Base Layouts
blademoo
Join Date: 2004-10-17 Member: 32321Members
<div class="IPBDescription">The Devil</div> I was playing a spacefall map recently, and everytime marines won. The reason? Jpers were able to shoot the hive easily, while avoiding attacks. The hive chamber was enormous, allowing them to fly easily. any suggestions for how a base should be laid out in both NS and CO?
Comments
Otherwise.....don't be looking to funmaps for proper level design <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
15% of official maps are crap.
Just how it goes...
15% of official maps are crap.
Just how it goes... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
84956PI/4054e^54f-4506e% of all statistics are freaking MADE UP ON THE SPOT...
:-P
~Jason
15% of official maps are crap.
Just how it goes... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, because if a map is not crap, chances are, it'll be made official soon enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> That filters out the crappy maps to stay out of the release.
and ns_hera... IF you move to hera entrance and reception (my <span style='color:red'>.:[ND]:. Vladiator #clannd</span> trademarked and copyrighted strategy)