Max_map_miptex **** Off

LainLain Join Date: 2004-06-11 Member: 29237Members
**PLZ NOTE IAM SORRY FOR THE SWEARING**

before u say it i know what this error means
MAX_MAP_MIPTEX is when you used all of your 4MB texture memory
however i have bot used that many textures and ive heard you can increase it to 8MB

<a href='http://www.auctiongripes.com/ims/pic.php?u=16970dlki&i=27161' target='_blank'>http://www.auctiongripes.com/ims/pic.php?u=16970dlki&i=27161</a>
these are the amount of TOTAL textures i have used

i have used many more texture before on other maps and even some of my own WAD's

but this has really stumpd me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

on and iam using the original WON halflife because when steam came out i was only allowed my email as a user account name and Hammer dose not like the @ in rthe folder so steam cannot compile my maps

Comments

  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    Odd, I have an @ in my account name also and I am able to compile. Although, I do have the entire compile happening in my hammer editor maps folder. Are you using the batch compiler?
  • LainLain Join Date: 2004-06-11 Member: 29237Members
    no iam just using hammers compiler

    when i try and compile the map on steam it places the map with the steam accound folder and names it after my email eg bla@bla.com.bsp
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Have you read the FAQ on how to run Hammer with Steam/WON NS?
  • LainLain Join Date: 2004-06-11 Member: 29237Members
    will runing it through steam give me more texture memory when i compile it
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    to increase the texture data size, you have to modify your compile settings. add this line to all of your compile tools paramaters (csg, bsp, rad, vis)

    -texdata 8192

    that will increase the texture limit to 8 MB, you can set that number larger, but for the people that have videocards with small amounts of memory will cause problems for them.
  • LainLain Join Date: 2004-06-11 Member: 29237Members
    where do i add that
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    in your compile settings you have to add it as a paramater
  • LainLain Join Date: 2004-06-11 Member: 29237Members
    edited November 2004
    <a href='http://www.auctiongripes.com/ims/pic.php?u=16970dlki&i=27266' target='_blank'>http://www.auctiongripes.com/ims/pic.php?u=16970dlki&i=27266</a>

    do i place it there (iam a noob really)

    because if u do its not working
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    click on <a href='http://www.unknownworlds.com/forums/uploads//post-34-1099524928.jpg' target='_blank'>expert</a> and click each tool and add the parameter.
  • LainLain Join Date: 2004-06-11 Member: 29237Members
    i am a complete retard <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    <a href='http://www.auctiongripes.com/ims/pic.php?u=16970dlki&i=27269' target='_blank'>http://www.auctiongripes.com/ims/pic.php?u=16970dlki&i=27269</a>
    rite iam in expert and it looks nuffin like that pic
  • LainLain Join Date: 2004-06-11 Member: 29237Members
    i beleiev ive fixed it but i get this now


    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
    ** Parameters: "ns_stuff2222222.-texdata" 8192



    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----

    ************ ERROR ************
    usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
    ** Parameters: "c:\sierra\custom maps\ns_stuff2222222-texdata" 8192


    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----

    ************ ERROR ************
    usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
    ** Parameters: "c:\sierra\custom maps\ns_stuff2222222" -texdata 8192


    qbsp2.exe v2.2 (Dec 28 1998)
    ---- qbsp2 ----

    ************ ERROR ************
    usage: qbsp [-draw] [-leakonly] [-noclip] [-nofill] [-nogfx] [-notjunc] [-proj name] [-subdivide size] [-threads n] [-v] [-watervis] sourcefile

    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\sierra\custom maps\ns_stuff2222222.bsp" "C:\Sierra\Half-life\ns\maps\ns_stuff2222222.bsp"


    ** Executing...
    ** Command: Copy File
    ** Parameters: "c:\sierra\custom maps\ns_stuff2222222.pts" "C:\Sierra\Half-life\ns\maps\ns_stuff2222222.pts"
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    it looks different because your using the new version of hammer for hl2, not the old hammer 3.5 for hl1

    also what the hell are you using the original compile tools for? thats probably why it doesnt work in the first place, some of those tools are dated back to when hl first came out.

    get zoners compile tools or xpcagey compile tools, and that should clear that up. because those old compile tools probably dont even have the -texdata command in them.

    and you have to have "-texdata 8192" on every compile command.

    that includes:

    csg
    vis
    bsp
    rad
  • LainLain Join Date: 2004-06-11 Member: 29237Members
    edited November 2004
    thanks for the help
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    reading all the tutorials never worked for me, I never made it to compile a map into my maps folder, no matter what. till one day: I started using nems batch compiler.
    so do yourself a favour, dl it and start using it. its very easy to use, every command is explained in a understandable way. and its much faster than vhe. never believd it myself but obviously I was wrong all the years <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    could u post a link to that batch compiler? that way he doesn't have to search it up and take like half an hour looking through the results.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The link is stickied at teh top off this web so he doesn't need to search anything <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    un check or remove this, because u dont need 2 csg compile just one. and download the zoner tools on the static topics in the foruns, seting up u pc to mapping.
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