Low Poly Pre-releases
SnappyCrunch
Join Date: 2004-08-03 Member: 30328Members, Constellation
<div class="IPBDescription">Here, have some models.</div> This is a pre-release thread. The models in here are more or less done, but they're not <b>released</b>. Hence, no zip, no readme, and I don't want anyone to mirror them.
On to the models -
Low <b><u>Definition</u></b> Marine Structures Pack [<a href='http://www.snappycrunch.com/ns/pre-releases/lowdef.jpg' target='_blank'>Screenshot</a>][<a href='http://www.snappycrunch.com/ns/pre-releases/low_def_marine_structures_pack_v1.rar' target='_blank'>Download</a>]
I took my low poly <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>marine structures pack</a> and reduced all the texture dimensions by a half. That means the textures are now a quarter of the original size, and therefore take up a quarter of the texture memory. The original textures use a combined 14MB of video card memory. These structures use 3.5MB, and therefore offer a theoretical performance improvement to people with 32MB or smaller video cards. When looking at the comparison screenshot above, it's easy to notice a difference, but in game, I was surprised at how it wasn't glaringly obvious, and it didn't hurt to look at.
Low Poly v_mg [<a href='http://www.snappycrunch.com/ns/pre-releases/v_mg1.jpg' target='_blank'>Screenshot</a>][<a href='http://www.snappycrunch.com/ns/pre-releases/v_mg.mdl' target='_blank'>Download</a>][783 polys, 47% of 1680]
I worked on sprite-like v_hmg for a while, but man, they're tough, and tedious. So this is the next best thing. It's an LMG view model with an optimized number of backfaces deleted, some small changes to the LMG structure, and I squared off the fingers on the left hand. Those fingers only get seen for about half a second during the reload animation anyway, so I feel comfortable with it.
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Low Poly Sentry Turret [<a href='http://www.snappycrunch.com/ns/pre-releases/b_sentry.mdl' target='_blank'>Download</a>][<a href='http://www.snappycrunch.com/ns/pre-releases/sentry.jpg' target='_blank'>Screenshot</a>][61 polys, 10% of 582]
Well, it kinda looks like a sentry... This guy fits a niche for people who can't handle even Ollj's or Arson's sentry (or don't want to). It's not pretty, but it's not <i>too</i> ugly, either. And hell, it's ten for the price of one!
[EDIT] Nov7 - The health, ammo, ammopack, and catalyst were removed due to their release in the low poly world models pack.[/EDIT]
[EDIT] Nov17 - The marine and fade were removed due to their release in the low poly player model pack.[/EDIT]
On to the models -
Low <b><u>Definition</u></b> Marine Structures Pack [<a href='http://www.snappycrunch.com/ns/pre-releases/lowdef.jpg' target='_blank'>Screenshot</a>][<a href='http://www.snappycrunch.com/ns/pre-releases/low_def_marine_structures_pack_v1.rar' target='_blank'>Download</a>]
I took my low poly <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83533' target='_blank'>marine structures pack</a> and reduced all the texture dimensions by a half. That means the textures are now a quarter of the original size, and therefore take up a quarter of the texture memory. The original textures use a combined 14MB of video card memory. These structures use 3.5MB, and therefore offer a theoretical performance improvement to people with 32MB or smaller video cards. When looking at the comparison screenshot above, it's easy to notice a difference, but in game, I was surprised at how it wasn't glaringly obvious, and it didn't hurt to look at.
Low Poly v_mg [<a href='http://www.snappycrunch.com/ns/pre-releases/v_mg1.jpg' target='_blank'>Screenshot</a>][<a href='http://www.snappycrunch.com/ns/pre-releases/v_mg.mdl' target='_blank'>Download</a>][783 polys, 47% of 1680]
I worked on sprite-like v_hmg for a while, but man, they're tough, and tedious. So this is the next best thing. It's an LMG view model with an optimized number of backfaces deleted, some small changes to the LMG structure, and I squared off the fingers on the left hand. Those fingers only get seen for about half a second during the reload animation anyway, so I feel comfortable with it.
----------------------------------------------------------------------------------
Low Poly Sentry Turret [<a href='http://www.snappycrunch.com/ns/pre-releases/b_sentry.mdl' target='_blank'>Download</a>][<a href='http://www.snappycrunch.com/ns/pre-releases/sentry.jpg' target='_blank'>Screenshot</a>][61 polys, 10% of 582]
Well, it kinda looks like a sentry... This guy fits a niche for people who can't handle even Ollj's or Arson's sentry (or don't want to). It's not pretty, but it's not <i>too</i> ugly, either. And hell, it's ten for the price of one!
[EDIT] Nov7 - The health, ammo, ammopack, and catalyst were removed due to their release in the low poly world models pack.[/EDIT]
[EDIT] Nov17 - The marine and fade were removed due to their release in the low poly player model pack.[/EDIT]
Comments
low def structures pack
low poly v_mg
low poly ammo pack
low poly ammo
low poly med pack
low poly catalyst
[edit]changed formatting[/edit]
amazing work, my fps has greatly improved
love the low poly goodness, works wonders and well... great work <3
"Low Poly Master"
or something.
You have made NS playable for me again... but alas, in less than 2 weeks I'll be abandoning you and going back to my true love... sushi FX...
hehe, I get a new PC in like, 10 days... so while this ROCKS for this low end machine, I'll be whoring my high poly again soon (you took me from an average of 10 fps to a BLAXING 50 again!!!!!!!)
Low Poly Marine
Low Poly Fade
But I'll still use it anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->. You don't notice it in passing.