Ns_mvsm

NovopulNovopul Join Date: 2004-09-18 Member: 31779Members, Reinforced - Supporter
<div class="IPBDescription">how to make a ns_ Marine vs Marine map</div> hi
yesterday jumpingjoda said to me that some of you like my mvm map and want to know how it works

first you need one hive with a targetname. this hive must be killt with a killtarget before the round starts. in my map its a trigger_once at the readyroom that kill the hive when someone joins
next just place a team1 cc with info_team_starts for team1 and a team2 cc with info_team_starts for team2
and finally set the type of team1 and team2 in info_gameplay to humans

dont place any res nozzles. more than one res nozzle will crash the server directly when the round starts.
ok there is a way to fix this bug (stay at readyroom, sv_cheats 1, startgame, joingame, sv_cheats 0) but the rts of team2 dont give any res.

the next problem is that the commander of team2 cant select any buildings at the menu but just fix the bug with a bug <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> someone of the team must go commander and add the real commander (only the commander nobody else) to squad1. now he goes out and the real comm go in and select sq1. now he can select buildings etc.
but to make it easier just place somewhere a alienchamber for team2 that the commander can select and group

other bugs:
-team2 cant see themselves at the minimap (maby there is just no icon for a team2 soldier etc?)
-team2 loose dircetly when all players are dead. I think its so because team2 is normally alien and aliens loose when all hives are down and all players are dead
-(team2 again) if u recyle a building it will "deactivate" all other buildings of the same kind. example: you have two armslabs to upgrade two things at the same time but now you recyle one of them. this will affect the other armslab too. Its there ok but you cant upgrade anything with it.

<a href='http://mitglied.lycos.de/novopul/ns_mvm_gen/' target='_blank'>Here</a> you can find my map and sry for my bad english

Comments

  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->phase?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What do you mean by phase...

    Anyhow, well done Novopul! Congratulations on being the first to build a functional ns_mvm map.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Thank you for posting this. I, for one, find it quite interesting what people are able to accomplish with nothing more than the partially implemented code for MvM.
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