Alien Weapon Bug
Sharpshooter
Join Date: 2002-11-01 Member: 2374Members
in Tech Support
<div class="IPBDescription">Leap/Blink don't work X-|</div> Ok, around saturday, something happened and now I can't use leap or blink or pretty much any transportation based alien move.. Its **obscenity** me off when this happens <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> *BAM BAM BAM* <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> *Screee, why won't I leap... SPLASHPLAT*
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Comments
look, both of them work as "Alien catapults"
basic deal, once you hit something you stop, so if you leap a a skulk and you are looking down you stop on the floor, same deal as fade
the general tactic is to jump (and crouch for fade) and look up then fire
basicaly neither of these are attacks, they both are more used for getting past turrets or closing the distance (or you could run away with the fades, but the leap wont realy help you, unless the marine sucks)
leap is also realy nice b/c it is a fast way to get to those pesky cealing grates (look up and fire)
also you can leap in mid air (thus come flying out of a vent and leap 2X before you land, you can cover most rooms and no turret will track you, try ussing this to get up to the comand chair in caged ;D)
Gonna try some more reinstalling.