<!--QuoteBegin-Yumosis+Oct 14 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yumosis @ Oct 14 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Developer 1 enables the engine to render more than 100 fps. Most people can't tell the difference over 100 because of the low refresh rates on their monitors. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, it gives you a projected value of what your FPS could be. In reality it is capped at 100. This helps developers look for FPS drops in their maps.
Speaking of nockback, its funny to join a game, spawn in, and see marine bodies flying from the onos' attack. I really hope they dont change the "bug" to much with the onos nockback. I notice heavys dont see to fly away, only the light marines. So... it seems somewhat accurate.
<!--QuoteBegin-Axel Stone+Oct 15 2004, 09:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Axel Stone @ Oct 15 2004, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Speaking of nockback, its funny to join a game, spawn in, and see marine bodies flying from the onos' attack. I really hope they dont change the "bug" to much with the onos nockback. I notice heavys dont see to fly away, only the light marines. So... it seems somewhat accurate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, I have knocked someone from the comm chair on ns_lost into the pit right behind them. It was HILARIOUS!
<!--QuoteBegin-Scythe+Oct 15 2004, 07:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scythe @ Oct 15 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *maybe* this will no longer be an issue come the next patch...
--Scythe-- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> omg I report your no longer a playtester!!!11
I thought it was always fun to juggle marines as a lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Invazn+Oct 15 2004, 08:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Oct 15 2004, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could MultiRes make it go faster? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't think so - the limitation is built into the HL engine. =/
you guys probably already know this, but there is definitely something wrong with a marine ducking under an onos and juggling him in the air with a knife. the onos can barely if not at all attack the guy under neath at all. i usually only escape if i get on a slope/drop or a different terrain.
Oh, kknife knockback is fun. I was welding the CC in CO when an onos jumped down on top of me. I knifed and had him fly a good 10 yards into the air, bue bye onos! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Alkiller+Oct 14 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Oct 14 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, it gives you a projected value of what your FPS could be. In reality it is capped at 100. This helps developers look for FPS drops in their maps.
In reality, it was always 100.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't think this is the case. I have my monitor at 120hz at 1024x768 and I can tell the difference between dev 0 and dev 1. You have to force your graphics card to actually lock the refresh rate, or turn off vsync (which I don't because I can't stand the tearing that across the screen).
fix the damn onos knifing <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> as a rine with 2 guys with sgs i killed an onos with ease. i was crouching and juggling the onos and my m8 killed it. well i won thats 1. fun but also 2. very annoying as an onos
Request denied. HAL cannot fix knife knockback. The development team has to ensure that people hate NS1 enough so that they will all jump ship when their next project comes out.
That's why the game remains as an unbalanced piece of garbage.
Either that.. or Flayra wet his bed once too many times because of bad nightmares of big bad monsters and this is his way of getting revenge. Build a game and screw over the alien race so they are relentlessly slaughtered by the human (marine) team.
I find myself yelling to my team to use their knives to stop the Onos from attacking the PG or TF, they fly back with enough time for you to empty some lead into 'em.
Comments
Most people can't tell the difference over 100 because of the low refresh rates on their monitors. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No, it gives you a projected value of what your FPS could be. In reality it is capped at 100. This helps developers look for FPS drops in their maps.
In reality, it was always 100.
Yes, I have knocked someone from the comm chair on ns_lost into the pit right behind them. It was HILARIOUS!
--Scythe--
--Scythe-- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
omg I report your no longer a playtester!!!11
I thought it was always fun to juggle marines as a lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I don't think so - the limitation is built into the HL engine. =/
In reality, it was always 100.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I don't think this is the case. I have my monitor at 120hz at 1024x768 and I can tell the difference between dev 0 and dev 1. You have to force your graphics card to actually lock the refresh rate, or turn off vsync (which I don't because I can't stand the tearing that across the screen).
-pojo
That's why the game remains as an unbalanced piece of garbage.
Either that.. or Flayra wet his bed once too many times because of bad nightmares of big bad monsters and this is his way of getting revenge. Build a game and screw over the alien race so they are relentlessly slaughtered by the human (marine) team.
I find myself yelling to my team to use their knives to stop the Onos from attacking the PG or TF, they fly back with enough time for you to empty some lead into 'em.