Do You Own...
<div class="IPBDescription">...a copy of...</div> Turok 2 for the PC? Or for that matter the game on N64?
I replayed the first level on the N64 AND the PC over again today, yesterday, and the day before. I must say, Turok 2 had an almost unlimited amount of potential, and I extremely enjoyed the first and second level until you got into the mushy to techy parts of the game.
Well, going over the sheer genius yet to be awakened, a buddy of mine and a few of his friends decided "Hey, as a side project, why dont we remake "The Port of Adia" from Turok 2 in the Half Life 2 engine?"
Putting the first level's general look and idea into bump mapping and physics seemed like an excellent idea. It would be like re-introducing a great game on a fantastic engine. What we had in mind was creating the levels over again, only adding our own touch to the game to make it feel MORE like an overtaken port town.
If we had the time cut out for us, we would make a bonus level that let you play as one of Adia's soldiers along a pair of squadmates, fighting the Dinasoid minions with your buddies. Then again, our main aim is just to re-create the first level in its brilliance.
Which is where I ask for YOUR help. The sound issue, primarily the music, is unable to be found. I have tried everything to get my hands on an original version of "Port of Adia" through various methods. The only things I've turned up are the OC Drum Mix version and the MIDI version (which would sound horrible when you compare it to the already excellent look of Source)
This isnt a huge project per se. Not many textures need to be replicated, and the number of enemies are very few. I hope we can recover something from this little project.
EDIT: If you feel you have anything you could contribute, please, speak up. We will be happy to accomidate anything you have to add or offer.
I replayed the first level on the N64 AND the PC over again today, yesterday, and the day before. I must say, Turok 2 had an almost unlimited amount of potential, and I extremely enjoyed the first and second level until you got into the mushy to techy parts of the game.
Well, going over the sheer genius yet to be awakened, a buddy of mine and a few of his friends decided "Hey, as a side project, why dont we remake "The Port of Adia" from Turok 2 in the Half Life 2 engine?"
Putting the first level's general look and idea into bump mapping and physics seemed like an excellent idea. It would be like re-introducing a great game on a fantastic engine. What we had in mind was creating the levels over again, only adding our own touch to the game to make it feel MORE like an overtaken port town.
If we had the time cut out for us, we would make a bonus level that let you play as one of Adia's soldiers along a pair of squadmates, fighting the Dinasoid minions with your buddies. Then again, our main aim is just to re-create the first level in its brilliance.
Which is where I ask for YOUR help. The sound issue, primarily the music, is unable to be found. I have tried everything to get my hands on an original version of "Port of Adia" through various methods. The only things I've turned up are the OC Drum Mix version and the MIDI version (which would sound horrible when you compare it to the already excellent look of Source)
This isnt a huge project per se. Not many textures need to be replicated, and the number of enemies are very few. I hope we can recover something from this little project.
EDIT: If you feel you have anything you could contribute, please, speak up. We will be happy to accomidate anything you have to add or offer.
Comments
[/useless comment]
sure hope you do well and this turns out good... cant you just rip the music from the game?
Anyone who enjoyed the Turok 2 Music: Port of Adia
<a href='http://swooh.com/peon/tincan/Music/02-Port%20of%20Adia.mp3' target='_blank'>http://swooh.com/peon/tincan/Music/02-Port%20of%20Adia.mp3</a>
There you go.... very beautiful song.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
EDIT: On a side note, for anyone who wants to lecture me on copyright issues, let me inform you that currently no one owns the Turok license. Acclaim lost the license after failing to pay for the dues to keep it, and now the Licensing company is holding it for whomever wishes to buy it. No offers have yet been made.
Its mostly deathmatch style game and it was great fun, and i had the memory expansion pack and i must say that it was the best looking game on n64 EVER.
I loved the first turok more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I -LOVED- Turok 2. Absolutely. Port of Adia and the River of Souls levels were pretty damn amazing. After that it kinda got bland (well, the Death Marshes were too dark, Lair of the Blind Ones was similar) The enemy AI was interesting, but too easy. They at least ran for cover and tried rolling out of the way. Shooting a cerebral bore at one resulted in hilarity, especially the raptoids and entrails.)
If you're after ripping the music, you could find a rom. I'm sure there's an emulator out there for the N64 which supports saving sound output. Project64 maybe. Though I'm sure the OST music was a direct copy from the game anyway.
(though the version you have sounds rearranged...I think. I'll have to compare it with my own MP3 of the PoA music.)
...
Yes, it is. I have the entire OST here, which I believe are all basically direct rips of the music from the game.
Though the rearranged version of the Port of Adia music sounds better.
I thought Turok 1 was fun to mess around in with the AI, it was one of the first games I played that had AI fight each other and stuff like that (I didn't have a computer yet when I played on the N64).
Turok 2 was just really cool with all of the insane weaponry and I loved the prettiness and good gameplay of it.
The Turok deathmatch game (forgot the name of it) was really really fun to play with some friends, it was a great deathmatch game, especially for a console.
I think I had the best fun in a plain, original deathmatch mode (which I despise normally) in that game, not to mention all the other modes.
Oh and yes, the port of Adia was a very impressive map to begin the game with and the later maps were pretty nice, in my opinion, too.
Damnit, I'm going to undust my N64 now.
<3 Turok, quickly somebody buy the damned license!
I'm so looking forward to this now.
and is it just me or would the Primagen's Lightship, the hive of the Mantids, and the Oblivion Chambers make kickass NS maps?
...
YES.
alot of places around here. I've always been
tempted to pick it up along with Mario 64.
In fact... yes.... i'll do that tomorrow.
(If the price is right.)
EDIT: I typed "turok" into GameFAQ's and
apparently, Tuork 2 (Seeds Of Evil) is out on the pc.
You learn something new everyday
I'm not saying it's the best or more realistic. I'm just saying it was the most <b>intersting</b>. It was fun to play against and when the tactics they used actually made them much more challenging. The best I ever saw was chasing off a big one. He finds his buddy and they hide on opposide ends of a hallway opening into a large room. Then they send out a weak one to lure me it and BAM. Good stuff.
i ended up owning turok: rage wars (the deathmatch one you guys are all talking about) for a long time, and recently i found both 1 and 2 at a gamestop, so i picked em up for like, 10 bucks.
turok 1 was a lot better than turok 2 i thought... mainly cuz turok 2 didn't let me switch the control pad over to the left (i liked holding the left side of the controller so i could aim with my right thumb...), and the framerate got kinda bad once in a while, but i LOVED using the bow and sticking arrows in the enemies. even today i love doin that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
now you guys better do this. you said you would, so dont disappoint me with false hopes.
*edit* ah yes! and if you guys did a multiplayer version too, you HAVE to get the scream from turok 1 (the one they yell when they get shot by a rocket... if you've played the game, it should be pretty obvious the one i'm talking about...)
after all these years i too still remember it (i think)
oblivionisathand was a part of it i think i remember...
It's enjoyable, especially with the awesome weapons and gore effects, but the levels are far too long and convulted, especially in terms of objectives (save the bloody children indeed!).
anywho.. i rented some of the other turok games... good times in multiplayer.. i was a raptor and i got shot in the eye by one of my friends and the arrow stayed there hovering a round my screen... annoying as hell yet awesome as ... hell ...
im really at a loss for words .... today ....
Anyhow, for the one who mentioned the big cheat, it is actually:
"bewareoblivionisathand"
I remember that from years ago...
As for the music, Belgarion has provided me with ALL the tracks from the game, meaning we will have it set up for the fully-done 192Kb/s music files. The Port of Adia is simply stunning, and the way they put it together is great.
If I do get the textures put into use, then I will plan on making Port of Adia longer, with added objectives and more interesting areas. One such idea was you need to cross a bridge across a port, and in order to do so, you must cover a team of soldiers who are moving into the courtyard. They need to override the gate and get inside, and when that happens the doors across the bridge open. You get your hands on the Plasma Rifle here, and get to pick off Entrails and Raptors, helping Adia's soldiers get the gate open.
If I ever get encouraged enough, I'll write my own Port of Adia fanfic, which is basically the history of the port itself and the session during and after the Dinasoid invasion.
Im glad to see so many of you were fans of the Turok franchise. May I ask for a favor?
Is anyone in here good at creating textures? I can provide a screenshot of the texture and promptly ask if anyone would please replicate it in a format the HL2 SDK will recognize. Please help me with this. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Anyhow, before the SDK comes out, I plan on mapping every square inch of the Port of Adia, and then drawing out my own extensions. Please reply!