[conrel]mk23 Mod.0
Clashen
Join Date: 2003-08-22 Member: 20087Members
<div class="IPBDescription">conrel = convertrelease</div><img src='http://www.thrill2kill.net/downloads/ns/marines/mk23_ns/preview.jpg' border='0' alt='user posted image' />
<span style='font-size:6pt;line-height:100%'>(yes i know of the little "hole" under the slide so no need to comment on that, cba to fix it ;])</span>
Credits from the Readme.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->-------------------------------
Credits;
Model&Uv maps: The Lama
Skin: SolidSnake
Animations: Def_One
Sounds : SniperWolf
Compile: BulletHead
Pee-Wees: Sniper Wolf
And kinda crappy convert to NS by: Clashen
-----they'llkickyourass----
*if you credit this as your work and do not credit us
*if you use this/(these) model/skin/sounds/animations for profitable reasons.
*if you make fun of my mother , :D
btw: Killswitch Engage rules. (they sure do! /Clashen)
:)<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
There's 2 versions, unsilenced and silenced. The sounds is for the silenced version :)
<a href='http://www.thrill2kill.net/downloads/ns/marines/mk23_ns/mk23_ns_t2k.zip' target='_blank'><span style='font-size:21pt;line-height:100%'>DOWNLOAD</span></a>
<span style='font-size:6pt;line-height:100%'>(yes i know of the little "hole" under the slide so no need to comment on that, cba to fix it ;])</span>
Credits from the Readme.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->-------------------------------
Credits;
Model&Uv maps: The Lama
Skin: SolidSnake
Animations: Def_One
Sounds : SniperWolf
Compile: BulletHead
Pee-Wees: Sniper Wolf
And kinda crappy convert to NS by: Clashen
-----they'llkickyourass----
*if you credit this as your work and do not credit us
*if you use this/(these) model/skin/sounds/animations for profitable reasons.
*if you make fun of my mother , :D
btw: Killswitch Engage rules. (they sure do! /Clashen)
:)<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
There's 2 versions, unsilenced and silenced. The sounds is for the silenced version :)
<a href='http://www.thrill2kill.net/downloads/ns/marines/mk23_ns/mk23_ns_t2k.zip' target='_blank'><span style='font-size:21pt;line-height:100%'>DOWNLOAD</span></a>
Comments
n1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> *downloading*
/edit: uhm... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
n1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> *downloading*
/edit: uhm... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
(yes i know of the little "hole" under the slide so no need to comment on that, cba to fix it ;])<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So yea, i cba to reshot and everything atm, maybe ill fix that later.
looks like the hammer was in a different position than the default animation's reference pose, because the hammer is hinged on the slide itself on this conversion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
im not playing NS anymore, so i wont be downloading this... but i still love that render <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
btw can i get an ingame shot from anyone? too lazy to dl
and by ingame shot i dont mean injhlmv shot -in-game-
seks...
Ingame.
I recolored the skin using irfanview and MSpaint....
it should looks a bit dark in tone
<a href='http://www.freewebs.com/otacon2801/tex.rar' target='_blank'>http://www.freewebs.com/otacon2801/tex.rar</a>
unzip it, use HLMV
no P_models?
Nah....
just rename the peewees from p_usp.mdl to p_hg.mdl....
BTW I think three's something wrong with the hammer....
looks like the hammer was in a different position than the default animation's reference pose, because the hammer is hinged on the slide itself on this conversion <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yep <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->