Simple hallway

SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
<div class="IPBDescription">Could use feedback :)</div>a small hallway i whipped up, any feedback on it? may go into a map i make depending ont he critism <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->, fire away.

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks like a good start. You've got some pretty nice looking architecture there.

    Criticism:

    - The lighting is far far too bright in my opinion. Even if this were near your marine start, I would still cut back on the intensity a bit and add some color in. You have green and blue light fixtures there, but only white light.

    - While the design of the wall looks pretty cool, you'll want to keep the level 1 alien's climbing abilities in mind... It could get a bit rough there.

    - The texturing seems a bit lacking to me. I would highly suggest veering away from the "grey" look. You have some pretty detailed geometry there, but the plain texturing really distracts from it. You'd be amazed at how much nicer it could come out looking with some imaginative and colored texture use.

    Overall it looks like it could definately work out nicely with a bit of work. I would just worry a bit about the climbing issue.

    -Edit- After a second look, I guess I don't really seeing the climbing in this area as being that big of an issue... I bet it could work out here.



    <!--EDIT|ken20banks|Mar. 19 2002,20:18-->
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    WWOOOOO too bright...blind marine, blind marine.

    hehe v.bright but i like the hallway very original. i suppose i cant say much coz Ken20banks has basically coverd everything on the pic lol.

    nice work
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmm, is that in-game???

    i thought it was Worldcraft originally, need to vary light a lot . . .
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    It looks full-bright heh. Is that blackness at the end a black wall, or just an opening to nothingness?

    Very good architecture, although it would be tough for the level 1 -- especially the ceiling, with those bumbs coming out for the lights.

    Certainly more exciting than my hallways <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    -Jacius
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    1.  New textures...
    2.Lighting...ARGH
    3.  Lvl 1 aliens could easily make it through there...as long as he put brushes so they can run along the wall in an easier fashion.. Ns_next is a good example.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    looks nice, maybe put a func_wall grill along one of the dips on each wall or the ceiling to give the wall climbers more of a chance
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    alright, another try, the lighting is kinda crappy lookig in the pic, but it looks great ingame, feedback?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Where are those bright spots coming from?  The lighting looks a lot better, but there's still some questionable spots like that.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    the flourescent strips, there is a high contrasted part every so often, so id ecided to empahzise it, now ya understand?
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    I like what your trying to do with the lighting, but.... The BLUE strips should be giving off BLUE light... also, they are strips, and so the lighting should appear somewhat rectangular in shape... not circular as you have it. right now it looks like theres a white spotlight aimed at the wall with no visible source.
    BTW, I love the way you retextured the hallway. makes it look a helluva lot better.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    The texture use here is MUCH better now! It already looks ten times as detailed. Great job. While the lighting does look much better now too, it really doesn't make much sense, like the others said. I like it though. This is a game, and not everything has to make perfect sense or be as realsitic as possible.

    Conveying a sense of believability is always a good thing though.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    i certainly like that architecture...  good texturing too.
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