[release]co_pron

BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
edited November 2004 in Mapping Forum
<div class="IPBDescription">Two maps at the same time? Impossible!</div> <span style='color:yellow'>Download:</span>
<a href='http://pj.oldf.net/pub/maps/naturalselection_maps/co_pron.zip' target='_blank'>http://pj.oldf.net/pub/maps/naturalselecti...aps/co_pron.zip</a>

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This was created concurrently with co_nadir and basically what I worked on when I had ye olde mappers block when working on co_nadir.  No drugs involved either!

I classify this into the "not quite" category of combat maps. 

"Fun" map?  Yeah.  Eye bleeding colour?  Yeah.  Unique?  Yeah.

Obviously, some, maybe many, people will not like this map, but I wanted to try some stuff with it.  This map I worked on concurrently with co_nadir.  It's basically my "I'm sick of working on nadir and need to do something different" map. 

Well I present to you co_pron.  It has a tron style, "MXC" rip-off rooms (it's a tv show... don't know it?  google it!) and stuff.

Balanced map?  Oh hells no.  But I have a hugenormous JP/Lerk room.  With rings for you to fly through! 

The MXC elements you ask?  Sinkers and Floaters, Nutbagging and Rotating Surf Board of Death to name a few (err all of them). 

You'll laugh, you'll cry, you'll puke at the noxious use of colour, but hopefully AFTER you download and play it!

Here's some pics (they are a bit older than the current map but similar enough to give an idea of what to expect!)

<img src='http://web.unbc.ca/~derksons/mapping/co_pron0002.jpg' border='0' alt='user posted image' />
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0003.jpg' border='0' alt='user posted image' />
<img src='http://web.unbc.ca/~derksons/mapping/co_pron0004.jpg' border='0' alt='user posted image' />

Enjoy!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

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