Ns_vapid

SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
<div class="IPBDescription">So I don't get flamed for hi-jacking...</div> <img src='http://www.another-world.org.uk/spacer/ns_vapid/4.jpg' border='0' alt='user posted image' />

<img src='http://www.another-world.org.uk/spacer/ns_vapid/5.jpg' border='0' alt='user posted image' />

<img src='http://www.another-world.org.uk/spacer/ns_vapid/6.jpg' border='0' alt='user posted image' />

<img src='http://www.another-world.org.uk/spacer/ns_vapid/7.jpg' border='0' alt='user posted image' />

Storage

<img src='http://www.another-world.org.uk/spacer/ns_vapid/9.jpg' border='0' alt='user posted image' />

Storage Junction

<img src='http://www.another-world.org.uk/spacer/ns_vapid/8.jpg' border='0' alt='user posted image' />

<img src='http://www.another-world.org.uk/spacer/ns_vapid/10.jpg' border='0' alt='user posted image' />

The Smelter (Storage Junction point 1)

Some of these areas (namely Storage) have been updated slightly, lighting wise, since those screens were taken.. You're not missing anything >_>.
«1

Comments

  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    edited November 2004
    Grrrrrittty!!one one, i like it it looks used, love the red, and is that a PDA i see on the floor?? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Attention to details = ++

    Erm, the smelter, i know its changed but the celing texture... erm... dono, it doesnt blow my whistle...
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/11.jpg' border='0' alt='user posted image' />

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/12.jpg' border='0' alt='user posted image' />

    Marine Start

    The next part to make will be the 2nd storage extension junction meet up with the passage out of marine start (will be the left wall in the first picture).
  • NayNay Join Date: 2002-06-09 Member: 741Members
    I would say.. Its an excellent use of texturing to bring out more detail without the use of extra brushs, its been really executed well, with some unqiue lightin, it does certainly look different to other maps around here, nice style, i like it spacer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    Not as vapid as you have lead me to believe.

    -Your secret admirer,
    frostymoose
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    edited November 2004
    The first set of pics definately out-class the second. The second ones scream confusion at me. Lots of textures and not much focus - as in, the lighting doesn't direct my eyes to anything. A bit more focus in the second set and they will be better. if you are confused (I know I am) here's what I mean:

    <i>If you look at the first set of pics, there is an emotional intensity that you have created with the lighting. When I saw pic #1 (smelter) I though instantly - oooh it's hot in here. Short of adding maybe some haze (light haze) you have got this area spot on. I look at the first bunch and instantly think to myself (imagining an eerie silence and just the sounds of steam and the ocassional deep bubbling of molten metal) "hey, something aint quite right here - it's too quiet..it doesn't feel safe...BACK UP - I NEED BACK UP! or at least a hug! comm - send hug to the smelter"....where as - I look at the second batch and think "meh".. Intensify the lighting in that second bunch - draw my eyes to something! create an emotional experience through lighting..message belgarian about it if you want (he'd probably be happy to suggest some ideas if you are stuck - or he'll kill me for offering up his services - one of the two..lol)</i>

    It's hard to tell how good the detail is because it looks as though you have taken like high-res screenies (1280 up) and shrunk them down - so textures and details are always going to look extremely sharp and sexy when you shrink a pic down. I'd like to see an 800*600 or even 1024*768 screeny myself. Purple Monkey Dishwashers
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-Spacer+Nov 11 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Nov 11 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.another-world.org.uk/spacer/ns_vapid/11.jpg' border='0' alt='user posted image' />

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/12.jpg' border='0' alt='user posted image' />

    Marine Start

    The next part to make will be the 2nd storage extension junction meet up with the passage out of marine start (will be the left wall in the first picture). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is a nice looking map! However...

    in this post, the 2nd picture... the roof seems out of alignment... did you rotate it 90 degrees to keep it with the walls, then texture it with them all as 1 brush? If not, try that... hammer freaks up 90* angle texture corners even if you have them set as the same brush for texturing 0o

    Other than that... SMEXY!
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    on the first pic, the black stuff in the corner doesn´t ereally fit in.

    and in those red hallways, it looks kidna stupid with the light texture on both top and side of the brush...

    otherwise excellent, <!--emo&::nerdy::--><img src='http://www.natural-selection.org/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Wow, that looks extremly nice
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Retextured Marine Start :o

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/13.jpg' border='0' alt='user posted image' />

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/14.jpg' border='0' alt='user posted image' />

    and a slightly resized (1152*864 = too big to post) non sharpened screenie, for PS_Mouse <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/15.jpg' border='0' alt='user posted image' />

    I've gotta add some spotlights pointing down in the little corridor, it's too dark as it stands at the moment.

    Tailgunner: duly noted, I'll brighten it up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    The Purple Monkey Dishwashers thank you for your alterations to the marine start. Your re-texturing of said areas brings a smile to this monkey's face. Indeed you are wise. Purple Monkey Dishwashers
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Lay off the acid, Gruber.

    And Spacer (aka Goro), lovely work!
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> flat pipes, fix plz
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Tequila+Nov 12 2004, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Nov 12 2004, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lay off the acid, Gruber.

    And Spacer (aka Goro), lovely work! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll show ye hoo' it's ****' done..
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I preferred the texturing on the old MS. Otherwise, it's great.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Actually, I never had a problem with the texturing of the main room of the marine start - just the corridor which looked waaaaay over textured.

    The new one is good. But again, it needs better lighting and Purple Monkey Dishwashers
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    I'm testing out Kawaks theory of realisticivity. (More paper = more realism) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Marine Start

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/16.jpg' border='0' alt='user posted image' />

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/17.jpg' border='0' alt='user posted image' />

    Corridor leading from Marine Start... (gotta sort out the skylights)

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/18.jpg' border='0' alt='user posted image' />

    .. and into this section of corridor

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/19.jpg' border='0' alt='user posted image' />


    and HERE's a map of what i've done so far

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/MM1.jpg' border='0' alt='user posted image' />

    Next room will be the big double res node room in the middle of the map, beyond the doors in the last screenshot, which might have some disco reactor nostalgia in it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->.
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    marines dont believe in garbage cans =o
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Hmm, papers... they just feel unreal. Can't explain it. Anyways, I have a neutral opinion about them.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Hrmm.. The papers look ok. But sadly there is no indication to suggest from where these papers have come. There are no desks in that area. No drawers. No cupboards. No filing cabinets. Perhaps put an open filing cabinet in the wall?

    Purple Monkey Dishwashers
  • kabuumkabuum Join Date: 2004-07-25 Member: 30108Members
    edited November 2004
    First 3 pics are awsome. I like that look, really nice. Not just clean things made dirtier with scratch and alien blood but actual dirt. That is good. I love it. Red light fits there, like a construction light or something replacing actual light when nobody is there, temporarly.

    But take that paper away, it is awful and I cannot see the place where those came from, there is no table or something. So, someone had carried them and then spilled, so, where is the carrier at least? Papers are too clean also.
    You cannot create realism by following rules, there are no actual rules in realism. There is feeling.
    maybe add some rubber matts or something to the ground, instead of papers. Who would like to work in such place? And the seats, oh, not very comfortable I think.

    But actually i don't understand it. I remember that when I said that tabels and other such things, coffe cans, papers etc add a nice atmosphere and makes the place used, then everybody were against me. But now...

    BTW, why are all maps metallic? I wonder if someone would make a map where walls are covered with paint or posters or whatever instead of dirty industrial metal.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Those computer chairs, have no keyboards infront of them.
    Why would a guy have a folder of papers in his lap while staring at a few moniters.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> for u
    18.jpg 65.3K
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Okay, what exactly are you trying to say there?
  • kabuumkabuum Join Date: 2004-07-25 Member: 30108Members
    edited November 2004
    That is better. But really put a new texture on to the floor bechause this is awful. Add some rubber carpates there instead.
    But those seats are worse that old russian crane drivers seat...
    It is future, right? So where are the spinning extracomfortable chairs with flat monitors (glass thin) on front of them?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    @carioca's pic:

    <span style='font-size:21pt;line-height:100%'>AAAAAAAAAAHHHH!!!!</span>
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    @carioca

    great idea

    Crayon textures <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    CRAYON FTW.

    Some screens of the areas leading out from The Smelter (First time I've done decent infestation :o)

    <img src='http://www.another-world.org.uk/spacer/ns_vapid/20.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/21.jpg' border='0' alt='user posted image' />
    (It's not actually that dark ingame, I just picked a bad angle to take the picture)
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/22.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/23.jpg' border='0' alt='user posted image' />

    R_speeds in all parts of the map thus far are under 800, so that's good :o.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited November 2004
    <img src='http://www.another-world.org.uk/spacer/ns_vapid/22.jpg' border='0' alt='user posted image' />
    that. looks. awesome. some of it looks a little flat (the ceiling), but considering the area, i think there's not much more you can do with it. seriously. great stuff.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    edited November 2004
    Love the new infestation shots - you could always add some half-infested roof supports and pipes to the otherwise flat ceiling.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <!--QuoteBegin-Belgarion+Nov 15 2004, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Nov 15 2004, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.another-world.org.uk/spacer/ns_vapid/22.jpg' border='0' alt='user posted image' />
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    For the roof, mabye you could have a broken pipe jutting out of the infestation, just breaks it up a little.
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