<!--QuoteBegin-Forlorn+Nov 11 2004, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 11 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-todd10000+Nov 10 2004, 08:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (todd10000 @ Nov 10 2004, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i gave up on scripts and surrendered to voogru with b5. all my favourite servers use mp_bs, and i cant use the mousewheel because i dont get 50000fps. i cant bhop without a 3jump script and even then i still have to bind it to the mousewheel to be effective. cant afford to upgrade my computer. i guess us poorer people should be at a disadvantage to those with more cash. because thats only fair...
right?
right.....? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Todd I feel for you and so I made ya custom noscript.cfg package. First in order to replicate the non-stop jumping here is a macro which spams +jump for you.
You get the macro <a href='ftp://arman:arman@god.clanhop.com/Forlorn's%20Stuff/Config/Autojump.exe' target='_blank'>here.</a>
Run the macro, and minimize it.
Then you run <a href='ftp://arman:arman@god.clanhop.com/Forlorn's%20Stuff/Config/noscript.cfg' target='_blank'>this</a> config with it.
I've tested the macro, and it doesn't spam jumps as well as a _special script would. Using +3jumps on a server makes you go faster. However this macro gets the job done on bs_1 servers.
So just a recap:
1. You join a bs_1 server, minimize your game and run the macro. Just double click on it. 2. Type in console exec noscript.cfg 3. Hit 8 or 9 to switch between alien or marine settings. You won't get autojump for marines, but you will for aliens. Hitting 6 goes to readyroom, and 7 is random team, 8 is join marines (and exec marine settings) and 9 is join aliens (and exec alien settings). 4. The noscript.cfg also should maximize your fps because it lowers most of the settings.
Hope this helps you dude, sucks you are stuck with a POS computer I know the feeling <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I updated it so you could actually DL it :>
Howard Dean says: AAAAHWWRAWR!!!11@! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-bmdavll+Nov 11 2004, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (bmdavll @ Nov 11 2004, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Howard Dean says: AAAAHWWRAWR!!!11@! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, if you were there you couldn't even hear him. The sound you heard on TV was what was captured with his directional mic that filtered out almost all background noise. =/
Dragon Mech, oh that's right... if I was there I couldn't hear him, and since you couldn't hear him if you were there, <b>he must have not made the sound.</b>
is that what you're trying to say?
POINT: he still made the sound, no one cares if the people there could hear him or not, we heard him on TV. =P
TOmekki, thanks for pointing out everything for me.
I'll prove I'm not just your average pubber (though 85% of the time I stick to one server, X-Fall), by agreeing that I don't really have full knowledge of the scripting world, and thusly should have made some of the comments that I did.
To tell the truth, I have used a script before, but was only a Buy script for CS (made sevral scripts that bought weapon, armor, equipment set-ups that I usualy used).
Yeah, the aim-bot comparison isnt really fair either, but it was the only thing that came to mind at the time.
I still don't totaly agree with script useage, but thats just me.
Also, I was not purposfully setting up flamebait, though I may have expected some from my posts, but I didn't know everyone was going to go nut-zoid about it.
Anyway, have fun with your convenience scripts, guys. *goes back to never doing bhop correctly for more than 4 jumps* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
alias Medpack "impulse 10;say_team Health Commander!;impulse 10" alias Ammunition "impulse 11;say_team Ammo Commander!;impulse 11"
Ease of use Med and Ammo requests
alias nextwep "invnext;+attack;wait;-attack" alias prevwep "invprev;+attack;wait;-attack"
Simple next wep last wep instant switching, cause some of our PC's dont like us pressing more than 3 keys at once mr voogru!
I personnally cannot move forward, strafe, jump and change weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so have t his bound to mouse wheel, saves a sec while i dont have to press fire to switch to the next weapon
<!--QuoteBegin-WhiteZero+Nov 12 2004, 04:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WhiteZero @ Nov 12 2004, 04:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I still don't totaly agree with script useage, but thats just me.
Also, I was not purposfully setting up flamebait, though I may have expected some from my posts, but I didn't know everyone was going to go nut-zoid about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The responses against you weren't exactly personal, or it didn't mean to be but it can easily be viewed that way. The only reason why a lot of people jumped on your post is because we've seen a lot of people who makes those kinds of posts with different intentions, and usually the result is a perfectly good script discussion thread being locked and faded away. That is something the scripting community has been really irked about, which is why we've been asking for a new subforum section and hopefully as Zunni had said, it's in the works.
Can someone help me figure out how i could attach a duck toggle to my 3 jump script? I don't know exactly where the "+duck" "-duck" would go, because you need to be holding crouch while you on the ground, but if you release your crouch key while your off ground you get more movement/height. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
<!--QuoteBegin-Photek+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Photek)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can someone help me figure out how i could attach a duck toggle to my 3 jump script? I don't know exactly where the "+duck" "-duck" would go, because you need to be holding crouch while you on the ground, but if you release your crouch key while your off ground you get more movement/height.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Many ppl tried it before, but noone of them I know had a practical solution. I think this is because you have to use +duck earlier, before you hit the gound, so the wallwalk code is deactivated (one wait is not enough).
<!--QuoteBegin-DarkFrost+Nov 12 2004, 05:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Nov 12 2004, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alias nextwep "invnext;+attack;wait;-attack" alias prevwep "invprev;+attack;wait;-attack"
Simple next wep last wep instant switching, cause some of our PC's dont like us pressing more than 3 keys at once mr voogru!
I personnally cannot move forward, strafe, jump and change weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so have t his bound to mouse wheel, saves a sec while i dont have to press fire to switch to the next weapon <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hud_fastswitch 1 in console. Then u dont have to "+attack" to change weapons. Works for all mods for HL as long as theres only 1 weapon in the slot.
<!--QuoteBegin-crypt+Nov 12 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crypt @ Nov 12 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Photek+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Photek)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can someone help me figure out how i could attach a duck toggle to my 3 jump script? I don't know exactly where the "+duck" "-duck" would go, because you need to be holding crouch while you on the ground, but if you release your crouch key while your off ground you get more movement/height.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Many ppl tried it before, but noone of them I know had a practical solution. I think this is because you have to use +duck earlier, before you hit the gound, so the wallwalk code is deactivated (one wait is not enough). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's because you have to press +duck before the wall-climbing code kicks in, which is a lot sooner than 1-2 units over ground (when you exec the 3jumpscript). If it wasnt designed this way it would be a pain in the **** to climb walls..
Simple next wep last wep instant switching, cause some of our PC's dont like us pressing more than 3 keys at once mr voogru!
I personnally cannot move forward, strafe, jump and change weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so have t his bound to mouse wheel, saves a sec while i dont have to press fire to switch to the next weapon <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hud_fastswitch 1 in console. Then u dont have to "+attack" to change weapons. Works for all mods for HL as long as theres only 1 weapon in the slot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I have that set, doesnt work for me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Would it be possible to make a toggle script that barely lets you hover at the same level with the jetpack(until you run out of fuel obviously)? That would be kinda fun, but fairly useless as the jetpack is only hard to hit because of erratic movement...
Comments
right?
right.....? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Todd I feel for you and so I made ya custom noscript.cfg package. First in order to replicate the non-stop jumping here is a macro which spams +jump for you.
You get the macro <a href='ftp://arman:arman@god.clanhop.com/Forlorn's%20Stuff/Config/Autojump.exe' target='_blank'>here.</a>
Run the macro, and minimize it.
Then you run <a href='ftp://arman:arman@god.clanhop.com/Forlorn's%20Stuff/Config/noscript.cfg' target='_blank'>this</a> config with it.
I've tested the macro, and it doesn't spam jumps as well as a _special script would. Using +3jumps on a server makes you go faster. However this macro gets the job done on bs_1 servers.
So just a recap:
1. You join a bs_1 server, minimize your game and run the macro. Just double click on it.
2. Type in console
exec noscript.cfg
3. Hit 8 or 9 to switch between alien or marine settings. You won't get autojump for marines, but you will for aliens.
Hitting 6 goes to readyroom, and 7 is random team, 8 is join marines (and exec marine settings) and 9 is join aliens (and exec alien settings).
4. The noscript.cfg also should maximize your fps because it lowers most of the settings.
Hope this helps you dude, sucks you are stuck with a POS computer I know the feeling <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I updated it so you could actually DL it :>
Actually, if you were there you couldn't even hear him. The sound you heard on TV was what was captured with his directional mic that filtered out almost all background noise. =/
I'd be so **** if I were Howard Dean... one little thing like that ruins my entire run for presidency. sadface.
is that what you're trying to say?
POINT: he still made the sound, no one cares if the people there could hear him or not, we heard him on TV. =P
I'll prove I'm not just your average pubber (though 85% of the time I stick to one server, X-Fall), by agreeing that I don't really have full knowledge of the scripting world, and thusly should have made some of the comments that I did.
To tell the truth, I have used a script before, but was only a Buy script for CS (made sevral scripts that bought weapon, armor, equipment set-ups that I usualy used).
Yeah, the aim-bot comparison isnt really fair either, but it was the only thing that came to mind at the time.
I still don't totaly agree with script useage, but thats just me.
Also, I was not purposfully setting up flamebait, though I may have expected some from my posts, but I didn't know everyone was going to go nut-zoid about it.
Anyway, have fun with your convenience scripts, guys.
*goes back to never doing bhop correctly for more than 4 jumps* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
alias Ammunition "impulse 11;say_team Ammo Commander!;impulse 11"
Ease of use Med and Ammo requests
alias nextwep "invnext;+attack;wait;-attack"
alias prevwep "invprev;+attack;wait;-attack"
Simple next wep last wep instant switching, cause some of our PC's dont like us pressing more than 3 keys at once mr voogru!
I personnally cannot move forward, strafe, jump and change weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so have t his bound to mouse wheel, saves a sec while i dont have to press fire to switch to the next weapon
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias leetstrobe "-attack2; w; w; +attack; wait; impulse 100; wait; wait; impulse 100; -attack; w; +attack; w; -attack; w; +attack2;"
alias +pstrobe "alias _special leetstrobe; +attack2"
alias -pstrobe "alias _special; -attack2"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Also, I was not purposfully setting up flamebait, though I may have expected some from my posts, but I didn't know everyone was going to go nut-zoid about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The responses against you weren't exactly personal, or it didn't mean to be but it can easily be viewed that way. The only reason why a lot of people jumped on your post is because we've seen a lot of people who makes those kinds of posts with different intentions, and usually the result is a perfectly good script discussion thread being locked and faded away. That is something the scripting community has been really irked about, which is why we've been asking for a new subforum section and hopefully as Zunni had said, it's in the works.
:D
Many ppl tried it before, but noone of them I know had a practical solution. I think this is because you have to use +duck earlier, before you hit the gound, so the wallwalk code is deactivated (one wait is not enough).
alias prevwep "invprev;+attack;wait;-attack"
Simple next wep last wep instant switching, cause some of our PC's dont like us pressing more than 3 keys at once mr voogru!
I personnally cannot move forward, strafe, jump and change weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so have t his bound to mouse wheel, saves a sec while i dont have to press fire to switch to the next weapon <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hud_fastswitch 1 in console. Then u dont have to "+attack" to change weapons. Works for all mods for HL as long as theres only 1 weapon in the slot.
Many ppl tried it before, but noone of them I know had a practical solution. I think this is because you have to use +duck earlier, before you hit the gound, so the wallwalk code is deactivated (one wait is not enough). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's because you have to press +duck before the wall-climbing code kicks in, which is a lot sooner than 1-2 units over ground (when you exec the 3jumpscript). If it wasnt designed this way it would be a pain in the **** to climb walls..
Can we have a forum yet?
alias prevwep "invprev;+attack;wait;-attack"
Simple next wep last wep instant switching, cause some of our PC's dont like us pressing more than 3 keys at once mr voogru!
I personnally cannot move forward, strafe, jump and change weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> so have t his bound to mouse wheel, saves a sec while i dont have to press fire to switch to the next weapon <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hud_fastswitch 1 in console. Then u dont have to "+attack" to change weapons. Works for all mods for HL as long as theres only 1 weapon in the slot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I have that set, doesnt work for me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Would it be possible to make a toggle script that barely lets you hover at the same level with the jetpack(until you run out of fuel obviously)? That would be kinda fun, but fairly useless as the jetpack is only hard to hit because of erratic movement...