Ono Killed With 41 Bullets?
TheGunslinger
Join Date: 2002-11-10 Member: 8126Members
Onos with Carapace have 200 armour.
It takes 60% of the damage.
<a href='http://www.natural-selection.org/manual/alien_evolutions_carapace.html' target='_blank'>http://www.natural-selection.org/manual/al...s_carapace.html</a>
When their armour runs to zero, they have taken 334 damage and will have 400 health remaining of their original 500.
200 armour damage = .6 * damage
damage = 333.33333
.3 * 333.33333 = 100
The rest of the damage is taken directly off of the health, without reduction.
That means an Ono can take 734 damage before dieing.
400 + 334 = 734
A bullet from the HMG, as of 1.01, deals 18 damage.
Therefor, it will take 41 bullets from an HMG to kill an Ono with Carapace.
734 damage / 18 damage per bullet = 40.77777 bullets
Yeah, right.
Where have I gone wrong?
It takes 60% of the damage.
<a href='http://www.natural-selection.org/manual/alien_evolutions_carapace.html' target='_blank'>http://www.natural-selection.org/manual/al...s_carapace.html</a>
When their armour runs to zero, they have taken 334 damage and will have 400 health remaining of their original 500.
200 armour damage = .6 * damage
damage = 333.33333
.3 * 333.33333 = 100
The rest of the damage is taken directly off of the health, without reduction.
That means an Ono can take 734 damage before dieing.
400 + 334 = 734
A bullet from the HMG, as of 1.01, deals 18 damage.
Therefor, it will take 41 bullets from an HMG to kill an Ono with Carapace.
734 damage / 18 damage per bullet = 40.77777 bullets
Yeah, right.
Where have I gone wrong?
Comments
If it was for the whole clip, it would be weaker than the LMG and a whole clip wouldn't kill a skulk. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
I think you are begging to see my confusion.
And yeah, Onos's IMO don't have enough armor or health to be viable seige engines.
Anyway, my point is my math, or something else, is messed up. They take at the very least 150 bullets.
It the Onos has regen or cara it'll add some life but there's a bigger issue - Acctually hitting the target. A HMG looks impressive but even if you're not moving your aim it sprays bullets all over the place. Not to mention the the Onos is probably moving and you're trying not to get splattered by it. Also if the Onos used primal scream there's a certain amount of damage that is simply ignored, maybe 10-15%. Factor in lag and and possible hit box problems like there are on Bile bombs and Xeno and IMHO you might get 40 hits out of a clip on a HMG.
As for lag and bad aiming, I wish it were that simple. It makes me think of CS where you pump an entire clip at a guy and hit him twice.
However, I have attacked stationary Onos as they gorged the infantry portals but they appeared to be hurt only slightly more. But that only because the turrets didn't have to keep up. He managed to escape with his life.
What I need is some willing Ono to agree to an experiment.
If you should meet a ha, hmg marine on the way back, paralize him (trying to stay partially covered) and then charge him and crouch in front of him and wait for him do die. If you are quick about it you should succeed, and go back to heal.
If the Marine is smart and lucky and gets to un elevated position, emulate a newbie and attack the walls for a few seconds and run for healing. The lucky marine will eventually run out of ammo and then you can ignore him, continuing recking his base.
[XOR]Sloop
Yeah, I've said it... fits better here than in a new thread...
I try to attack from a narrow corridor as an onos as there a fewer turrets that can target me at once that way. And if a onos noob is attacking the same corridor, I stay back and let him die or something as he will only be in my way when i reteat and be the cause of my death. That is most likely what happened with your team, the onos attacked, got scared of losing 10 in health, retreated and got stuck on the onos charging up behind him and got killed. That is what happened to most of the onos. The surviving ones got so scared because so many died that they stayed away, letting the marines build more and more turrets.
[XOR]Sloop
A fade dies in under 1 second from point blank HMG fire, an onos takes only one clip, or slightly more at point blank...
Unless they mass welder you.
Secondly, I still find it hard to belive that a stationary, carapaced Ono would die in 41 bullets. You are saying that it is possible to kill three Onos before reloading?
Don't forget I forgot to add weapon upgrades which add 30% damage, so that 23.4 or a meer 32 bullets. Enough to take out four Onos and leave another with 318 health and no armour?
I don't know, maybe their hit boxes are messed up. I'll try aiming VERY HARD next time I am in a game and see if I am able to cut through Onos. :\
After all, it would also explain the reason why Alien weapons that shouldn't be so good actually are. Based on damage and rate of fire, a Lerk's spikes or Fade's acid rockets should not be more powerful than a LMG, but you can kill non-HA marines VERY fast with them, while a LMG marine has trouble taking out either a lerk or fade. This must be because the Marine is hitting with a tiny fraction of his shots, while the aliens have a much better hit ratio on those slow marines.
Based on the damage and rate of fire, an unupgraded LMG should be able to take down a Skulk in 0.8 seconds. I've never seen this happen, even when the skulk is standing still or moving directly toward the marines, it takes at least 2 seconds to gun him down. The LMG and HMG must be much less accurate than they appear.
He has gone by the game rules and, after doing it my self I get the same answer.
This is worrying, but NO marine is going to pump ALL those bullets into a bunch of ONOS that are tearing up the base. This is cos they r crapin them selves, and their aim is way off.
Saying that, I have been a HA+HMG marine v an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> , I kept my cool, aimed and killed him, and only took about 100 damage to my armor, and 5 or so to my HP. If you aim, it is very easy to kill an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
At the time he was about to attack the base, and I went ahead as suicide to weaken him, never thought id kill him and make it back alive <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
.6 + .3 != 1 if the armor takes 60%, the heatlh would take 40%, not 30%.
-_-
Anyway, the conclusion is, with upgraded weapons an HMG can kill an Ono with 30 bullets, so aim carefully.
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Edit:
The thing with the high miss-rate in Counter-Strike at close ranges may come into play here, slightly. I theorized that there was a maximum hit-rate in some cases. You come up behind someone and unload a clip at point blank, and only land three bullets. :\
Perhaps more controlled fire would also help in destroying buildings with the HMG too?
anyway, from the few times I've been playing marines and had onos siege our base, i've found that other marines and buildings intercept a great deal of shots.. so it makes sense to me.
Heres what we found.
**All weapons used were un upgraded**
It took about 10 rounds of firing to kill a base skulk with a LMG. Prolly only takes 8 but its hard to stop firing
It took about 50 rounds of firing to kill a base Onos with a HMG. We were extremely surprised about this one.
It took about 8 full body shots (from 2 feet away) of a shot gun to kill a base onos. WTF! right? I was really surprised.
It took about 70-75 rounds of firing to kill a Onos with lvl3 Cara. Again the said firing thing. It still seemed dead fast for killing a beastly Onos =/
After this I think I'm gunna go try and find out how many rounds it takes to drop a hive solo
1) When you surprised by an Onos; You might not realize how quick it really is.
2) HMG's Spread Pattern is HUGE. Your not really gonna hit it that many times.
3) The "size" Box for an Onos is not that big. Just the graphic.
4) Sometimes; you just can't aim...
I'm gonna do a Spread test with the HMG and see how big it truly is later.
Its seems that a primal scream could be causing this effect.
It would be nice to see just how much damage an Ono can "shrug off" when it is effected by a Primal Scream.
Also, seeing how burst fire effects the kill rate. Burst until you see 60 bullets have been shot, then click slowly the rest of the way and see how your results change.
Finally, figuring out just where the Ono hit box it would be helpful. I am guessing aiming from the side is the most ineffective way.
This is more "Marine Strategy", isn't it?
-PD
Then again... you have been healing 30 points a second the whole time... And if you fall back to your DCs with regen. Hrm. I will have to try that.
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Edit:
Heh. Especially seeing how only one bullet every second manages to hit you.
Someone told me that Onos regen faster than they can get damaged by an average marine with a LMG. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
but i can only upgrade once...
i can only upgrade senosry, movement, and defense once... i never get to choose again.. so how do u guys get lvl3?
ive only plyaed 10 times.. due to so much hwk >.< but yea... haven't had mcuh opf a chance to explroe?? so how can i get lvl 3?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This confused me a little at first too. You only ever need to buy one upgrade of each time (until you die) what lvl that upgrade is at depends on the number of towers of that type your team has at that moment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
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