[release]co_pron
BigD
[OldF] Join Date: 2002-10-25 Member: 1596Members
<div class="IPBDescription">Two maps at the same time? Impossible!</div> <span style='color:yellow'>Download:</span>
<a href='http://pj.oldf.net/pub/maps/naturalselection_maps/co_pron.zip' target='_blank'>http://pj.oldf.net/pub/maps/naturalselecti...aps/co_pron.zip</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
This was created concurrently with co_nadir and basically what I worked on when I had ye olde mappers block when working on co_nadir. No drugs involved either!
I classify this into the "not quite" category of combat maps.
"Fun" map? Yeah. Eye bleeding colour? Yeah. Unique? Yeah.
Obviously, some, maybe many, people will not like this map, but I wanted to try some stuff with it. This map I worked on concurrently with co_nadir. It's basically my "I'm sick of working on nadir and need to do something different" map.
Well I present to you co_pron. It has a tron style, "MXC" rip-off rooms (it's a tv show... don't know it? google it!) and stuff.
Balanced map? Oh hells no. But I have a hugenormous JP/Lerk room. With rings for you to fly through!
The MXC elements you ask? Sinkers and Floaters, Nutbagging and Rotating Surf Board of Death to name a few (err all of them).
You'll laugh, you'll cry, you'll puke at the noxious use of colour, but hopefully AFTER you download and play it!
Here's some pics (they are a bit older than the current map but similar enough to give an idea of what to expect!)
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0002.jpg' border='0' alt='user posted image' />
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0003.jpg' border='0' alt='user posted image' />
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0004.jpg' border='0' alt='user posted image' />
Enjoy!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://pj.oldf.net/pub/maps/naturalselection_maps/co_pron.zip' target='_blank'>http://pj.oldf.net/pub/maps/naturalselecti...aps/co_pron.zip</a>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
This was created concurrently with co_nadir and basically what I worked on when I had ye olde mappers block when working on co_nadir. No drugs involved either!
I classify this into the "not quite" category of combat maps.
"Fun" map? Yeah. Eye bleeding colour? Yeah. Unique? Yeah.
Obviously, some, maybe many, people will not like this map, but I wanted to try some stuff with it. This map I worked on concurrently with co_nadir. It's basically my "I'm sick of working on nadir and need to do something different" map.
Well I present to you co_pron. It has a tron style, "MXC" rip-off rooms (it's a tv show... don't know it? google it!) and stuff.
Balanced map? Oh hells no. But I have a hugenormous JP/Lerk room. With rings for you to fly through!
The MXC elements you ask? Sinkers and Floaters, Nutbagging and Rotating Surf Board of Death to name a few (err all of them).
You'll laugh, you'll cry, you'll puke at the noxious use of colour, but hopefully AFTER you download and play it!
Here's some pics (they are a bit older than the current map but similar enough to give an idea of what to expect!)
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0002.jpg' border='0' alt='user posted image' />
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0003.jpg' border='0' alt='user posted image' />
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0004.jpg' border='0' alt='user posted image' />
Enjoy!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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