Do You Own...

RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
edited October 2004 in Off-Topic
<div class="IPBDescription">...a copy of...</div> Turok 2 for the PC? Or for that matter the game on N64?

I replayed the first level on the N64 AND the PC over again today, yesterday, and the day before. I must say, Turok 2 had an almost unlimited amount of potential, and I extremely enjoyed the first and second level until you got into the mushy to techy parts of the game.

Well, going over the sheer genius yet to be awakened, a buddy of mine and a few of his friends decided "Hey, as a side project, why dont we remake "The Port of Adia" from Turok 2 in the Half Life 2 engine?"

Putting the first level's general look and idea into bump mapping and physics seemed like an excellent idea. It would be like re-introducing a great game on a fantastic engine. What we had in mind was creating the levels over again, only adding our own touch to the game to make it feel MORE like an overtaken port town.

If we had the time cut out for us, we would make a bonus level that let you play as one of Adia's soldiers along a pair of squadmates, fighting the Dinasoid minions with your buddies. Then again, our main aim is just to re-create the first level in its brilliance.

Which is where I ask for YOUR help. The sound issue, primarily the music, is unable to be found. I have tried everything to get my hands on an original version of "Port of Adia" through various methods. The only things I've turned up are the OC Drum Mix version and the MIDI version (which would sound horrible when you compare it to the already excellent look of Source)

This isnt a huge project per se. Not many textures need to be replicated, and the number of enemies are very few. I hope we can recover something from this little project.

EDIT: If you feel you have anything you could contribute, please, speak up. We will be happy to accomidate anything you have to add or offer.

Comments

  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    hmmm... ive got turok 1 on the n64.........

    [/useless comment]

    sure hope you do well and this turns out good... cant you just rip the music from the game?
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited October 2004
    Luckily, Belgarion has the Turok 2 CD and is providing me with the music as we speak! However, I wonder if there is a way to bring it from the N64 to the PC...

    Anyone who enjoyed the Turok 2 Music: Port of Adia

    <a href='http://swooh.com/peon/tincan/Music/02-Port%20of%20Adia.mp3' target='_blank'>http://swooh.com/peon/tincan/Music/02-Port%20of%20Adia.mp3</a>

    There you go.... very beautiful song.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    EDIT: On a side note, for anyone who wants to lecture me on copyright issues, let me inform you that currently no one owns the Turok license. Acclaim lost the license after failing to pay for the dues to keep it, and now the Licensing company is holding it for whomever wishes to buy it. No offers have yet been made.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I liked Turok2. It was a very pretty game for the n64.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    I have it in N64 cartridge form. But I always thaught that the signle player sucked pretty bad. The multiplayer was pretty fun, especially "Monkey Tag".
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i loved that game i even remember the super cheat <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BlobbyBlobby Join Date: 2004-06-11 Member: 29234Members
    For me Turok 2's AI had and still has the most interesting I've ever seen in any FPS. The game is ok. But if you do convert it... don't care about the graphics... salvage the AI.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    The AI wasnt top notch, but we all know that if we incorporated the AI code of Half Life 2 (presently) then the game would sport some promising AI... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    I remembered i had the game Turok Evoloutions or something like that.

    Its mostly deathmatch style game and it was great fun, and i had the memory expansion pack and i must say that it was the best looking game on n64 EVER.
  • CyndaneCyndane Join Date: 2003-11-15 Member: 22913Members
    Well I am assuming if you have the cartridge version, you could always just hook up the audio outputs and put them into the computer inputs.. then run the level and record it via SoundForge, or similar proggy. That is what I usually do when I need something from the n64 games in ways of music, sound effects, etc.

    I loved the first turok more <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited October 2004
    YES

    I -LOVED- Turok 2. Absolutely. Port of Adia and the River of Souls levels were pretty damn amazing. After that it kinda got bland (well, the Death Marshes were too dark, Lair of the Blind Ones was similar) The enemy AI was interesting, but too easy. They at least ran for cover and tried rolling out of the way. Shooting a cerebral bore at one resulted in hilarity, especially the raptoids and entrails.)

    If you're after ripping the music, you could find a rom. I'm sure there's an emulator out there for the N64 which supports saving sound output. Project64 maybe. Though I'm sure the OST music was a direct copy from the game anyway.

    (though the version you have sounds rearranged...I think. I'll have to compare it with my own MP3 of the PoA music.)

    ...

    Yes, it is. I have the entire OST here, which I believe are all basically direct rips of the music from the game.

    Though the rearranged version of the Port of Adia music sounds better.
  • DivWDivW Join Date: 2003-06-23 Member: 17640Members
    edited October 2004
    Hell yeah, nostalgia flashbacks are coming to me now, I utterly loved the Turok games, I own Turok 1, 2 and the deathmatch game for N64.
    I thought Turok 1 was fun to mess around in with the AI, it was one of the first games I played that had AI fight each other and stuff like that (I didn't have a computer yet when I played on the N64).
    Turok 2 was just really cool with all of the insane weaponry and I loved the prettiness and good gameplay of it.
    The Turok deathmatch game (forgot the name of it) was really really fun to play with some friends, it was a great deathmatch game, especially for a console.
    I think I had the best fun in a plain, original deathmatch mode (which I despise normally) in that game, not to mention all the other modes.

    Oh and yes, the port of Adia was a very impressive map to begin the game with and the later maps were pretty nice, in my opinion, too.
    Damnit, I'm going to undust my N64 now.

    <3 Turok, quickly somebody buy the damned license!
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Ah, Turok 2, sweetness through and through, although i always though the Nuke weapon looked like an Eggbeater, and i missed the "Alien Weapon" from turok 1, and the original Turok, the seond guy sounded cheesey screaming "I am Two Rock!" as apposed to the beefy and overly boss "I Am Turok!" from #1.


    I'm so looking forward to this now.


    and is it just me or would the Primagen's Lightship, the hive of the Mantids, and the Oblivion Chambers make kickass NS maps?
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    <!--QuoteBegin-Mr. Headcrab+Oct 26 2004, 04:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Headcrab @ Oct 26 2004, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and is it just me or would the Primagen's Lightship, the hive of the Mantids, and the Oblivion Chambers make kickass NS maps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...

    YES.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    edited October 2004
    I seem to see Turok 2 (unboxed) in quite
    alot of places around here. I've always been
    tempted to pick it up along with Mario 64.

    In fact... yes.... i'll do that tomorrow.
    (If the price is right.)

    EDIT: I typed "turok" into GameFAQ's and
    apparently, Tuork 2 (Seeds Of Evil) is out on the pc.

    You learn something new everyday
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    Turok 2 was one of my favourite games back in the day. If you had the RAM pack and could handle the sometimes-poor framerate, it was a very pretty game for it's time. I especially think the animations of the nasties running and attacking are well done. It's too bad Turok went down the toilet with the latest game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • BlobbyBlobby Join Date: 2004-06-11 Member: 29234Members
    <!--QuoteBegin-Recoup+Oct 26 2004, 05:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Oct 26 2004, 05:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The AI wasnt top notch <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm not saying it's the best or more realistic. I'm just saying it was the most <b>intersting</b>. It was fun to play against and when the tactics they used actually made them much more challenging. The best I ever saw was chasing off a big one. He finds his buddy and they hide on opposide ends of a hallway opening into a large room. Then they send out a weak one to lure me it and BAM. Good stuff.
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    edited October 2004
    turok and turok 2 were awesome games!

    i ended up owning turok: rage wars (the deathmatch one you guys are all talking about) for a long time, and recently i found both 1 and 2 at a gamestop, so i picked em up for like, 10 bucks.

    turok 1 was a lot better than turok 2 i thought... mainly cuz turok 2 didn't let me switch the control pad over to the left (i liked holding the left side of the controller so i could aim with my right thumb...), and the framerate got kinda bad once in a while, but i LOVED using the bow and sticking arrows in the enemies. even today i love doin that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    now you guys better do this. you said you would, so dont disappoint me with false hopes.

    *edit* ah yes! and if you guys did a multiplayer version too, you HAVE to get the scream from turok 1 (the one they yell when they get shot by a rocket... if you've played the game, it should be pretty obvious the one i'm talking about...)
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <!--QuoteBegin-Chrono+Oct 26 2004, 06:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 26 2004, 06:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i loved that game i even remember the super cheat <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    after all these years i too still remember it (i think)

    oblivionisathand was a part of it i think i remember...
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I have Turok 2 on PC still, but it sadly doesn't work on XP. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    It's enjoyable, especially with the awesome weapons and gore effects, but the levels are far too long and convulted, especially in terms of objectives (save the bloody children indeed!).
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Main thing I hated about Turok 2 was how the levels would take me hours to go through but there was like, one save point, and I'd get lost <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    Turok 1 and 2 are some of my favorite games, even my dad has played these two games to completion several times. Turok 3? Dont even consider renting it. I beat this game in one sitting, like 3 hours...
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    heh.. i always used the cheats.. <3 that giant ... nuke ... gun..

    anywho.. i rented some of the other turok games... good times in multiplayer.. i was a raptor and i got shot in the eye by one of my friends and the arrow stayed there hovering a round my screen... annoying as hell yet awesome as ... hell ...

    im really at a loss for words .... today ....
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    I'm the star of that game.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I have Turok 2 for the GBC <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    What monstrosity are you caboose? o_0

    Anyhow, for the one who mentioned the big cheat, it is actually:

    "bewareoblivionisathand"

    I remember that from years ago...

    As for the music, Belgarion has provided me with ALL the tracks from the game, meaning we will have it set up for the fully-done 192Kb/s music files. The Port of Adia is simply stunning, and the way they put it together is great.

    If I do get the textures put into use, then I will plan on making Port of Adia longer, with added objectives and more interesting areas. One such idea was you need to cross a bridge across a port, and in order to do so, you must cover a team of soldiers who are moving into the courtyard. They need to override the gate and get inside, and when that happens the doors across the bridge open. You get your hands on the Plasma Rifle here, and get to pick off Entrails and Raptors, helping Adia's soldiers get the gate open.

    If I ever get encouraged enough, I'll write my own Port of Adia fanfic, which is basically the history of the port itself and the session during and after the Dinasoid invasion.

    Im glad to see so many of you were fans of the Turok franchise. May I ask for a favor?

    Is anyone in here good at creating textures? I can provide a screenshot of the texture and promptly ask if anyone would please replicate it in a format the HL2 SDK will recognize. Please help me with this. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Anyhow, before the SDK comes out, I plan on mapping every square inch of the Port of Adia, and then drawing out my own extensions. Please reply!
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