Will There Be Ns: Source/2/other

manofkillersmanofkillers Join Date: 2004-11-17 Member: 32833Members
Will there be a NS: Source/2/other with HL2 graphics and all other stuff from HL2??

(maybe a noob question but i wanna know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)

Comments

  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    plz read the faq that has been stickied in general discussion sub-forum

    and welcome to the ns forums
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    You obviously haven’t looked at other posts have u. The current Dev team will decide if its feasible to port to ns: source when they get to look at the full SDK.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    oh yeah our daily "ns source" topic -.-
  • hmzhmz Join Date: 2004-09-20 Member: 31814Members
    aye............. im sure it will be ported tho, HL2 is tha schweeeeetttt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DartenDarten Join Date: 2003-09-03 Member: 20513Members
    Hmm... NS on the Source engine? What an interesting idea. Why hasn't anyone thought of this before?

    /end sarcasm
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    well.... postcout ++ <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    Still not locked? I gaze in wonder!
  • S2R2S2R2 Join Date: 2003-09-25 Member: 21209Members
    edited November 2004
    <!--QuoteBegin-manofkillers+Nov 17 2004, 04:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (manofkillers @ Nov 17 2004, 04:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will there be a NS: Source/2/other with HL2 graphics and all other stuff from HL2??

    (maybe a noob question but i wanna know <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Just so you know use Search first before making a thread. If i recall correctly the NS delevopers said they will not say anyway intill they have the full SDK for the Source engine. for the possabitly of NS:Source. However they did say that NS2 was going to be a standalone game and not a mod.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Go redundant questions (isn't there a almost-identical thread like 2 threads before this one?)
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin-Legat+Nov 17 2004, 04:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Nov 17 2004, 04:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.... postcout ++ <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Postcount slapped down by -33 for spam.
This discussion has been closed.