The Clanbase: Why It's Important.

Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
Reading about halfway through the "What needs to happen" thread that Nadagast made, I felt that we had to talk about something else.

The clans.

And why they are important.

Anybody ever remember CS in its early beta stages? When it was still just a nobody mod? Who carried that through, who recommended that to their friends, who created the servers that people can go to? That's right, the clans.

I'd go so far as to say that the NS clan base is the single most important entity to acknowledge, simply for what they do.

Most clans consist of a few people who bite the bullet together and purchase a server. You have the clan members filling up the server at first to attract the casual pubber, you have the clan members creating the servers, you have the clan members who are the most fervent in spreading Natural Selection to the masses and the most diehard when it comes to player expansion.

Take a look at the Steampowered stats page. Natural Selection has the lowest ratio of servers to players ratio. It's a problem, a big one. While you never need as many servers as players, you have to acknowledge the fact that clans in NS contribute a big part of the servers currently available right now.

I'd like to say that right now, I am a pubber, I don't participate in scrims or matches that clans engage in, but I realize what the actual, legitimate clans do. The way the clan base is like now, pretty soon we'll have an almost nonexistent clan base, and that means less servers, less players, and less expansion. It's always the clans who carry games from their crucial early beginnings to their mainstream success. Granted, Natural Selection is pretty entrenched right now in terms of player base, but the clans are still a very important part of the Natural Selection community that needs to be acknowledged.

Please, think of the clans, seriously.

Comments

  • DrFuriousDrFurious Join Date: 2002-12-04 Member: 10445Members
    NS having a low ratio of servers to players is not necessarily indicative of the health of the clan scene. For one, the game requires more resources so servers are more expensive compared to other mods, so most of the active clans (at least in the US) have a hard time even getting a private server. The other factor is that in NS, clan play and pub play are often very different. A lot of clan players don't spend a lot of time pubbing, and in general would much rather scrim/pug, so paying for a public server doesn't make a lot of sense.

    Right now, the big pub communities are probably the most important entities in the health of NS, as they have the resources to pool donations and advertising to provide servers (and players) for both the pub and clan communities. This is why Nadagast's arguments regarding them are a crucial issue to discuss. Bringing the two groups together in agreement regarding scripts and strategy is in the best interests of NS as a whole.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    The game also requires more players per server to get good games going.
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    tankefugl you´re right.
    Actually is see alot of empty Servers around.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Everyone likes to use CS as an example of a community where pubbers are more imporant, when they're dead wrong. CS was made important by competitive play, as are most games. Games that can create and sustain large competitive populations remain popular because they generally are easy to learn yet difficult to master, and people want to succeed and hang around to become one of the best. NS just happens to have a crazy high learning curve that I think maybe 1 or 2 clans has ever reached the peak of, only to be later eclipsed by even more powerful and developed clans. Games are fed by pubbers and driven by clanners, that will almost never change. Competitive play is highly imporant, but so is keeping the public player base active and increasing in size, otherwise the competitive scene drops off dramatically when the size of the player base begins to shrink. I do think more attention should be (and currently is, thanks to Zunni and Company) delivered to clan play, and the more it becomes intertwined with the ns.org/ns.com website, the better off everyone is.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Theres also some thickheads who are running older versions of NS on their servers. Think theres still few 2.01 ones, and b4a :x .
  • hyphyp Join Date: 2004-01-08 Member: 25156Members
    <!--QuoteBegin-TheAdj`+Nov 8 2004, 04:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj` @ Nov 8 2004, 04:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Games are fed by pubbers and driven by clanners, that will almost never change. Competitive play is highly imporant, but so is keeping the public player base active and increasing in size, otherwise the competitive scene drops off dramatically when the size of the player base begins to shrink. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a good example of a game like this would be TFC, where for a while where it was seperated from the clan/pub scene (Steam/WON) clanning numbers began to shrink and almost essentially killed the mod. although i don't play it anymore, TFC hasn't fully recovered from the seperation and may never fully recover.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    <!--QuoteBegin-TheAdj`+Nov 8 2004, 03:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj` @ Nov 8 2004, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS just happens to have a crazy high learning curve that I think maybe 1 or 2 clans has ever reached the peak of, only to be later eclipsed by even more powerful and developed clans. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the learning curve is high but NS hasn't been out for very long relative to other longstanding online games, so there isn't <b>that</b> much of a skill gap between experienced and new(ish) players. people can still catchup if they wish to, especially considering things oriented towards learning/improving like #nspug and #nslearn (both on irc.gamesurge.net) available.

    people who are even remotely interested in competitive play have no reason to say "they aren't good enough" or "can't get in a clan". practice some where it matters and you'll be playing (and surpassing) people you currently think are 'really good'
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-hyp+Nov 8 2004, 04:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hyp @ Nov 8 2004, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> a good example of a game like this would be TFC, where for a while where it was seperated from the clan/pub scene (Steam/WON) clanning numbers began to shrink and almost essentially killed the mod. although i don't play it anymore, TFC hasn't fully recovered from the seperation and may never fully recover. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    While I don't doubt the separation did some damage, I highly doubt that it was the causal effect for so many people leaving. I would argue that the separation allowed more people to find other, better games to play. Without such a stimulus the people would have only been irritated to the point of yelling on forums yada yada yada about more servers needing to be put up.... or make the switch themselves. Instead, they found another game that replaced their time with TFC. The same thing has happened with me and some newer games. With CS:Source, UT2k4, Doom3, DOOM, NWN, FFXI, and a wide variety of betas (most of which I thoroughly enjoy) occupying my time, I have all but abandoned my favorite NS, DoD, CS, Soldat, AvP, AvP2, WC3, or Q3 servers. I'm lucky if I get around to playing a single round on the weekends. Simply put, there are other, better (IMO) games to be played... not by any conscious decision... but I can't ignore the facts.
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