look all washed and such) so I just don't <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I also added some finishing touches to the command chair containment area and the obsevation deck (which is no longer able ot be a hive location due to the small size) is finished for hte most part... all i have to add is the intereior details (a few benches / tables, a counter, ect)
Pictures on the FIRST post:)
C&C plz!
CC placement looks rather odd. Make sure to clip that "pit" around cc if you are to keep it in your map. Also, I don't really like the sharp edges you have for example somewhere in that room. Basically it means that if you have a wall which has 2 different textures used on the same face, try making something in between of them to make it look nicer. For example try using more trim textures.
I like the tram. At first glance it reminded me of original half-life train part. But when I looked at the textures they were all from ns (afaik). That light behind the grill is nice. Also, according to the lay-out it seems that you have mapped a lot of it. GJ, keep up the good work and you will hopefully finish it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
the skybox for the map needs changing, rather than using the desert style default
the hovering command chair platform looks a bit weird :/ maybe like a pneumatic platform instead?
needs more architecture on the walls, maybe adding burst pipes and computers etc would spice it up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://koti.mbnet.fi/tazu/pics/Natural-Selection/ns_incubus_tramhall_suggestion.JPG' border='0' alt='user posted image' />
@ALIEN- My texlights file is kinda smalla ctually (only about 15 or so things in there atm)
@ coolcookiecooks- yeah, I'm debating that CC too... it was origionally for a female marine statue... but nobody ever made the statue and my modeling skills are... well... non-existant...
@perso- the tram area I was planning on raising that left side. I did, didn't like the way I had done it, put it back, and forgot all about it XD I'll see what I can do with it (perhaps just lower the rest ? )
@-all yeah, my sky texture is NOT permanant... I need to figure out a good space sky (what program can I use to view the skys? will InfraView do it?)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->perhaps just lower the rest ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'd say it's worth trying, but then there is ofcourse the problem aliens can get on that train. Btw. maybe try using that floor texture (middle part of it) on the upper section and the other down where the tram goes. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'>must go get some sleep now...</span>
Aliens can get on the tram.l.. but whenever anyone gets on board, I have a func_presence tied to a light entity above it with a corrosponding texlight fixture. Anyone that gets on sets off a nice red security light <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Same with the ore scanner... whenever a xenoform (aka, alien) passes underneat the scanner, the Red Alert sound from Star Trek plays along with a nice flashing red light <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
roflmao
I'm tempted to make a Star Trek convention map where you get a gun that works and you let your brain do the rest.
I actually love Star Trek but some people take it too far...
Star Trek is, in all seriousness, quite real <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Only 1 thing was ever made up by Gene Rodeenburry, and that was the Dilithium Crystal... other than that, we currently can prove that it is feasible technilogically to make the rest of it
Done, what do ya think?
NOTE- these are NOT the latest pics... but I'm too tired to re-compile AGAIN tonight... I'll adjust some more lighting and then do it tomorrow, but this is the basicly finished ARCHITECHTURE... ignore the one black with orange light overlay thing... it didn't get included in the entity, but I've already fixed that
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a13.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a12.JPG' border='0' alt='user posted image' />