Ns_bast

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Comments

  • SkippySkippy Join Date: 2002-11-13 Member: 8385Members
    *rotf* sweet!

    Sometimes commanders like to get creative and stick their turrets on the elevator lowering it down to waste anything around. The easiest way to stop this (assumuing they don't have seige, some people are stupid like that) is to simply build some chambers at the bottom of the shaft. Done early game this really pisses people off because they have to use the campable labbers.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Set up a large base down below <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Siege turrets <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It isnt like it is hard to get out of the way of them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Once I get home from school and make that diagram I promised you'll change this song. When marines hear you coming around the turnstyle, *CHUCK CHUCK CHUCK CHUCK* Now theres a nice present waiting for you once you get around. Marine hears the elevator, *CHUCK CHUCK CHUCK CHUCK* BOOM! The ladders need moved further away from the wall for easier onos-friendly access IMO. The four Onos up the ladder, tried that too (although we ran three and a heal webbing gorge). Got wasted by turrets and nades.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    just a quick suggestion for bast that worked quite well for me.

    go to vent, fade.

    bile bomb like crazy. YES it sucks at taking out turrest, but does quite nicely at wasting marines. and keeping them distracted.

    nade launched ino the vent USUALLY bounce OVER my head and down the shaft.

    just go back to D meat wall to heal if it gets hairy then back you go.

    but this is a minor suggestion, certainly would not have won this stalemate. (imagine if ALIENS had a SIEGELIKE capability, <sigh>; i know, i know, balance issues...)
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    Bleh gonna have to wait a bit on that diagram, I got it made but geocities is being a pain to me...
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