Been Playing On A 1.02 Beta Server...
Bravo
Join Date: 2002-11-11 Member: 8149Members
<div class="IPBDescription">and things are looking up!</div> Just like to say that I have been playing on a beta server, and whatever they have done balance-wise seems to be paying off! All the battles I have played there so far have been tense mid-game affairs where both teams duke it out with close to full tech, each trying tosecure that vital forward position in order to put them in good stead for end game tactics.
I wont tell you what they have been tweeking (as in all truthfulness I dont really know, and would probably get it wrong), but things dont seem to spin out of control so much for the marines any more...
I wont tell you what they have been tweeking (as in all truthfulness I dont really know, and would probably get it wrong), but things dont seem to spin out of control so much for the marines any more...
Comments
Definately made a big difference.
that happens when the numbers get bunched up, ANY game with damage indicators does that.
that happens when the numbers get bunched up, ANY game with damage indicators does that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, its actually called a bug, you know?
[edit] and Ive tested it multiple times offline with damage indicators (with the 1.01 patch) and got 300 something damage every time [/edit]
Right before I was admin killed for being "too good" as an alien, I dested a turrent farm where the commander (who was also the admin) had placed the turrents close to the walls. I mean, REALLY close to the walls. All of his turrents looked like a part of them were stuck inside the wall and because of this, they were totally immune to any kinda of physical damage. When I asked if this was a hack, the admin said it was a bug with the 1.02 code. After stating that, I watched him drop two more turrents half into a nearby wall.
Now, while the turrents are immune to physical damage, they do suffer area effect damage from acid rockets. Eventually, they can be destroyed using acid rockets, but that's all based on having the fades in the right positions to be able to do so. Anyway, someone might want to take a look at the placement code for the turrents and other marine structures.
All in all, kitted marine versus Fades seem to be a big grudge match, and not the slaughter fest it tended to be before beta patch.
All in all, kitted marine versus Fades seem to be a big grudge match, and not the slaughter fest it tended to be before beta patch.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Marine in HA with HMG can quickly kill Fade also in 1.01 games. Just read the 11 Shots To Kill Marine In HA topic, scroll down to the part which is describing the damage HMG is doing to Fades and you will see it is not so hard (only a few seconds) to kill Fades. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
That only happen to me when I play with a bad team <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> . It doesn't matter sometimes if the Marines suck - my team won't attack until the Marines have built up like 30 turrets in the base <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> . I hate my teammates when they don't listen to your commands as an Alien... I like to be the leader as Alien and it rules!
Everyone can be seated now.
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
/me doest really care and will continue to use the word:
<span style='font-size:21pt;line-height:100%'> <b>TURRENT</b></span>
for as long as he wishes. Especially if it irritates the Grammar Nazis.
I don't post about your grammar, please don't post about mine and keep your posts relevant to the topic at hand (I would have preferred to see someone commenting on an admin abusing a bug as opposed to a misspelling. And yes, I am aware of the irony in this last sentence since it is off topic).
My record is 4 within about 15 seconds. Ambushed them while they were building an outpost.
Like everything else in this game, its not about damage per second, or shots to kill. Its about skill. If a HMG can keep his crosshairs on you, and hit you with every bullet for 5? seconds, kudos to him. If you count the fact that fades can blink right beside you, and everytime they hit you your aim gets thrown around, its damn hard to hit a good fade with that many bullets.
My record is 4 within about 15 seconds. Ambushed them while they were building an outpost.
Like everything else in this game, its not about damage per second, or shots to kill. Its about skill. If a HMG can keep his crosshairs on you, and hit you with every bullet for 5? seconds, kudos to him. If you count the fact that fades can blink right beside you, and everytime they hit you your aim gets thrown around, its damn hard to hit a good fade with that many bullets.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
They must have been quite badly beaten up before you attacked then, cause there is no way you could do enough damage in 15 seconds to kill 4 HA no matter what you did.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
HA+GL, HA+HMG = creeping barrage
The key is to make sure you surprise them after they deplete their energy so that they can't acid rocket you after you jump out. Don't jump out too close the fade or else a good alien player will switch to claws and tear you apart, however, if you keep firing, it's a bit of a deterrant for the fade to close, since he'll be hit with more bullets as the HMG spread gets narrower.
And back to talking about the patch. Anyone know exactly what changes were made. The current version is more balanced than the original, but I have to admit that marines did get a bit of a shaft, especially considering the bugs with the command interface.
They took out the ability to shut down turrets?!!!
OMG!
That ability is one of the few reasons Aliens had a chance in 1.01!
This is rediculous...are we just going to go back and forth nerfing each race every patch? I fear that if WeaponX is right about changes in 1.02...Aliens will once again be at high disadvantage like it was in 1.0.
If so......aliens are screwed..... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
OK, we'll hang fire! Still, just think - if it wasn't such a brilliant mod in the first place, then no-one would be here worrying about it, would they? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
[ Edited ] For unforgivable misspelling of "Squeal"
It was 3 marines vs. 4 aliens so I only had 2 marines to control, once we started we fortified the bridge then fortified the closest node. Then, as soon as possible we sneaked to one of the furthest hives on the map and secured it with a phase gate attached. Then, using the hive base as a pivot point we sieged and took over the node closest to that hive. From that point on all my team had to do was help turrets survive Fade's rocket fire, with their cooperation and my constant HP dropping that wasn't hard. About 10 minutes later after saving up 120 resources I ordered both to spawn and gave both HA, HMG and Welder and sent them out on a Hive hunt...they both listened to every command I made and welded each other without needing to ask. After killing 2 additional nodes we found a nice little corner to siege down the 2nd hive. After that 2nd hive went down.....it was skullk season <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I think for Marines, the key factors are: Secure hive ASAP, not just work in teams but work with turrets, a skilled skulk can take out 3 marines but if the 3 marines are hiding behind armories, standing on top of turrets, crouched in a corner, then the skulk will have A LOT of trouble. And third, USE SIEGES PEOPLE, they are CHEAP, LONG RANGE and puts none of ur marines in danger. Camped marines are A LOT more effective and safe than rushing marines, and with sieges u can FORCE the aliens out to try to rush your base, so ur marines can camp all they want.
And a note to marine-players: Please, do not ASK for HP and ammo EVERYTIME u run out, it costs NOTHING for u to die, and NOTHING for u to respawn, don't value your life THAT much. The reason I say this is because, if u tally up all the HP pack and ammo packs dropped by the commander over an one-hour game, the numbers are SCARY, somewhere around 50~200 dollars are spent on unncessary Hp and ammo packs, AND it wastes a LOT of the Commander's precious time. Think about it, if u would just die, respawn and run back, the commander will be able to get you guys HAs and HMGs a LOT faster. Make sense?
I was skulk the entire time and the first thing I noticed was the sound I made when I did the bite attack sounded more like gorge's spit or maybe the fade's acid dealy. I'm not sure if that is what everyone else heard coming from me, and all the other skulks sounded fine when I heard them. This lasted the whole time, after dying and even after the game ended and we started a new one.
Also, anytime I tried to run up a ladder I would get stuck at the top. Not even at the top, really. It was like there was an invisible wall level with the horizontal plane of the floor the ladder was leading to. And when I'd almost reach the top, I would start bouncing on this invisible wall until I went over to the wall area that didn't have a ladder. I'm not sure if it would've done this on all the other aliens, but as a skulk I just started avoiding ladders altogether. This one also lasted from the first game to the second.
Anyone else see these?