Ono Killed With 41 Bullets?

TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
Onos with Carapace have 200 armour.
It takes 60% of the damage.
<a href='http://www.natural-selection.org/manual/alien_evolutions_carapace.html' target='_blank'>http://www.natural-selection.org/manual/al...s_carapace.html</a>

When their armour runs to zero, they have taken 334 damage and will have 400 health remaining of their original 500.

200 armour damage = .6 * damage
damage = 333.33333
.3 * 333.33333 = 100

The rest of the damage is taken directly off of the health, without reduction.

That means an Ono can take 734 damage before dieing.

400 + 334 = 734

A bullet from the HMG, as of 1.01, deals 18 damage.

Therefor, it will take 41 bullets from an HMG to kill an Ono with Carapace.

734 damage / 18 damage per bullet = 40.77777 bullets

Yeah, right.

Where have I gone wrong?
«1

Comments

  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    If Carapace continues to take 60% of the damage even after it is dropped to 0, then the Ono would take 92 bullets, but that is still too few and I can testify that your armour definitly wears off after 0.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    A <b>whole</b> clip from an HMG does 20. Either that or a single shot gives 20 damage which I doubt?
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    18 as of the 1.01 server patch.

    If it was for the whole clip, it would be weaker than the LMG and a whole clip wouldn't kill a skulk. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    I think you are begging to see my confusion.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    It's 20 damage a bullet. A hit. 18 after the patch.

    And yeah, Onos's IMO don't have enough armor or health to be viable seige engines.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Heh. Well, I haven't heard anyone say that before. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Anyway, my point is my math, or something else, is messed up. They take at the very least 150 bullets.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    There's nothing wrong with your math.

    It the Onos has regen or cara it'll add some life but there's a bigger issue - Acctually hitting the target. A HMG looks impressive but even if you're not moving your aim it sprays bullets all over the place. Not to mention the the Onos is probably moving and you're trying not to get splattered by it. Also if the Onos used primal scream there's a certain amount of damage that is simply ignored, maybe 10-15%. Factor in lag and and possible hit box problems like there are on Bile bombs and Xeno and IMHO you might get 40 hits out of a clip on a HMG.
  • AcidhamsterAcidhamster Join Date: 2002-11-01 Member: 3171Members
    i think the big problem is people missing. I've noticed that when i rampage around in a room take very little damage, but if I stop and try to destory something like a Turret Factory and theres a guy with a HMG near me I'll get torn to shreds in a about 7 or 8 seconds, maybe less.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    edited November 2002
    Yes, I forgot about Primal Scream. It, alone, couldn't be causing this problem, can it?

    As for lag and bad aiming, I wish it were that simple. It makes me think of CS where you pump an entire clip at a guy and hit him twice.

    However, I have attacked stationary Onos as they gorged the infantry portals but they appeared to be hurt only slightly more. But that only because the turrets didn't have to keep up. He managed to escape with his life.

    What I need is some willing Ono to agree to an experiment.
  • XorSloopXorSloop Join Date: 2002-11-13 Member: 8510Members
    When finishing up the marine base with a onos in the late game, select the carapace! Go into base and charge the turrets or even better structures if its easily reachable. Dont get tangled up in there. Line up the target quickly, then "charge" it and crouch down in front of the target. Wait and watch your armour (not your health) and retreat for healing when it gets close to 0. If the healing turrets are reletivly close to the enemy base use "Primal Sceam" while healing to help your mates dissing out more damage.

    If you should meet a ha, hmg marine on the way back, paralize him (trying to stay partially covered) and then charge him and crouch in front of him and wait for him do die. If you are quick about it you should succeed, and go back to heal.
    If the Marine is smart and lucky and gets to un elevated position, emulate a newbie and attack the walls for a few seconds and run for healing. The lucky marine will eventually run out of ammo and then you can ignore him, continuing recking his base.
    [XOR]Sloop
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    This might be a lil off topic, but a friend of mine played a game where 7 onos' attacked the marine base simultaneously... ALL died very fast, because the marines had so many turrets that one onos died in one burst from each turret... also, when I play onos, it feels like I die too easily, even from ONE hmg marine, but when I'm marine, it feels like the onos' are invulnerable...
    Yeah, I've said it... fits better here than in a new thread...
  • XorSloopXorSloop Join Date: 2002-11-13 Member: 8510Members
    Are you sure those onos had upgraded their abilities?

    I try to attack from a narrow corridor as an onos as there a fewer turrets that can target me at once that way. And if a onos noob is attacking the same corridor, I stay back and let him die or something as he will only be in my way when i reteat and be the cause of my death. That is most likely what happened with your team, the onos attacked, got scared of losing 10 in health, retreated and got stuck on the onos charging up behind him and got killed. That is what happened to most of the onos. The surviving ones got so scared because so many died that they stayed away, letting the marines build more and more turrets.
    [XOR]Sloop
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    Yes, its because its moving and trying to gore you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    A fade dies in under 1 second from point blank HMG fire, an onos takes only one clip, or slightly more at point blank...
  • SkippySkippy Join Date: 2002-11-13 Member: 8385Members
    An onos should ALWAYS have a erk along to umbrs and spore like mad. This makes them three or four times harder to kill.

    Unless they mass welder you.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Firstly, I don't understand people who say Onos are too weak. Carapace and Primal Scream and your set... Especially if you have six other identical Onos following you.

    Secondly, I still find it hard to belive that a stationary, carapaced Ono would die in 41 bullets. You are saying that it is possible to kill three Onos before reloading?

    Don't forget I forgot to add weapon upgrades which add 30% damage, so that 23.4 or a meer 32 bullets. Enough to take out four Onos and leave another with 318 health and no armour?

    I don't know, maybe their hit boxes are messed up. I'll try aiming VERY HARD next time I am in a game and see if I am able to cut through Onos. :\
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    I'd be willing to bet we are seeing Counter-Strike syndrome. Pump 150 bullets at close range into an Onos the size of a barn, and he gets hit only 1/3 of the time.

    After all, it would also explain the reason why Alien weapons that shouldn't be so good actually are. Based on damage and rate of fire, a Lerk's spikes or Fade's acid rockets should not be more powerful than a LMG, but you can kill non-HA marines VERY fast with them, while a LMG marine has trouble taking out either a lerk or fade. This must be because the Marine is hitting with a tiny fraction of his shots, while the aliens have a much better hit ratio on those slow marines.

    Based on the damage and rate of fire, an unupgraded LMG should be able to take down a Skulk in 0.8 seconds. I've never seen this happen, even when the skulk is standing still or moving directly toward the marines, it takes at least 2 seconds to gun him down. The LMG and HMG must be much less accurate than they appear.
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    Well, TheGunSlinger, you can't dispute the maths that he has put up there.

    He has gone by the game rules and, after doing it my self I get the same answer.

    This is worrying, but NO marine is going to pump ALL those bullets into a bunch of ONOS that are tearing up the base. This is cos they r crapin them selves, and their aim is way off.

    Saying that, I have been a HA+HMG marine v an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> , I kept my cool, aimed and killed him, and only took about 100 damage to my armor, and 5 or so to my HP. If you aim, it is very easy to kill an <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

    At the time he was about to attack the base, and I went ahead as suicide to weaken him, never thought id kill him and make it back alive <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • McMastersMcMasters Join Date: 2002-11-13 Member: 8536Members, Constellation
    pssst: Check your math.

    .6 + .3 != 1 if the armor takes 60%, the heatlh would take 40%, not 30%.

    -_-
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    edited November 2002
    Ha. Your right. So they take exactly 700 points of damage, just like I thought originally. I was wondering why it was so messed up.

    Anyway, the conclusion is, with upgraded weapons an HMG can kill an Ono with 30 bullets, so aim carefully.

    ---------
    Edit:
    The thing with the high miss-rate in Counter-Strike at close ranges may come into play here, slightly. I theorized that there was a maximum hit-rate in some cases. You come up behind someone and unload a clip at point blank, and only land three bullets. :\

    Perhaps more controlled fire would also help in destroying buildings with the HMG too?
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    ah come on.. from what i've seen the hmg has a huge spread pattern, unless you're within ten feet of an onos only half those bullets are gonna hit max. and if you're that close... <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> + <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> = <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> .

    anyway, from the few times I've been playing marines and had onos siege our base, i've found that other marines and buildings intercept a great deal of shots.. so it makes sense to me.
  • ApparitionApparition Join Date: 2002-11-13 Member: 8433Members
    That doesn't seem right, because when I Onos rush (Rarely) I seem to get clip after clip of HMG, Shottie, and LMG's unloaded into my fleshy carapace. Ah well, strange. Maybe the headdies at Natural Selection could enlighten us? *Nudge*
  • AcidhamsterAcidhamster Join Date: 2002-11-01 Member: 3171Members
    I did a little testing on this today on Ender's NS server (216.89.228.15:27015) with a friend of mine ([PA]ArcticCryX).

    Heres what we found.
    **All weapons used were un upgraded**

    It took about 10 rounds of firing to kill a base skulk with a LMG. Prolly only takes 8 but its hard to stop firing

    It took about 50 rounds of firing to kill a base Onos with a HMG. We were extremely surprised about this one.

    It took about 8 full body shots (from 2 feet away) of a shot gun to kill a base onos. WTF! right? I was really surprised.

    It took about 70-75 rounds of firing to kill a Onos with lvl3 Cara. Again the said firing thing. It still seemed dead fast for killing a beastly Onos =/


    After this I think I'm gunna go try and find out how many rounds it takes to drop a hive solo
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Yeah, so basically the math is right. Now try that on an Onos that is charging at you, while you're strafing to avoid being squished, in a base with buiding and marines that get in your line of fire. Wanna bet that number goes waaaay up?
  • Tucker_GerakTucker_Gerak Join Date: 2002-11-06 Member: 7396Members
    Well now that we've established that it can't truly take that many hits, we can decide why. Here are the most viable opinions.

    1) When you surprised by an Onos; You might not realize how quick it really is.
    2) HMG's Spread Pattern is HUGE. Your not really gonna hit it that many times.
    3) The "size" Box for an Onos is not that big. Just the graphic.
    4) Sometimes; you just can't aim...

    I'm gonna do a Spread test with the HMG and see how big it truly is later.
  • ONE-ARMONE-ARM Join Date: 2002-07-03 Member: 872Members
    "As the pinnacles of Kharaa strength and power, the Onos must have always been rallying points in battle. The so called "primal scream" is a bellowing roar that triggers a battle fervor in any nearby alien – and in the Onos itself. Adrenaline courses through their bodies – similar to the evolution, but affecting the entire alien's physiology in a much more extreme fashion. They are faster, deadlier, and can ignore more damage."


    Its seems that a primal scream could be causing this effect.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    edited November 2002
    Thanks for the data, so 70-75 shots of an un-upgraded HMG to kill a Carapaced Ono. That is still low, but much higher than the calculated 30.

    It would be nice to see just how much damage an Ono can "shrug off" when it is effected by a Primal Scream.

    Also, seeing how burst fire effects the kill rate. Burst until you see 60 bullets have been shot, then click slowly the rest of the way and see how your results change.

    Finally, figuring out just where the Ono hit box it would be helpful. I am guessing aiming from the side is the most ineffective way.

    This is more "Marine Strategy", isn't it?
  • PeregineDivePeregineDive Join Date: 2002-07-15 Member: 951Members
    Don't forget about Onos with Regeneration... it is a much more viable D Chamber upgrade than carapace =P He gets 30 health per second, so its basically like having 3 Defense chambers heal you the whole time

    -PD
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    edited November 2002
    I havn't tried regen since the 1.01 patch. I always went with what I knew. When my armour runs out, I have 400 health left, while you have 150. :\

    Then again... you have been healing 30 points a second the whole time... And if you fall back to your DCs with regen. Hrm. I will have to try that.

    --------
    Edit:
    Heh. Especially seeing how only one bullet every second manages to hit you.

    Someone told me that Onos regen faster than they can get damaged by an average marine with a LMG. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    ppl keep talking about lvl3 redemption or lvl 3 carapace

    but i can only upgrade once...

    i can only upgrade senosry, movement, and defense once... i never get to choose again.. so how do u guys get lvl3?

    ive only plyaed 10 times.. due to so much hwk >.< but yea... haven't had mcuh opf a chance to explroe?? so how can i get lvl 3?
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    From Shadowix:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This confused me a little at first too. You only ever need to buy one upgrade of each time (until you die) what lvl that upgrade is at depends on the number of towers of that type your team has at that moment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • GanonnGanonn Join Date: 2002-11-03 Member: 5691Members
    Onos seem to be made to handle large amounts of punishment and deal out quick death but only when supported. It's created very well to encourcage teamplay. I personally suck at onos but I'll go fade and bile bomb and acid rox the hell outta anything moving just for support. Always a good idea to use numbers.

    Don't die for your country, make the other basterd die for his!
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