IIRC lower frame rates increase your RoF, but I wouldn't suggest it as its so negligible and have you ever tried shooting a skulk at <60 fps, its difficult. Also IIRC it only effects it below 30fps.
Rate of fire on the lmg is barely slower at lower fps. RoF on the HMG is noticably different. (about 5 seconds difference emptying a clip between extremely low FPS and full FPS) The pistol's RoF cap changes with fps as well. (verified using a _special script and adjusting fps_max values)
Turn your res down then, I play in 800*600 and would goto 640*480 if it would make it any quicker, but I can't be arsed turning v-sync off. It might not look as good but you'll be suprised at the difference of how much easier it is.
Lemme give you a quick mostly accurate definition of vsync:
It doesn't allow the FPS to go higher than the refresh rate.
Turning it off means that FPS can go as high as it wants... but it'll be going over the monitor's refresh rate, so all you'll get is image corruption (assuming your FPS is higher than your monitor's refresh rate) and there will be no actual FPS difference at all.
To answer the question: no, it won't be any slower.
Quick note: Someone might wanna check me on this... I'm 80% certain that I'm right, but that's not 100% =P
Effects of FPS : Air control calculation - becomes more forgiving to harsh turns due to floating point errors, however you gain less speed per turnangle.
Rate of Fire - really not worthwhile going into much, its an erratic change in RoFs up or down about 10%. Supposedly Ideal RoF is achieved at precisely 20 FPS, and the next best is at 85. Its an erratic pattern however - so 90 FPS can shoot significantly slower than 85, and 25 can be alot slower than 20. I wouldn't bother messing with it, except maybe capping your FPS at 85 and seeing if that helps any.
Ease of tracking - well DUH. Higher FPS = easier to track schtuff.
I'm not so sure any more... it's in the bug tracker...
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Time in seconds to empty magazines of various weapons at X FPS without catalysts.
<!--QuoteBegin-voogru+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I highly doubt this. People need to remember that the effect is played client side, so what you auctually see may not really match whats on the server.
It just seems different.
The marine weapons are done just like the weapons in any other mod.
Also if they are on a listenserver, of course the fire rate is going to be affected. The actual firing of a weapon is done server-side and the calculation of the fire rate is also done server-side.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So.. yeah... <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000842' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000842</a> for more info
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turn your res down then, I play in 800*600 and would goto 640*480<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
how can u play with res so low? omg that must be tough.... everything is so .... so..... big. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
<!--QuoteBegin-Jawbreaker+Oct 30 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jawbreaker @ Oct 30 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Turn your res down then, I play in 800*600 and would goto 640*480<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
how can u play with res so low? omg that must be tough.... everything is so .... so..... big. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I play at 800x600. It's solid.
<!--QuoteBegin-(e)kent+Oct 30 2004, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Oct 30 2004, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-davidsansome+Oct 30 2004, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (davidsansome @ Oct 30 2004, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's "affect", not "effect" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No. Nice try though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, it is affect. But its "its" not "it's"
And playing at low res is alot easier than playing at high res with lower framerates, most of the time I don't notice anything apart from whats in the middle of my screen (usually the skulk i'm shooting). And playing at the lower framerate has vastly improved my skill (because of the added fps).
<!--QuoteBegin-Kester+Oct 30 2004, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Oct 30 2004, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-(e)kent+Oct 30 2004, 08:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Oct 30 2004, 08:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-davidsansome+Oct 30 2004, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (davidsansome @ Oct 30 2004, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's "affect", not "effect" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No. Nice try though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No, it is affect. But its "its" not "it's" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It is 'affect'. Effect is a noun. As in "The effect of your shiny shoes." Affect is a verb. As in "Your shiny shoes affect me."
And also, it's "it's". It's = It is. Its = possessive. As in "It's look at me while chewing on its tail."
This lesson in grammar brought to you by a tired forum mod.
edit: gah, my reply took so long someone answered it 5 freaking minutes before me.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, it is affect. But its "its" not "it's"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its implies possession, hers, his, theirs. It's is the abbreviation of it is. It's it's in this case.
Affect(verb) means to have an effect(noun, however it can be used as a verb, e.g. "I’m trying to effect a change").
My english grammar isn't good enough yet to tell you why "Effects of FPS" is the correct choice but it's(by far) more common"(google confirms this, "effects of" has way more hits than "affects of") and "affects of" seems to be using "affects" as a noun which AFAIK isn't OK.
I laugh how two people, pointlessly and off-topic-ly trying to correct grammar can be wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
"Affect" and "It's" are correct, as stated by the previous couple of posters.
<!--QuoteBegin-Soylent green+Oct 31 2004, 03:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Oct 31 2004, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: gah, my reply took so long someone answered it 5 freaking minutes before me.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, it is affect. But its "its" not "it's"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its implies possession, hers, his, theirs. It's is the abbreviation of it is. It's it's in this case.
Affect(verb) means to have an effect(noun, however it can be used as a verb, e.g. "I’m trying to effect a change").
My english grammar isn't good enough yet to tell you why "Effects of FPS" is the correct choice but it's(by far) more common"(google confirms this, "effects of" has way more hits than "affects of") and "affects of" seems to be using "affects" as a noun which AFAIK isn't OK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> bah, in my defence i was tired, and very drunk =]
<!--QuoteBegin-Alkiller+Oct 29 2004, 05:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Oct 29 2004, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not so sure any more... it's in the bug tracker...
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Time in seconds to empty magazines of various weapons at X FPS without catalysts.
<!--QuoteBegin-voogru+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I highly doubt this. People need to remember that the effect is played client side, so what you auctually see may not really match whats on the server.
It just seems different.
The marine weapons are done just like the weapons in any other mod.
Also if they are on a listenserver, of course the fire rate is going to be affected. The actual firing of a weapon is done server-side and the calculation of the fire rate is also done server-side.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So.. yeah... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000842' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000842</a> for more info <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Can anyone actually test this properly then? As in, set up a listenserver, then connect to it with another computer, then have the person on the connected computer try firing with different fps values, and time it on the listenserver. I think that would work.
Notice how no one in the thread is trying to use the verb <a href='http://dictionary.reference.com/search?q=affect' target='_blank'>affect</a>. And in that instance, I am correct! Thanks for playing though <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
<!--QuoteBegin-(e)kent+Oct 31 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Oct 31 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Notice how no one in the thread is trying to use the verb <a href='http://dictionary.reference.com/search?q=affect' target='_blank'>affect</a>. And in that instance, I am correct! Thanks for playing though <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Let's examine the following phrase:
"Does Fps Effect The Speed Of Anything?"
This follows the structure of a simple question: <Question word> <Object 1> <Verb> <Object 2> An example of which might be: "Do you like grammar?"
In our phrase, we have the following Question word: Does Object 1: Fps Verb: Effect Object 2: The Speed Of Anything
As you can see, the word "Effect" is used as a verb. <a href='http://dictionary.reference.com/search?r=2&q=effect' target='_blank'>Dictionary.com</a> lists one instance of "Effect" as a verb: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tr.v. ef?fect?ed, ef?fect?ing, ef?fects 1. To bring into existence. 2. To produce as a result. 3. To bring about. See Usage Note at affect1.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Therefore, the topic starter is essentially saying one of the following:<ul><li>Does Fps Bring Into Existence The Speed Of Anything?</li><li>Does Fps Produce As A Result The Speed Of Anything?</li><li>Does Fps Bring About The Speed Of Anything?</li></ul>These are clearly incorrect in the context.
A correct usage of the verb "Effect" would be: "Does Fps Effect A Change In The Speed Of Anything?" Notice the addition of "A Change In". We can bring about a change in the speed of anything, but trying to bring about the speed of anything is nonsense.
The poster probably intended to use the verb "Affect" which, from the page you helpfully linked to, is defined as: "To have an influence on or effect a change in" Notice how this can be used to replace the somewhat cumbersome phrase "To effect a change in".
In light of these definitions, I am somewhat confused as to what you meant by "no one in the thread is trying to use the verb affect". I am of the opinion that they, in fact, are. I would be grateful if you could clarify your statement.
<!--QuoteBegin-davidsansome+Oct 31 2004, 02:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (davidsansome @ Oct 31 2004, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-(e)kent+Oct 31 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Oct 31 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Notice how no one in the thread is trying to use the verb <a href='http://dictionary.reference.com/search?q=affect' target='_blank'>affect</a>. And in that instance, I am correct! Thanks for playing though <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Let's examine the following phrase:
"Does Fps Effect The Speed Of Anything?" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> missed that one <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
<!--QuoteBegin-davidsansome+Oct 31 2004, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (davidsansome @ Oct 31 2004, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-(e)kent+Oct 31 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Oct 31 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Notice how no one in the thread is trying to use the verb <a href='http://dictionary.reference.com/search?q=affect' target='_blank'>affect</a>. And in that instance, I am correct! Thanks for playing though <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Let's examine the following phrase:
"Does Fps Effect The Speed Of Anything?"
This follows the structure of a simple question: <Question word> <Object 1> <Verb> <Object 2> An example of which might be: "Do you like grammar?"
In our phrase, we have the following Question word: Does Object 1: Fps Verb: Effect Object 2: The Speed Of Anything
As you can see, the word "Effect" is used as a verb. <a href='http://dictionary.reference.com/search?r=2&q=effect' target='_blank'>Dictionary.com</a> lists one instance of "Effect" as a verb: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tr.v. ef·fect·ed, ef·fect·ing, ef·fects 1. To bring into existence. 2. To produce as a result. 3. To bring about. See Usage Note at affect1.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Therefore, the topic starter is essentially saying one of the following:<ul><li>Does Fps Bring Into Existence The Speed Of Anything?</li><li>Does Fps Produce As A Result The Speed Of Anything?</li><li>Does Fps Bring About The Speed Of Anything?</li></ul>These are clearly incorrect in the context.
A correct usage of the verb "Effect" would be: "Does Fps Effect A Change In The Speed Of Anything?" Notice the addition of "A Change In". We can bring about a change in the speed of anything, but trying to bring about the speed of anything is nonsense.
The poster probably intended to use the verb "Affect" which, from the page you helpfully linked to, is defined as: "To have an influence on or effect a change in" Notice how this can be used to replace the somewhat cumbersome phrase "To effect a change in".
In light of these definitions, I am somewhat confused as to what you meant by "no one in the thread is trying to use the verb affect". I am of the opinion that they, in fact, are. I would be grateful if you could clarify your statement.
Thank you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Don't you just hate it when you are reading something and about to point out something, then someone goes and does it for you. That is sooooo annoying.
Comments
So yes, in general high FPS is better.
It doesn't allow the FPS to go higher than the refresh rate.
Turning it off means that FPS can go as high as it wants... but it'll be going over the monitor's refresh rate, so all you'll get is image corruption (assuming your FPS is higher than your monitor's refresh rate) and there will be no actual FPS difference at all.
To answer the question: no, it won't be any slower.
Quick note: Someone might wanna check me on this... I'm 80% certain that I'm right, but that's not 100% =P
Air control calculation - becomes more forgiving to harsh turns due to floating point errors, however you gain less speed per turnangle.
Rate of Fire - really not worthwhile going into much, its an erratic change in RoFs up or down about 10%. Supposedly Ideal RoF is achieved at precisely 20 FPS, and the next best is at 85. Its an erratic pattern however - so 90 FPS can shoot significantly slower than 85, and 25 can be alot slower than 20. I wouldn't bother messing with it, except maybe capping your FPS at 85 and seeing if that helps any.
Ease of tracking - well DUH. Higher FPS = easier to track schtuff.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Time in seconds to empty magazines of various weapons at X FPS without catalysts.
| FPS | HMG | LMG | SG |
| 100 | 7.6 | 3.0 | 4.7 |
| 75 | 8.5 | 2.7 | 4.7 |
| 20 |12.5 | 2.7 | 5.0 |<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
But then voogru says...
<!--QuoteBegin-voogru+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I highly doubt this. People need to remember that the effect is played client side, so what you auctually see may not really match whats on the server.
It just seems different.
The marine weapons are done just like the weapons in any other mod.
Also if they are on a listenserver, of course the fire rate is going to be affected. The actual firing of a weapon is done server-side and the calculation of the fire rate is also done server-side.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So.. yeah... <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000842' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000842</a> for more info
how can u play with res so low? omg that must be tough.... everything is so .... so..... big. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
how can u play with res so low? omg that must be tough.... everything is so .... so..... big. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I play at 800x600. It's solid.
No. Nice try though.
No. Nice try though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, it is affect. But its "its" not "it's"
And playing at low res is alot easier than playing at high res with lower framerates, most of the time I don't notice anything apart from whats in the middle of my screen (usually the skulk i'm shooting). And playing at the lower framerate has vastly improved my skill (because of the added fps).
No. Nice try though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No, it is affect. But its "its" not "it's"
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It is 'affect'. Effect is a noun. As in "The effect of your shiny shoes." Affect is a verb. As in "Your shiny shoes affect me."
And also, it's "it's". It's = It is. Its = possessive. As in "It's look at me while chewing on its tail."
This lesson in grammar brought to you by a tired forum mod.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, it is affect. But its "its" not "it's"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its implies possession, hers, his, theirs. It's is the abbreviation of it is. It's it's in this case.
Affect(verb) means to have an effect(noun, however it can be used as a verb, e.g. "I’m trying to effect a change").
My english grammar isn't good enough yet to tell you why "Effects of FPS" is the correct choice but it's(by far) more common"(google confirms this, "effects of" has way more hits than "affects of") and "affects of" seems to be using "affects" as a noun which AFAIK isn't OK.
"Affect" and "It's" are correct, as stated by the previous couple of posters.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, it is affect. But its "its" not "it's"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its implies possession, hers, his, theirs. It's is the abbreviation of it is. It's it's in this case.
Affect(verb) means to have an effect(noun, however it can be used as a verb, e.g. "I’m trying to effect a change").
My english grammar isn't good enough yet to tell you why "Effects of FPS" is the correct choice but it's(by far) more common"(google confirms this, "effects of" has way more hits than "affects of") and "affects of" seems to be using "affects" as a noun which AFAIK isn't OK. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bah, in my defence i was tired, and very drunk =]
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Time in seconds to empty magazines of various weapons at X FPS without catalysts.
| FPS | HMG | LMG | SG |
| 100 | 7.6 | 3.0 | 4.7 |
| 75 | 8.5 | 2.7 | 4.7 |
| 20 |12.5 | 2.7 | 5.0 |<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
But then voogru says...
<!--QuoteBegin-voogru+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I highly doubt this. People need to remember that the effect is played client side, so what you auctually see may not really match whats on the server.
It just seems different.
The marine weapons are done just like the weapons in any other mod.
Also if they are on a listenserver, of course the fire rate is going to be affected. The actual firing of a weapon is done server-side and the calculation of the fire rate is also done server-side.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So.. yeah... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000842' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000842</a> for more info <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Can anyone actually test this properly then? As in, set up a listenserver, then connect to it with another computer, then have the person on the connected computer try firing with different fps values, and time it on the listenserver. I think that would work.
Let's examine the following phrase:
"Does Fps Effect The Speed Of Anything?"
This follows the structure of a simple question:
<Question word> <Object 1> <Verb> <Object 2>
An example of which might be:
"Do you like grammar?"
In our phrase, we have the following
Question word: Does
Object 1: Fps
Verb: Effect
Object 2: The Speed Of Anything
As you can see, the word "Effect" is used as a verb. <a href='http://dictionary.reference.com/search?r=2&q=effect' target='_blank'>Dictionary.com</a> lists one instance of "Effect" as a verb:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tr.v. ef?fect?ed, ef?fect?ing, ef?fects
1. To bring into existence.
2. To produce as a result.
3. To bring about. See Usage Note at affect1.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Therefore, the topic starter is essentially saying one of the following:<ul><li>Does Fps Bring Into Existence The Speed Of Anything?</li><li>Does Fps Produce As A Result The Speed Of Anything?</li><li>Does Fps Bring About The Speed Of Anything?</li></ul>These are clearly incorrect in the context.
A correct usage of the verb "Effect" would be:
"Does Fps Effect A Change In The Speed Of Anything?"
Notice the addition of "A Change In". We can bring about a change in the speed of anything, but trying to bring about the speed of anything is nonsense.
The poster probably intended to use the verb "Affect" which, from the page you helpfully linked to, is defined as: "To have an influence on or effect a change in"
Notice how this can be used to replace the somewhat cumbersome phrase "To effect a change in".
In light of these definitions, I am somewhat confused as to what you meant by "no one in the thread is trying to use the verb affect". I am of the opinion that they, in fact, are. I would be grateful if you could clarify your statement.
Thank you
Let's examine the following phrase:
"Does Fps Effect The Speed Of Anything?" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
missed that one <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Let's examine the following phrase:
"Does Fps Effect The Speed Of Anything?"
This follows the structure of a simple question:
<Question word> <Object 1> <Verb> <Object 2>
An example of which might be:
"Do you like grammar?"
In our phrase, we have the following
Question word: Does
Object 1: Fps
Verb: Effect
Object 2: The Speed Of Anything
As you can see, the word "Effect" is used as a verb. <a href='http://dictionary.reference.com/search?r=2&q=effect' target='_blank'>Dictionary.com</a> lists one instance of "Effect" as a verb:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tr.v. ef·fect·ed, ef·fect·ing, ef·fects
1. To bring into existence.
2. To produce as a result.
3. To bring about. See Usage Note at affect1.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Therefore, the topic starter is essentially saying one of the following:<ul><li>Does Fps Bring Into Existence The Speed Of Anything?</li><li>Does Fps Produce As A Result The Speed Of Anything?</li><li>Does Fps Bring About The Speed Of Anything?</li></ul>These are clearly incorrect in the context.
A correct usage of the verb "Effect" would be:
"Does Fps Effect A Change In The Speed Of Anything?"
Notice the addition of "A Change In". We can bring about a change in the speed of anything, but trying to bring about the speed of anything is nonsense.
The poster probably intended to use the verb "Affect" which, from the page you helpfully linked to, is defined as: "To have an influence on or effect a change in"
Notice how this can be used to replace the somewhat cumbersome phrase "To effect a change in".
In light of these definitions, I am somewhat confused as to what you meant by "no one in the thread is trying to use the verb affect". I am of the opinion that they, in fact, are. I would be grateful if you could clarify your statement.
Thank you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't you just hate it when you are reading something and about to point out something, then someone goes and does it for you. That is sooooo annoying.