Walther P22

Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
edited November 2004 in NS Customization
Yay,
I learnt how to model on 3dsmax now... bye bye milkshape <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

Well, I'm working on this walther p22 at the moment, and it will be the first model i will actually be bothered to finish (Hooray!)

It isn't too much at the moment, but i'm going to be working on it all tonight...so should be good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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Comments

  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    edited November 2004
    I can see you're making it from a box. I suggest learning how to do it poly-per-poly. It's much more poly efficient and more controllable. From what i see, there are more wasted polies than actual polies in use on your model. And the actual mesh looks very messy. Try to make it look more natural.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <a href='http://www.hl2modcentral.com/tutorial.php?id=23' target='_blank'>This should teach you some better techniques</a>
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    I'm not making it out of a box..... Im using the technique used the the dude on recently done VTM. (Where he makes the beretta)

    Anyways, yeah, it looks messy ATM. Im going to be cleaning it up tonight <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Darkkiz+Nov 5 2004, 09:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Nov 5 2004, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see you're making it from a box. I suggest learning how to do it poly-per-poly. It's much more poly efficient and more controllable. From what i see, there are more wasted polies than actual polies in use on your model. And the actual mesh looks very messy. Try to make it look more natural. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    got something against box + extrusions?? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    kidding, poly per poly is better, IMO, if you have time. otherwise do box.
    (just a general comment)

    and it looks ok atm... but i dont like the poly wastage, there are too many co-planar ones (on the same plane) that could be welded together. Keep up the good work, though.
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    edited November 2004
    Once I have finished I will remove as many poly's that I dont need (Such as the gridded looking flat ones on the grip)


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This should teach you some better techniques<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That's where I learnt how to use 3dsmax.....

    It just looks REALLY **** ATM cos I havn't cleaned it up yet....

    PS: How do I do a poly count in 3dsmax?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    its in the tools menu all the way on the right (near the 5 tabs : shapes, utilities , hierearchy ,setup ... click the more button you should see polygon counter in there)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i hate to ask, but since this forum does have swear filters could you guys stop trying to use them, and type something that means the same thing? takes 5 seconds...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited November 2004
    i would assume he said <span style='color:orange'>dodge this</span> or <span style='color:orange'>there was no need to swearfilter dodge. Who cares whether you can guess what he was trying to say?</span>
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited November 2004
    <!--QuoteBegin-Chrono+Nov 6 2004, 02:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Nov 6 2004, 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i would assume he said <span style='color:orange'>moderating edit</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i dont care, in general it's annoying to see '****' in fifty billion posts (by anyone), and it's not needed...
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    edited November 2004
    I actually said <span style='color:orange'>"who cares" is right. Could you people please just accept that we have a filter?</span>

    Buts who cares!?

    Back on topic please
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    edited November 2004
    *Sigh*

    Someone order a tactical nuke and aim it at windows HQ.

    Ok, I leave my computer for 10 mins, come back to see it's done an update on windows and it has that fkn "5 mins before windows resets your computer thingy".....except I only have 6 second left...I dive for my computer but...too late! Windows proves it's useless again! And it resets itself!

    Anyways, Once my computers loaded up again...I open the model......or do I?

    <i><b><u>GOOD GAME WINDOWS YOU HAVE SUCSESSFULLY CORRUPTED MY FILE AND MY 5 HOURS WORK BY RESETTING YOURSELF! I HOPE YOU GO TO HELL AND ROT PLEASE!</u></b></i>

    So, you get the idea, I lost all my work...

    Luckily I'm in love with the walther p22 and I will be bothered to remake it...

    It's kinda annoying though...cos I had just cleaned it up, and reduced the poly count (was 700) down to 500....
    <b><i><u>BUT GG WINDOWS IT DOESNT MATTER COS YOU SCREWED MY FILE UP ANYWAY!!!</u></i></b>

    Well I'll be remaking it tonight and tomorow so I'll get a new screenie up kinda soonish <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    <b><i><u>GG WINDOWS!!!111oneoneone</b></i></u>
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    <span style='font-size:21pt;line-height:100%'><span style='font-family:Impact'><span style='color:red'>BLC</span></span></span> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->















    <span style='font-size:21pt;line-height:100%'><span style='font-family:Impact'><span style='color:red'>BLC</span></span></span> = BAD LUCK CHUMPO
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    I take it you haven't discovered the wonders of 3dsmax and autobackup. If you haven't started work on the new model yet, there is a good chance you won't have to. Under your 3dsmax folder is a autobak subfolder. In this folder, 3dsmax autosaves your work. Try checking first to see if any of those files contain your model.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    Why in god's name didn't you SAVE? 5 hours is a lot of work. I save every 10 minutes.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-funbags+Nov 6 2004, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Nov 6 2004, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why in god's name didn't you SAVE? 5 hours is a lot of work. I save every 10 minutes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    currupted file. he did save, but it got messed up.
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    3dsmax autosaves you know. They are saved in the folder "autobak". This is probably no use to you anymore since 3dsmax overwrites old backups, but in the future you may be able to save a corrupted model.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-statusq+Nov 6 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (statusq @ Nov 6 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 3dsmax autosaves you know. They are saved in the folder "autobak". This is probably no use to you anymore since 3dsmax overwrites old backups, but in the future you may be able to save a corrupted model. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> last i knew it only backups on max crashes
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    Okay I'm not hundred percent sure about this anymore. I have rarely had operating system boot while working in max, but max creates files named "<something>_recover.max" when it crashes and "autobak<number>.max" files which are autosaves. Atleast that's how it works for me :/
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    well i've never used max enough to really be the authority <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so you're probably right
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-BAshh+Nov 6 2004, 09:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 6 2004, 09:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-funbags+Nov 6 2004, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Nov 6 2004, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why in god's name didn't you SAVE? 5 hours is a lot of work. I save every 10 minutes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    currupted file. he did save, but it got messed up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Woops
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    the autoback saves are just saved every few minutes it doesnt matter what you do in the program it makes 3 files and overrights the oldest one every time it autosaves

    the recover file is when max crashs it says "3dsmax has encountered a critical error would you like to attempt to save" or something like that then when you click yes it trys to save and then closes max most of the time this feature works flawlessly
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    edited November 2004
    <!--QuoteBegin-ZeroByte+Nov 6 2004, 07:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Nov 6 2004, 07:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I take it you haven't discovered the wonders of 3dsmax and autobackup. If you haven't started work on the new model yet, there is a good chance you won't have to. Under your 3dsmax folder is a autobak subfolder. In this folder, 3dsmax autosaves your work. Try checking first to see if any of those files contain your model. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I LOVE YOU SO MUCH THERE IS NO WAY TO DESCRIBE HOW MUCH I LUB J00000000!!!!
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    MWA MWA MWA!

    HAHAHAHA! DESTINY TAKES A TURN! I <u>WILL</u> ACTUALLY FINISH A MODEL IN MY LIFETIME!!!
    MUAHAHAHAHA!
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    i take it you found a working backup <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    edited November 2004
    Yup, seems it saved just about when windows was doing the update...

    You gotta love how 3dsmax is fighting the war against microsoft too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, svin' my model n' all.....

    Anyways, heres an update...as you can see, ive cleaned it up a little, and ive added some stuff. I've only done about 5 mins work on the top part so don't complain <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    PS: Yes I <b><i><u>do</u></i></b> listen to rob zombie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    and at a sucky bitrate too, also something about the model looks weird. I don't know what it is, but I feel something is nqr about it.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    Yeah, it looks really weird in that shot....no idea why either <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    It looks a lot better now, just cant get a screenie cos SKOOOOOOOOOOOOL!!!!111oneoneone <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • RedStarRedStar Join Date: 2004-11-04 Member: 32633Members
    looks pritty nice to me so far.
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    Im finding the part in the pic below kinda hard, cos tthats the only reference pic i can find of the <i>back</i> of the gun...

    Its kinda unclear....
    Does any1 here know how it's supposed to slide? Is it meant to slide alone the thingies ive circled?

    BTW: Was feeling like **** this morning so I didn't go to school <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    yes the slide slides on those pieces
  • Dead_ManDead_Man Join Date: 2004-03-19 Member: 27417Members
    Well,
    Its kind anoyying me cos I have somehow accidently change the little move looking thingy.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    Does anyone know how to fix this?
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