Mappers Help Flayra!
Iced_Eagle
Borg Engineer Join Date: 2003-03-02 Member: 14218Members
<a href='http://www.chatbear.com/board.plm?a=viewthread&t=428,1099736081,4248&id=722477&b=4986&v=flatold' target='_blank'>http://www.chatbear.com/board.plm?a=viewth...=4986&v=flatold</a>
His user is anon@67.170 which are posts 9 and 11
A few things interesting in there.
First, Flayra has a problem that I'm sure some of you could solve by reading that thread. Help him fix Hammer.
Second, he is trying to port a map over to Source and I quote.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not trying to make a HL1 map, I'm trying to import a HL1 map so I can convert it to Source. I'm assuming Hammer is capable of that, or else all the CSS and DoDS maps <span style='font-size:14pt;line-height:100%'><b>(and hopefully NSS)</b></span> maps would have to be rebuilt from scratch. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Woot! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
*edit* whoops forgot to add which user he is, he states himself that he is Flayra so I'm not joking or anything.
Yea but help Flayra you mappers/smart troubleshooters
His user is anon@67.170 which are posts 9 and 11
A few things interesting in there.
First, Flayra has a problem that I'm sure some of you could solve by reading that thread. Help him fix Hammer.
Second, he is trying to port a map over to Source and I quote.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm not trying to make a HL1 map, I'm trying to import a HL1 map so I can convert it to Source. I'm assuming Hammer is capable of that, or else all the CSS and DoDS maps <span style='font-size:14pt;line-height:100%'><b>(and hopefully NSS)</b></span> maps would have to be rebuilt from scratch. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Woot! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
*edit* whoops forgot to add which user he is, he states himself that he is Flayra so I'm not joking or anything.
Yea but help Flayra you mappers/smart troubleshooters
Comments
NS S would be made on the HL2 engine... right? So why not just call it NS 2? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
WEWTANG!
NS S would be made on the HL2 engine... right? So why not just call it NS 2? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
WEWTANG! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because NS 2 would be a new game, a true sequel, with (theoretically) new aliens, new weapons, new abilities, even more then two races. NS:Source would be a port of the existing game without any changes.
Aight, well, in 2 days I'm getting HL2... so I'll set hammar up for it:)
NS:S would mean you would get Natural-Selection in HL2 quality and take advantage of all the features which means a better NS hopefully <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
This version of hammer supports vmf file type only I'm guessing. So hopefully after HL2 is released we will get the full version.
Half the reason the Quake engine is so great, is because it doesnt require a pimped out computer to run it.
Half the reason the Quake engine is so great, is because it doesnt require a pimped out computer to run it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, NS on hl1 will always exist for those people! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Well at least that's good news that HL1 maps can be coverted easily. (Flayra probably just didn't config hammer correctly)
Yes, with VTEX.
Converting ns2.wad is quite easy, since it doesn't have weird sized textures (HL2 requires you to use ONLY power of 2 dimensions). You basically extract all the wad with wally to a folder in tga format and run vtex.
I was trying to find some tutorials for HL2 mapping and couldnt find any that started /w the basics, so i guess i have to feel my way around it manually...
Hammer Source Tutorials for da peeps:
<a href='http://www.snarkpit.com/editing.php?page=tutorials&game=HL2' target='_blank'>Snark Pit - HL2 Hammer Tutorials</a>
<a href='http://www.adamowen.com/tutorials.htm' target='_blank'>Adam Owen's (whoever that is) Personal Tutorials</a>
Purple Monkey Dishwashers.
(P.S. IF THE EDIT SCREWS UP AGAIN AND PUTS HeAPS OF WORDS IN THE SECOND URL - DON'T LOOK AT ME...IT'S JUST **** UP)
(P.P.S SO NOW IT FRIGGIN WORKS...GREAT!)
ive done all the normal maps for the ayumi wad
count me in!
Now then, to convert a .rmf to .vmf
1 open your .rmf in the new hammar
2 save your .rmf as a .vmf
3 if this does not work, then remove "obsolete" entities, ie not lights or light spots etc.
4 if it doesnt save after this, then remove highly complicated brushwork
after converting to .vmf
contact me (after a finish beating hl2) and i should eventually have most of the ns textures (which I have already extraced from the wads as .tga's) converted to materials. (still need to work on making specular factor maps).
Any questions men?
EDIT2:
If I can find time to fix a test map that ive made, and get it to compile the lightmaps, then ill post screenshots!
I've talked with him already...
Im lost n cant find instructions for it... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I searched their I cant find articles on it?
load it up thorugh steam, and go to the "SDK doccumentation" thing and I think that should link you to it, if not try the other links.