Need Lerk Strats

MarionetteMarionette Join Date: 2004-10-30 Member: 32533Members
I've been playing as the fade the whole time and i do decently. But playing as the same alien over and over again kinda gets boring. So i decided to try the lerk. Its awesome and i love playing as it but i get owned hardcore. So i was wondering if you guys could help a noob out.

Comments

  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    for combat dont ask me, im the biggest fade hoe on the planet so....

    for ns mode, lerks are actually very handy

    just remember that the lerk in a support unit, sometimes when I have a spare 30 res and my mate is going onos, i will just stick with him and give umbra support.

    Also an early lerk can be very handy, use spores to distract the marines and kill armour.

    Bassically, dont use the lerk as an attacking unit, always keep you distace (staying in a vent will make you safer) and just **** the marines off, even if you dont get the kills you will be helping your team out more then you would imagine.

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited October 2004
    Early lerks ae very usefull for slowing marine progression.

    Keep on their tail and drive them apart with spores. Make sure you are allways in a safe place where you can retreat in case marines go for the kill (ledges/vents/) and stay away from long hallways and wide rooms with low roofs.

    My upgrades of choice ('earlygame'):
    - Regeneration
    - Celerity
    - Focus

    My upgrades of choice ('lategame'):
    - Regeneration
    - Adrenaline
    - SOF

    Midgame can be any mixture of above upgrades.


    Some "OMG WIN" moments EVERY selfrespecting alien player should have experienced with the lerk:

    - Gassing 3+ marines because they desperately try to get a phase up and forget their priorities.
    - Swooping down on the outside area at Hera's MS, focusbiting confuzzled marines like a Stuka divebomber.
    - When lerk lift is implemented, carrying the commander off to a pit and dropping him in it, winning the game.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin--Lurker-+Oct 30 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Oct 30 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    - When lerk lift is implemented, carrying the commander off to a pit and dropping him in it, winning the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    omg

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    that freaking rox
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Don't get shot. Lerks are made of paper.

    Keep moving - a stationary lerk is a dead lerk. If you're not moving, make sure its in accordance with rule 1 (Don't get shot).

    Follow your buddies. Sporespam is good for chip damage on marines, and also allows you to spore from one direction while your skulk buds circle round and go for the rear.



    Lerks are a support class that can hold their own in DELAYING actions. Try and stick with some buddies and help them with gas attacks. Upgrade wise you probably want to consider Carapace, since you can fly to a nearby DC/Gorge/Hive quick enough. For MC I go with adren - the more spam the better hehe. For SC you could go focus for bitekills but tbh I prefer sof so that you can coordinate your team attacks.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    when fleeing try not to move in straight lines when u know someone is trying to kill u.

    when flying towards a marine to bite him, do not fly straight at him.
  • ElusiveLlamaElusiveLlama Join Date: 2003-10-19 Member: 21787Members
    Use the gas to deny entry to an area, or to clear marines out and get them confused. Dedicated marines will run right through your gas, taking some damage, so you need to lead them a little - anticipate where they will run and shoot at it so they're always running in the green stuff. I love firing right at the armory - marines hump the armory and get hit by gas, or they run away and have little ammo.

    In combat it is kinda rare to outright-kill marines with gas alone - they have resupply. More useful to remove their armor - debuffing them so to speak so that you can focus-bite them, or the fade/onos/skulks can mow them down.

    In normal NS, gas can be downright deadly if the commander does not med spam.

    Once marines get multiple HAs, you should switch to umbra and use that all the time to support onos/fade/skulk rushes.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    If you are in a vent, and have 2-4 marines trying to kill you, while you spore them, you are doing awesome.

    Although you can't make every marine on the map's armor 0, you can distract some. That's very crucial to the game. Don't go for kills as a lerk, and if you win the game and end up with a K:D ratio of 2-0, that's excellent. TheAdj is writing a lerking article for nslearn.org afaik, so if you want proffessional guidance, pester him to hurry up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ElusiveLlamaElusiveLlama Join Date: 2003-10-19 Member: 21787Members
    That's why it's called a Lerk. You find a nice hiding spot, then shoot out every now and then to own marines with the gas. If they fire at you, just shoot back into your hole, recover a bit, then spring back out just long enough to fire a blast. The best Lerks are the most annoying - they rack up the kills, tear down your armor, and you simply can't kill them unless you get grenade launchers and spam the hell out of their hiding spots.
  • WildChickenWildChicken Join Date: 2004-08-25 Member: 30891Members, Constellation
    Back in the old days, you could use the lerk as a ventcamping support beast. But with the new lerk, playing as support is just ridiculous. Spores that deal no real damage, no spikes, good movement speed with celerity, the extreme manouverability. If this does not want you to be a combat lerk, you belong in some vent in a far corner of the map.

    <!--QuoteBegin-"Alkiller"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Alkiller")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you are in a vent, and have 2-4 marines trying to kill you, while you spore them, you are doing awesome.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    With just a bit of skill, you can pick off the 4 marines you claim would camp your vent, sending them back in the spawn queue and giving you res, instead of just having them move on, perhaps endangering a hive or a fellow lifeform. Most people who play the role as early combat lerk would agree.

    Yes, being a socalled support lerk is good when playing mindless opponents, but not when actually moving off the firsttimer servers you seem to be playing on. How many times have you decided to camp a vent along with 3 other people just to get some lerk sitting inside it?
    Lerk umbra can be good when taking out a PG near a hive or a choke point, even when rushing MS or a HA train. But when you can move across the map in less than 20 seconds, passing all the hive siege spots and choke points, why would it even come to that? Lerks provide map control, with movement speeds far beyond that of even the best of leaping skulks and blinking fades.

    So, do you even need the "support" lerk? They're unable to stall any skilled marines, which is one of the stronger arguments for the support lerk (How many of you camp a vent because you know there's a lerk inside? How many of you sit 2+ people outside that same vent?).
    They can strip armor, yes, but only if the marines sit in the same spot for ages, without welders. Umbra is useful but drains a lot of energy. All in all, if you don't get adrenaline, the energy consumed opposed to the effectiveness of it renders it useless.
    Primal scream is extremely useful for rushing the marine base or a fortified position. The 25% (Not sure about this one) attack rate increase works wonders on all marine structures (By the time you have the third hive, you should just stop laming about and go kill the marines).
    The lerk bite is fast and deadly. The damage might be low, but the insane RoF more than makes up for it, allowing a single lerk to kill 2+ LMG marines in a single run (Dodging is required..).

    So, my lerk strat would be get celerity and dodge like crazy while biting the marines from behind, above, below, the sides. The lerk is fast enough to do this, and most marines are unable to hit a lerk biting them from all sides at close range.

    Celer/cara/focus lerk > Marines
  • fried_ricefried_rice Join Date: 2004-09-10 Member: 31582Banned
    edited October 2004
    it takes a lot of practice to successfully master every alien class...

    anyway, if you scroll down a bit on the khaara strat page, there's a post about lerking effectively. I haven't played beta 5 yet so i dunno what changes they made to the lerks.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    we got any good celerity lerks in the house? I use to rock on the old lerk flight system, but with this new one, I get rocked. I know some people are experts on celerity lerking, moving rediculously fast and dive bombing and demolishing groups of 2+ rines in ns and co

    so, im looking for anyone who plays solely as celery lerks on their cal team etc. also, is pancaking a script? if not how the hell do these people bob up and down while moving in a straight line.
  • exileSoulexileSoul Join Date: 2004-07-04 Member: 29716Members
    watch demos. search ampednews on google and u should be able to download some ns demos. also, try not to tap spacebar too much because energy is very valuable as u barely recover any when flying. practice flying just gliding, swooping down and back up over and over. you'll see you dont even have to flap to keep going.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    Pancaking is easy. Just imagine as if you were a dolfin swimming through water.

    You begin with a few flaps to make speed. Then hold down space so you glide, and glide to to the floor (aim down), then before you hit the floor, aim up again, and you should make a nice swoop over the floor, into the air. As you are flying up, flap a few more times (two or three quick flaps) and repeat the process.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    the priorities for a good ns lerk:

    1) stay alive, if you can't do that for extended periods of time you might as well have built a resource node.
    2) spore, some people might make the argument that rushing marines with bite is better, but those people are either addicted to co or stupid. Being a lerk is not about getting every frag for yourself it is about winning the game for your team with a systematic weakening of the entire enemy and a breakdown of their strategy.
    3) everything else. Biting is certainly good, just make sure you are not risking your life to lose the game in search of style points. Umbra and Primal scream are nice, but the real importance of the lerk is early game, once you get to those later things you can probably afford to experiment a little.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    im thinking of changing my normal regeneration as d upgrade to cara. especially late game when they ahve hmgs. reason behind this is lerks are supposed to be in vents or safe places, and not take damage, but when you cant avoid taking damage (aka your not in a vent) atleast you can take a bit more of a beating. this also makes it harder for single lmgers to take you out if you rush them.




    also, sinc elerks can move about the map at a pretty quick pace they can always get a healing from a gorge or the hive.
  • Cataclysmic_DesiresCataclysmic_Desires Join Date: 2003-03-29 Member: 15017Members
    <!--QuoteBegin-j3st+Oct 30 2004, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Oct 30 2004, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when fleeing try not to move in straight lines when u know someone is trying to kill u.

    when flying towards a marine to bite him, do not fly straight at him. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Obsolutly... I love playing lerk and the one thing that saves my butt everytime is being unpredictable and not moving in straight lines. However, we all know that the quickest route out of an area is a straight line. I experimented with different ways of movement, trying to make it harder for the rines to hit me, by moving side to side, spiral, and up/down.
    I found that the quickest way out is a slight up and down pattern while flapping. IMO, moving side to side seems to slow me down quicker, AND it is known that for some reason it is easier to aim on a horizontal plane than a vertical plane. Doing a spiral slows me down more but from what I can imagine it makes it that much harder for a LMG or HMG to zero in on my position at any given moment.
  • exileSoulexileSoul Join Date: 2004-07-04 Member: 29716Members
    gliding up and down is the best way to go. use ur momentum to go up and gain it back by swooping down. its also a pain to hit if ur fast enough.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited November 2004
    <a href='http://www.nslearn.org/EpAAuFEVAAKHCvrpxI.shtml' target='_blank'>http://www.nslearn.org/EpAAuFEVAAKHCvrpxI.shtml</a>

    My lerking article. Next week I'll do one on celerity combat flying, and I'm adding demos as fast as Mustang will upload them.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so, im looking for anyone who plays solely as celery lerks on their cal team etc. also, is pancaking a script? if not how the hell do these people bob up and down while moving in a straight line.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You aim flight by moving your mouse up and down, so it's very easy to fly and do this at the same time. Anyone that's played me will notice I do this when approaching marines, and then go to the ceiling and dive down again to throw their tracking. It's not scripted, and is far more reliable and managable than a script would ever be. Pancaking is deliberately exploiting the lack of speed cap in an attempt to move so fast as to lag your hitbox far behind the model. Weaving while flying is dodging not pancaking, there is a distinct difference. Pancaking is also pretty much 100% vertical, weaving isn't.
  • petit_fromagepetit_fromage Join Date: 2004-11-11 Member: 32752Members
    it's definatly to be a combat lerk <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> . when attacking fly up and down real fast without hitting the ceiling or ground( may need high sensitivity or not be ablt to get dizzy to do this). when running away move up and down while using the jump key to fly obviously. the marines can't keep up with the lerk. be EXTRA cautious. use your ears! and don't be a rambo lerk going against a shottie, shotties can 1 shot kill lerks. anything above a shottie just spore or just STAY away from.
Sign In or Register to comment.