Ns_vapid
Spacer
Invented dogs Join Date: 2003-05-02 Member: 16008Members
<div class="IPBDescription">So I don't get flamed for hi-jacking...</div> <img src='http://www.another-world.org.uk/spacer/ns_vapid/4.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/5.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/6.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/7.jpg' border='0' alt='user posted image' />
Storage
<img src='http://www.another-world.org.uk/spacer/ns_vapid/9.jpg' border='0' alt='user posted image' />
Storage Junction
<img src='http://www.another-world.org.uk/spacer/ns_vapid/8.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/10.jpg' border='0' alt='user posted image' />
The Smelter (Storage Junction point 1)
Some of these areas (namely Storage) have been updated slightly, lighting wise, since those screens were taken.. You're not missing anything >_>.
<img src='http://www.another-world.org.uk/spacer/ns_vapid/5.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/6.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/7.jpg' border='0' alt='user posted image' />
Storage
<img src='http://www.another-world.org.uk/spacer/ns_vapid/9.jpg' border='0' alt='user posted image' />
Storage Junction
<img src='http://www.another-world.org.uk/spacer/ns_vapid/8.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/10.jpg' border='0' alt='user posted image' />
The Smelter (Storage Junction point 1)
Some of these areas (namely Storage) have been updated slightly, lighting wise, since those screens were taken.. You're not missing anything >_>.
Comments
Erm, the smelter, i know its changed but the celing texture... erm... dono, it doesnt blow my whistle...
<img src='http://www.another-world.org.uk/spacer/ns_vapid/12.jpg' border='0' alt='user posted image' />
Marine Start
The next part to make will be the 2nd storage extension junction meet up with the passage out of marine start (will be the left wall in the first picture).
-Your secret admirer,
frostymoose
<i>If you look at the first set of pics, there is an emotional intensity that you have created with the lighting. When I saw pic #1 (smelter) I though instantly - oooh it's hot in here. Short of adding maybe some haze (light haze) you have got this area spot on. I look at the first bunch and instantly think to myself (imagining an eerie silence and just the sounds of steam and the ocassional deep bubbling of molten metal) "hey, something aint quite right here - it's too quiet..it doesn't feel safe...BACK UP - I NEED BACK UP! or at least a hug! comm - send hug to the smelter"....where as - I look at the second batch and think "meh".. Intensify the lighting in that second bunch - draw my eyes to something! create an emotional experience through lighting..message belgarian about it if you want (he'd probably be happy to suggest some ideas if you are stuck - or he'll kill me for offering up his services - one of the two..lol)</i>
It's hard to tell how good the detail is because it looks as though you have taken like high-res screenies (1280 up) and shrunk them down - so textures and details are always going to look extremely sharp and sexy when you shrink a pic down. I'd like to see an 800*600 or even 1024*768 screeny myself. Purple Monkey Dishwashers
<img src='http://www.another-world.org.uk/spacer/ns_vapid/12.jpg' border='0' alt='user posted image' />
Marine Start
The next part to make will be the 2nd storage extension junction meet up with the passage out of marine start (will be the left wall in the first picture). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That is a nice looking map! However...
in this post, the 2nd picture... the roof seems out of alignment... did you rotate it 90 degrees to keep it with the walls, then texture it with them all as 1 brush? If not, try that... hammer freaks up 90* angle texture corners even if you have them set as the same brush for texturing 0o
Other than that... SMEXY!
and in those red hallways, it looks kidna stupid with the light texture on both top and side of the brush...
otherwise excellent, <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<img src='http://www.another-world.org.uk/spacer/ns_vapid/13.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/14.jpg' border='0' alt='user posted image' />
and a slightly resized (1152*864 = too big to post) non sharpened screenie, for PS_Mouse <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://www.another-world.org.uk/spacer/ns_vapid/15.jpg' border='0' alt='user posted image' />
I've gotta add some spotlights pointing down in the little corridor, it's too dark as it stands at the moment.
Tailgunner: duly noted, I'll brighten it up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And Spacer (aka Goro), lovely work!
And Spacer (aka Goro), lovely work! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'll show ye hoo' it's ****' done..
The new one is good. But again, it needs better lighting and Purple Monkey Dishwashers
Marine Start
<img src='http://www.another-world.org.uk/spacer/ns_vapid/16.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/17.jpg' border='0' alt='user posted image' />
Corridor leading from Marine Start... (gotta sort out the skylights)
<img src='http://www.another-world.org.uk/spacer/ns_vapid/18.jpg' border='0' alt='user posted image' />
.. and into this section of corridor
<img src='http://www.another-world.org.uk/spacer/ns_vapid/19.jpg' border='0' alt='user posted image' />
and HERE's a map of what i've done so far
<img src='http://www.another-world.org.uk/spacer/ns_vapid/MM1.jpg' border='0' alt='user posted image' />
Next room will be the big double res node room in the middle of the map, beyond the doors in the last screenshot, which might have some disco reactor nostalgia in it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.
Purple Monkey Dishwashers
But take that paper away, it is awful and I cannot see the place where those came from, there is no table or something. So, someone had carried them and then spilled, so, where is the carrier at least? Papers are too clean also.
You cannot create realism by following rules, there are no actual rules in realism. There is feeling.
maybe add some rubber matts or something to the ground, instead of papers. Who would like to work in such place? And the seats, oh, not very comfortable I think.
But actually i don't understand it. I remember that when I said that tabels and other such things, coffe cans, papers etc add a nice atmosphere and makes the place used, then everybody were against me. But now...
BTW, why are all maps metallic? I wonder if someone would make a map where walls are covered with paint or posters or whatever instead of dirty industrial metal.
Why would a guy have a folder of papers in his lap while staring at a few moniters.
But those seats are worse that old russian crane drivers seat...
It is future, right? So where are the spinning extracomfortable chairs with flat monitors (glass thin) on front of them?
<span style='font-size:21pt;line-height:100%'>AAAAAAAAAAHHHH!!!!</span>
great idea
Crayon textures <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Some screens of the areas leading out from The Smelter (First time I've done decent infestation :o)
<img src='http://www.another-world.org.uk/spacer/ns_vapid/20.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/21.jpg' border='0' alt='user posted image' />
(It's not actually that dark ingame, I just picked a bad angle to take the picture)
<img src='http://www.another-world.org.uk/spacer/ns_vapid/22.jpg' border='0' alt='user posted image' />
<img src='http://www.another-world.org.uk/spacer/ns_vapid/23.jpg' border='0' alt='user posted image' />
R_speeds in all parts of the map thus far are under 800, so that's good :o.
that. looks. awesome. some of it looks a little flat (the ceiling), but considering the area, i think there's not much more you can do with it. seriously. great stuff.
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For the roof, mabye you could have a broken pipe jutting out of the infestation, just breaks it up a little.