New Fgd File!
Fox0r
Join Date: 2002-11-14 Member: 8557Members
<div class="IPBDescription">Get it tonight!</div> Guys, I updated the fgd file to include zhlt_lightflags and also to include Laurie's switchable texture lights. Furthermore, I removed the feature that makes cyclers (and a few others) display their sprite in the 3D view because VHE would crash if a mdl file was specified.
I will submit it to c4 at ns.valve-erc.com when I get home from work.
I will submit it to c4 at ns.valve-erc.com when I get home from work.
Comments
Great. I'll see if I can add anything to QuArK's .qrk file. Only NS specific entities are stored therein, and there already is zhtl_lightflags support so there probably isn't much to change.
<i>Furthermore, I removed the feature that makes cyclers (and a few others) display their sprite in the 3D view because VHE would crash if a mdl file was specified.</i>
Does this also include env_sprite? It would seem a bit weird if it didn't display a sprite, but it can also be used for models. Few people know that however, so it shouldn't be a big problem.
Could you rephrase that?
I CAN make the 3D view show the actual sprite for env_sprites again, if you think it's necessary.
The rest of what you said still confuses me.
Does the env_sprite display it's sprite in the 3D view when using the new .fgd file?
If it <i>doesn't</i> it would be a bit weird and take most of the usefulness out of the sprite-displaying-feature.
If it <i>does</i> it may cause crashes as with the cyclers, since env_sprite can be used to display models in-game. Few people use this however.
I assume it does display its sprite, which is fine for most people.