Ns_cleveland
TheDestroyer
Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
<div class="IPBDescription">OMG! Line in sig means something!</div> So, yea...had you read that post about co_ killin NS, you woulda read about my laziness about doing projects. Well, one thing was ns_cleveland. Well, heres the scoop...
NS_CLEVELAND (Yes, I know...was the only name I could think of...think of it like a hommage or whatever)
The Cleveland Hotel and Casino
Infested by bacterium from a cargo ship.
Projected Hives: Pool, Stage, and Casino Room (the bacterium are attracted to heat and water, correct. I believe each room has one of those, so no complaining that its not logical and such! I do my homework...except for Government...I don't like that class)
Currently, I am working mainly on MS to Pool Hive. I am a stickler for perfection...so I am trying to perfect MS and such...
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Here are some shots:
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/overview1.JPG' border='0' alt='user posted image' />
Overview 1
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/overview2.JPG' border='0' alt='user posted image' />
Overview 2
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/cc1.JPG' border='0' alt='user posted image' />
Command Chair
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/res1.JPG' border='0' alt='user posted image' />
The MS Res-node
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Well, there are some things I'm working on...and I'm trying to find someone to make some custom textures (PM me if you are interested!). My good friend, c00k13, Cookie, or however he has his name now, decided NOT to do the textures.
Oh, and I think the lighting sucks...anyone have a better way to do it? Should I just put light ents in or whatever?
Well, comments n crits welcomed! Actually, there demanded! Rawr!
NS_CLEVELAND (Yes, I know...was the only name I could think of...think of it like a hommage or whatever)
The Cleveland Hotel and Casino
Infested by bacterium from a cargo ship.
Projected Hives: Pool, Stage, and Casino Room (the bacterium are attracted to heat and water, correct. I believe each room has one of those, so no complaining that its not logical and such! I do my homework...except for Government...I don't like that class)
Currently, I am working mainly on MS to Pool Hive. I am a stickler for perfection...so I am trying to perfect MS and such...
-----
Here are some shots:
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/overview1.JPG' border='0' alt='user posted image' />
Overview 1
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/overview2.JPG' border='0' alt='user posted image' />
Overview 2
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/cc1.JPG' border='0' alt='user posted image' />
Command Chair
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/res1.JPG' border='0' alt='user posted image' />
The MS Res-node
-----
Well, there are some things I'm working on...and I'm trying to find someone to make some custom textures (PM me if you are interested!). My good friend, c00k13, Cookie, or however he has his name now, decided NOT to do the textures.
Oh, and I think the lighting sucks...anyone have a better way to do it? Should I just put light ents in or whatever?
Well, comments n crits welcomed! Actually, there demanded! Rawr!
Comments
Err.. looks odd. You should definitely not use that same metal texture over and over.
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yeah I get realy confused. Try to use more then 1 texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The architecture could look interesting, though.
TIP: Always build new brushes with the "NULL" texture.
~ DarkATi
Ok, just so you know...I kinda like the darkness in the marine start. I should let you know, MS is located in a basement-type building. Basements are nomally lit up as bright as Las Vegas, so don't complain too much about it. And I hope you are happy that I used the textures. They actually look ok, so I may keep them like that. And yes, I know that the dreaded diamond textures. I'm not sure what I want for the ceiling yet.
C&C please while I finish the rooms leading to the Pool Hive!
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/overview3.JPG' border='0' alt='user posted image' />
Overview 3
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/overview4.JPG' border='0' alt='user posted image' />
Overview 4
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/cc2.JPG' border='0' alt='user posted image' />
Command Console 2
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/cryo1.JPG' border='0' alt='user posted image' />
Cryochambers 1
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/res2.JPG' border='0' alt='user posted image' />
Res-Node 2
Two more pics via linkay:
<a href='http://destroyer.evilsquid.net/pics/ns_cleveland/overview5.JPG' target='_blank'>Overview 5</a>
<a href='http://destroyer.evilsquid.net/pics/ns_cleveland/overview6.JPG' target='_blank'>Overview 6</a>
But it looks SWEET!
Architecture is fairly good, lighting and texturing needs work.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Overall looks pretty good, but yes, it is very open... Aliens = Dedness.
Now, I just wanted to clarify the alcove thing. You think it should bend outward, correct? Well, doesn't matter, because thats what I'm doing...maybe. How would y'all feel about a ventilation system that is visible. Now, dont get your panties in a wad, because one, its only for the "basement" section of the map, and two, I don't think there is a need for panty textures in maps. Well, in NS maps, that is.
And another thing...
I know about the diamond texture...its just a filler so that I can see what the shape of the map looks like before I waste time texturing it to the way I want it. Anymore, and I'll make a funmap of diamond. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Or at least a secret room of it.
Anyways...I need to get working on this. I want to show y'all the RR. I think you forumites will be pleased on the RR.
EDIT: The MS is actually not that big. I guess its just my l33t screenie skillz or whatever. I'll get an overview in a bit.
<img src='http://destroyer.evilsquid.net/pics/ns_cleveland/overview7.JPG' border='0' alt='user posted image' />
Yea, RT and CC didnt show up, but u can guess the general size of them. Well, too big or too small?
Uh...I am wanting this to be serious. Care to explain what exactly you mean?
That shaft, it goes down to the next level. One "story" so to speak.
No thanks. I always build with the most horrible texture I can find (either so horrible you can't miss it or a very gaudy colour), texture the visible areas then at the end of an area replace your 'build' texture.