Want To Help Your Team?

RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
<div class="IPBDescription">Then suck.</div> Try it. It sounds insane, but it works.

Think for a moment. The res is coming in slow, you're a Fade, flying around and getting all the kills. Pretty soon you're 40 and 3, but your team can't seem to do anything about the Marines. Why is this?

Electrified RTs? Noo, you can't be bothered by them, you've got Marines to blink-swipe! Turret farms? Pssh, maybe someone will drop a Hive and a Gorge will get to Bile. Phase gate in the hive? Don't kill it, let's just camp the Marines!

That Skulk just wore down a Marine, and now he's desperately knifing the Skulk is at full health with a DC nearby.. should you just blink off and attack the nearby RT, or should you swoop in and take the kill from a Skulk that doesn't need the help?

The Gorge has an HA webbed up currently, with webs behind and infront of the HA as well so he can't escape, and there are 5 OCs firing at him while the Gorge spits. Should you stand by and chuckle incase the Marine makes a break for it? Stomp repeatedly and help the Gorge out? Or just Gore the Heavy and tell the Gorge "Thanks for the chambers and two Hives.. but no thanks."

Up until this point, I've been fairly sarcastic. You should never be doing this kind of crap. You may laugh because this sounds funny or unrealistic, you may nod your head solemnly because you've see it happen all too much, or you may go back to shouting "OMG YOU JUST DONT UNDERSTAND MY SCRIPTS N00BCAEKLET!1eight@" on a pub because there are no scrims running today. But the truth is.. these are all things I see far too often.

It doesn't matter what server I go on, but there's always some L33T K1LL4 (usually the four minute Fade who doesn't care if no one has the res for a Hive and the team is living off one RT) trying to mop up every Marine that walks by his hallway while ignoring the PG outside of the Hive, or standing around the corner during a Marine turtle because, hey, why Acid Rocket and try to kill the Marine's TF or Armslab when you could Swipe up the rambos before they reach the field of OCs around the corner?

..what does this do? Three things:
Solidifies the Marine's lockdowns, because you're too worried about your score and not the control of the map..
Gives the Marines more res, because killing RTs != killing Marines for more res.
And weakens the rest of your team, because they're being denied res from RTs you could have cleared or from kills that you're stealing.

While you may think everything is well and good because you've got a 7:1 ratio, or all these pubby n00bz are 'beneath' you, all of your M4D PHA3D and ON0Z SK1LLZ aren't going to shut you up when the Marines finish sieging your Hive because think think it's funny to camp IPs. "OMG MY TEAM WAS TOTAL NOOBZ DID U C THEM!?!?! I HAD LIKE EVERY KILL ON mi TEEM!11"

Gee, and I wonder why they lost. Let me digress from my hate-filled ranting for a moment to explain exactly why your elitist BS or clanning skillz don't cut it on pub servers:

People play NS in pubs for three reasons.. either they do not possess the skills to play in the clan scene, they do not want to play in the clan scene, or they want to have fun without all the oppressive bs and scripting.
They do NOT play NS in pubs so they can be destroyed by your bunnyhopping or pistol scripts.. or so they can never even SEE an alien / marine because you're too busy killing them all and ignoring all the structures that make the rest of your team DIE when you aren't around.

I think I'm getting a little off-topic here and bordering into flame territory, so I'll appologized for my generally anti-clan remarks (although I'm really pointing my finger accusitively at the uncaring res****s [I'm fine with the guy who always goes Fade because he's good and wants to help the team when a Hive is going up, but NOT the jackass who doesn't give a @#$% what the rest of his team is doing. As far as he's concerned, he doesn't have a team, he's playing Combat and it's KILL KILL KILL until the time limit's up] and the scripters who cry "I'M NOT GOOD BECAUSE IM SCRIPT, I SCRIPT BECAUSE IM GOOD!!") and get back to the original point of this.. uh.. rant.

Killing helps your team. Dominating does not. When you forego all structures for some RFK, you're just hurting your team. Denying the rest of your team the res they could get for killing Marines is going to end up losing the game for you. You can't stop the entirety of the Marines, and when they get weapons upgrades and HAs, you become useless reaaally quick. All those Gorges who haven't gotten any res because the RTs are all owned are crying, and all the Skulks are wondering why they've never even tasted Marine blood that match, and can't go Onos or Fade or Lerk to help you out.. What's worse, I see far too many Fades that continue to fly around even when they've got 100 res. Come on. Go Gorge, drop some structures. Hey, that Hive's open.. you could drop it and then go back to Fading. But.. that'd take a minute out of KILLING SPREE THYME, wouldn't it?

Really, now. Do you HONESTLY think you're helping your team when you've got a ratio that makes most people think "HAX", and 100 res now that overflow has been removed?

/rant
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Comments

  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    edited November 2004
    Geez Rush, don't take it personally. We're only doing what we can for the team. Pick up the slack instead of <span style='font-size:8pt;line-height:100%'>[ineffectually]</span> flailing around on the forums.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Rushakra+Nov 14 2004, 09:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Nov 14 2004, 09:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Gorge has an HA webbed up currently, with webs behind and infront of the HA as well so he can't escape, and there are 5 OCs firing at him while the Gorge spits. Should you stand by and chuckle incase the Marine makes a break for it? Stomp repeatedly and help the Gorge out? Or just Gore the Heavy and tell the Gorge "Thanks for the chambers and two Hives.. but no thanks."
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Stomp..Stomp..Stomp..


    Well, we all like the leet people, dont we.
    Frankly speaking 1 res "selling ones body for money" fade is not really that worse. He distracts the rines and is usually unlikely to get killed. It starts getting worse when you are playing 6vs6 und are the only one to gorge for placing rts. Then at the 5 minute mark you have suddenly 5 fades screaming for dcs and a hive. Gheee its unfortunate that you cant paddle ppl through the internet.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Fask, no matter how stupid and unlikely the situation you are describing, if your team has five fades and it's a 6 on 6 game, that's one fade for every marine with a gun.

    ONE FADE

    FOR EVERY MARINE WITH A GUN.

    If you have five fades vs five marines and a com, why do you need DCs or a second hive RIGHT AWAY?

    You have ONE FADE FOR EVERY MARINE WITH A GUN.

    This isn't General Forums anymore you kids. This is Natural Selection ORGANIZED PLAY, you will notice the large word ORGANIZED indicating that we are all assuming that you're talking about a team of five fades which actually know how to fade correctly. When you have five fades, you really don't NEED DC or a second hive right away FFS because you have ONE FADE FOR EVERY MARINE ON THE MAP.

    If you have one fade for every marine on the map, AND a gorge, just go send two fades to kill the marines in the field and get three to escort the gorge to marine start, changing those numbers as marine tactics quickly change/crumble. Sigh. Not that you'd ever see five fades and a gorge in real honest to god organized play, which you wouldn't recognize if it spat on you.

    Silly topic in the wrong forum, plz move to General
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    I dont believe that any clan could stand its ground with 5 fades and one gorge, when facing equally skilled rines. If they could it would be the new über tactic, which it truely is not.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    slight note, unless its changed again in the B5 patch, res DOES overflow again, big cool respool should be there.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If the marines have electrified rts, the fade(s) might as well go kill them. The marines will have traded upgrades and weapons for the shiny buildings, so the skulks can probably get them with no problems.

    Otherwise, the fade should be doing most of the work, and the skulks should be killing rts, providing backup and intel, and generally staying out of the way. Why? Even if the skulks don't block your escape and get you killed, they will almost certainly give the marines rfk. Every skulk that dies is one step toward the shotguns that will get your fade killed eventually. Skulks are a liability, not an asset.

    And yes, res still does overflow. But it takes a while to get 100 res, so it's more likely that your fade can simply refade when he dies than you will benefit from it directly.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    <!--QuoteBegin-Swift Idiot+Nov 14 2004, 05:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Nov 14 2004, 05:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fask, no matter how stupid and unlikely the situation you are describing, if your team has five fades and it's a 6 on 6 game, that's one fade for every marine with a gun.

    ONE FADE

    FOR EVERY MARINE WITH A GUN.

    If you have five fades vs five marines and a com, why do you need DCs or a second hive RIGHT AWAY?

    You have ONE FADE FOR EVERY MARINE WITH A GUN.

    This isn't General Forums anymore you kids. This is Natural Selection ORGANIZED PLAY, you will notice the large word ORGANIZED indicating that we are all assuming that you're talking about a team of five fades which actually know how to fade correctly. When you have five fades, you really don't NEED DC or a second hive right away FFS because you have ONE FADE FOR EVERY MARINE ON THE MAP.

    If you have one fade for every marine on the map, AND a gorge, just go send two fades to kill the marines in the field and get three to escort the gorge to marine start, changing those numbers as marine tactics quickly change/crumble. Sigh. Not that you'd ever see five fades and a gorge in real honest to god organized play, which you wouldn't recognize if it spat on you.

    Silly topic in the wrong forum, plz move to General <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, but that means a gorge dropping an RT off the start and waiting for more.

    To be able to manipulate 5 fades effectively, you'd have to have been dominating the other team in the early game for all 5 players to gain enough RFK to fade. But at that point, it wouldn't matter because you should have been effectivley pinning the marines in marine start if all 5 players could fade within 3-3:30 into the game. If it were business at usual, you wouldn't see fades until the 5 minute mark, without DCs, and without the building second hive.

    A much more lenient strategy is to have 2 people drop the standard 2 extra RTs, and then split the DCs among them while 4 people fade. It's more aggressive than your 2 fade+hive+DCs+2 RT strat, but it might pay off.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited November 2004
    <!--QuoteBegin-Faskalia+Nov 14 2004, 06:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Nov 14 2004, 06:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I dont believe that any clan could stand its ground with 5 fades and one gorge, when facing equally skilled rines. If they could it would be the new über tactic, which it truely is not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you can design a 5 fade strat that gets fades out in 4-5 minutes please tell me. The best we can do is 3. The gorge wouldn't drop an rt btw, it would drop chambers. A RT would be a waste at that point.

    Sounds like the original poster had a run-in with a fade that liked to just wrack up kills. Here's a hint: That's what a fade is for. Fades get the most kills because they're a reliable and difficult to kill unit that can't be easily killed by a single marine (unlike the skulk). Fades shouldn't be killing RTs, skulks should. The only time a fade should be hitting structures is when nothing else can (PG or TF in the middle of a turret farm, eletrified RT, etc). Otherwise skulks should be doing it, #1 because skulks actually kill structures faster than fades and #2 it's a waste of the fades time to kill a strcture when it could be killing marines. If the team was doing it's job, RTs would begin to appear as skulks clear marine RTs, and everything drops as it's supposed to while the fade keeps marines pinned in. By the time the second hive is up the marines are just starting to push out, and leap skulks destroy marines so badly that's its over. That's how aliens should be playing, stop crying about "ogm res**** that doesnt help the team". That alien's job is to kill marines, not please you and be Super-Fade, Destroyer of the Entire Marine Team AND the Marine Team's Structures Because Skulks are Having a Tea-Party in Sat-Comm Hive.
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    edited November 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Really, now. Do you HONESTLY think you're helping your team when you've got a ratio that makes most people think "HAX", and 100 res now that overflow has been removed?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Uh...

    Fades kill marines
    Skulks kill nodes.
    40-3 fades die, drop hive, and goes fade again, if hive isn't already going up.

    Skulks in pubs don't know what to do, which is why aliens lose so much. People don't realize the efficiency of killing nodes, and that is NOT what fades are supposed to do.

    How about you yell at the skulks that are trying to get all the kills, instead of doing what they are supposed to be doing and killing nodes before the comm has 30 spare res to electrify.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Players should be helping their team, not mindlessly doing the same role over and over.

    Otherwise you're really wasting your class. A gorge who keeps dropping DC in the hive, to the exclusion of all else, may have at one point been doing the right thing but will quickly become a waste of res because his latter actions haven't been productive in the slightest.

    Extreme example but you can see what I'm getting at.




    At the same time, don't rag on fade players who are desperately trying to stall the marines long enough for the rest of the team to counter. Realise the fine line between being a tard and being a blinkswiping rapid response unit.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    edited November 2004
    I realize the original post was pretty flamey and I might have sounded the hypocrite by saying "pubs are for fun," and then posting that spite-filled rant.. but seriously, now. It wasn't just one Fade as Adj said. The past week, I'd say there's only been 7 rounds I've played without someone who fits the description of the L33T and ultimately unhelpful res**** who's only interested in his kills.

    I am not saying that res****s are bad. I realize that very often, the Aliens need someone to go Fade at around the same time the Hive should be going up, and in some instances you need a Fade before then. When you do this over and over again, and have no regard for what your team needs.. you're not helping anyone but yourself. Sometimes I'll forego a node or chambers if it looks like the rest of my team has things covered in the Gorge department, but I'm not immediately whoring for Fade. I'll ask if anyone will drop the Hive, or if someone intending to do so would rather go Fade while I drop it instead. This is helpful. Ignoring everything your team says and looking to rape isn't.

    [EDIT:] I'm tired of being long-winded. Post condensed to 1/3rd original size. Brevity is the soul of wit.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    <!--QuoteBegin-Rushakra+Nov 14 2004, 05:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Nov 14 2004, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I realize the original post was pretty flamey and I might have sounded the hypocrite by saying "pubs are for fun," and then posting that spite-filled rant.. but seriously, now. It wasn't just one Fade as Adj said. The past week, I'd say there's only been 7 rounds I've played without someone who fits the description of the L33T and ultimately unhelpful res**** who's only interested in his kills.

    I am not saying that res****s are bad. I realize that very often, the Aliens need someone to go Fade at around the same time the Hive should be going up, and in some instances you need a Fade before then. When you do this over and over again, and have no regard for what your team needs.. you're not helping anyone but yourself. Sometimes I'll forego a node or chambers if it looks like the rest of my team has things covered in the Gorge department, but I'm not immediately whoring for Fade. I'll ask if anyone will drop the Hive, or if someone intending to do so would rather go Fade while I drop it instead. This is helpful. Ignoring everything your team says and looking to rape isn't.

    [EDIT:] I'm tired of being long-winded. Post condensed to 1/3rd original size. Brevity is the soul of wit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You ignored what Adj said.

    Look, when you kill an enemy, you immediately help your side.

    So if a fade can go 50-1, why is that a bad thing? It's not hard to take down RTs as a skulk, it takes time, but if you know that your fade is killing a bunch of people so they can't interrupt your munching, so much the better.

    Now, if the fade is off killing a bunch of marines in marine start, when they're locking down a hive in computer core (let's say you have maint hive), then sure, that's negligence. Let the good players fade, because it's not like they just want to **** kills, that's just a side effect of helping the team.

    I'm pretty sure if you say, "FADE, PLZ CLR OUT CC SO I CAN DROP TEH HIVEZORZ", I'm pretty sure the fade will clear out CC so you can drop the hive. If he doesn't, that's bad, but most of them will. But seriously, telling a fade to take down RTs when a free lifeform can do the job more efficiently?

    If it's an elect RT, that's understandeable, but anything else....

    Remember. Dead marines==happy Kharaa.
  • fried_ricefried_rice Join Date: 2004-09-10 Member: 31582Banned
    erm..i the fade's job is to keep the marines at bay while the skulks walk around munch on rts.

    That's how the game is supposed to go.

    If the fade is having problems taking the rines out, then he should go for nodes and if the hive is in trouble, he should harass the marine base until the commander beacons. Then his mates can rip up the pg or sieges etc etc.

    Fades are basically the whole team and you definitely need more than one to put up a good fight against marines. I think 1/3 of any team on a pub should go fade.
  • petit_fromagepetit_fromage Join Date: 2004-11-11 Member: 32752Members
    nice post definatly agree with you. i hate having some fade just fading then screaming at everyone omg drop dc drop w/e. then he goes off and dies in 1 minute <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    The suggestion that killing lots of enemies doesn't help the team is outrageously stupid . By flaming people for wanting to kill enemies you are doing harm to the ns community and yourself by perpetuating incorrect strategic concepts in new players who might have the misfortune to read your thread. In 2 years of playing ns I have never once seen a team lose because someone cared too much about killing enemies. The ONLY goal of the game is in fact the destruction of enemies and their structures, everything else is just the means to that end.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    <!--QuoteBegin-BreakfastSausages+Nov 14 2004, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BreakfastSausages @ Nov 14 2004, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The ONLY goal of the game is in fact the destruction of enemies and their structures, everything else is just the means to that end. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree. Enemies <b>and their structures.</b>

    Let me try a different approach. What I was trying to get at with my first post, and what I really want to hit home to some of the killbots and others reading is this: structures are important, too. Also, when I say "you" in this post, I am not referring to any person here or otherwise. It's just easier than saying "the kill-obsessed Fade/Onos" each time. This isn't meant as a flame, but a critique of a certain play style.

    Killing other players helps the team, but you can't win without destroying their structures. If you don't hop off of your killing spree for a moment to take out that turret farm, or that electrified RT, or this phase gate and sieges.. you will be in for a rude awakening when you realize that the rest of your team has no res and can do very little to help you in the end.

    It's much more efficient for a Fade or Onos to take out an eleced RT with turrets all around than it is for three Skulks to get Regen and have a Gorge drop a DC on the other side of the wall and heal constantly while the Skulks wear down the TF. Three Skulks and a Gorge are probably just as good as a Fade at killing Marines, but extremely ineffective when it comes to taking out anything electrified or heavily turreted (without Bilebomb, of course.. although even that does little when Marines are actively phasing through or walking by and kill your Gorge.)

    Your personal domination of Marine players does not translate to an easy time for your team. As great as you were against vanilla Marines, it becomes alot more difficult to decimate the Marine ranks when they've got HMGs and HAs, doesn't it? Kind of makes you wish that you had another hive (should have cleared one out), or that your team had the res (either from all the kills you've been denying them, or from RTs that you haven't cleared for them) to support you with.

    I'm not saying that a game is unwinnable for the Aliens the moment someone on their team has roughly 3/4ths of the kills, but that it is extremely unlikely that your team will pull through if you continue to ignore Marine structures. Can we atleast agree to this?
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    edited November 2004
    If a fade is running round killing people, those people could be sneaking to get a pg and seriously penetrate your hive. Oh how dare that fade kill the rambo D:.

    How about killing some marines shooting down an alien structure, just frag whoring tbh, not helpful at all... oh no, wait a minute.. he just saved an alien structer and yes, helped the team.

    Ok, they arent the only places a fade can get frags! what about largue groups of marines in their base/locked down hive or attacking positions.. that can't be a useful thing for a fade to do, clearly marines will be easily sacrificing attacking units to defend against or fight the fade and its not possible that any fade who is able to get 40 - 3 has any experience in understanding that killing obs/arms lab/armoury etc is beneficial for himself in getting more frags.

    Yeh obviously fades should be ignoring the fact that they are the most efficient attacking unit and win games by stopping the marines map domination and expansion! they need to concentrate on those waste of Res Turret farms and elec nodes instead of capitalising on the comms mistake of wasting res that can be used for upgrades and weapons. As you said, 3 skulks could't possibly be healed by 1 gorge to kill an elec rt quicker than a fade.

    I mean its not like when the fade reaches 100 res the rest of the team has a res boost from the overflow!

    ..

    i really dont see the point ur trying to make, how about moaning about people saving for dc'less fade and dieing in 20 seconds to a pack of mines and a base guard. Or rambo skulks that feel they are better at killing defending marines and its not worth their breath to kill those un-elec rt's or defend their own rt's/hive.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Some people won't admit to the fact that they sometimes need to let their TEAM get kills in order to evolve.

    And as I already stated, a lot of them mindlessly hunt down marines, ASSUMING that their team will back them up. However this is not always the case, sometimes the team is pretty poor skilled and if you are a good player then you will REALISE this and ACT on it.

    If you're romping around having fun, ask yourself what the team are doing. Are they going for a hive? Is every other team member trying to save a hive or destroy a pg? If so, reconsider your role. Mindless reptition harms your team, especially if you're stupid enough to say "well I got all the kills, what were you guys doing??" after a round where you haven't helped with the pressing needs of the TEAM.

    This used to happen a lot with lerks who would get spike-happy and flap around vents as a mobile machinegun. Now the lerk is more support orientated you see it flying alongside other aliens. However the fade seems to have now attracted the lunatic brigade who are rather stupid players that assume everyone else must be doing the right thing and succeeding at it as well.

    Look at the board, read the teamsay.. if the team is getting totalled, pull a finger out and help them in a more active way, not hiding halfway across the map or other fruitless exercise.

    I realise the vast bulk of idiot players will miss this post, but its handy to state because someday YOU might end up as an idiot fade.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    If your team cannot for the love of god take down the undefended static structures, and the marine team is remotely competent, you can only lose with either option described here. You can either contain marines and hope skulks someday figure out how to eat nodes, or you can hit nodes yourself and hope the crappy skulks that let marines put nodes up all over suddenly develope superhuman abilities and contain marines. Needless to say which is more likely <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Incidentially, Fades have the lowest DoT of the 4 combat classes, and are hence least suited to attack resnodes. Similiar with the Lerk, although he has a good DoT he lacks the energy to safely do so. Only Skulks or Onii can attack resnodes time-efficiently (2 Hive Gorges do it okay).
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    <!--QuoteBegin-SaltzBad+Nov 15 2004, 02:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Nov 15 2004, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Incidentially, Fades have the lowest DoT of the 4 combat classes, and are hence least suited to attack resnodes. Similiar with the Lerk, although he has a good DoT he lacks the energy to safely do so. Only Skulks or Onii can attack resnodes time-efficiently (2 Hive Gorges do it okay). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    or focus/adren fades :F
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Necrosis hit the nail on the head. This is what I'm getting at, not Lump's first post. The Fades I'm describing are not taking out rambos or helping the team at all, they are killing Marines that are doing absolutely nothing to help THEIR team over and over. They are not taking out turret farms (which the Skulks are useless against), they are not clearing Hives (so that Gorges may put them up and then use Bilebomb to harm the farms and RTs), they are not stopping PGs and siege bases (which the Skulks continue to throw themselves at, merely awarding the Marines more RFK)

    If there are Marines putting up a PG at your Hive, the Fades and Onos I am describing are around the corner of Marine Start, IGNORING THE RTs AND BASE, and killing any Marine that doesn't phase immediately and goes to find out what the motion tracking blip is outside..

    Also, Fades > TFs without blindspots, anything electrified > Skulks
    Don't count on three Skulks and a Gorge to organize for two minutes to take down a turret farm or single elecrified RT all the while hoping that no Marine walks by and kills them all if you're an Onos or Fade. Go do it yourself and stop raping any Marine that walks out of Marine Start towards RTs that they already control, sheesh.
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    how do u know this rambo marine wont help the team? this guy could single handedly take a alien rt down in the next minute of the game if ignored, or sneak a pg up under the hive. Fades are NOT efficient at killing structures, it takes them longer because of the energy usage. if a comm builds an elec rt. then the best thing the fade can do is pressure the weakened marines who just lost out on wep2. Yes onos's should kill structures and onos's who dont are complete fools. but i think u have the wrong idea about fades, not their fault 1 gorge and 3 skulks cant organise themselves.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Maybe not, but it IS their fault if they do the same old thing over and over without acknowledging the needs of the team.

    Sure, they're not the best for totalling structures, but the attempt is enough to get the commander's attention, and that can buy time for beleaguered aliens elsewhere.

    Only a fool keeps doing the same thing when the situation clearly dictates otherwise.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Duh. Your point? No one here Fades like that. I certainly consider all of my options and look at hivesite often. This is a wate of time. You're not convincing anyone who needs to be convinced by posting here.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-Rushakra+Nov 14 2004, 02:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Nov 14 2004, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try it. It sounds insane, but it works.

    Think for a moment. The res is coming in slow, you're a Fade, flying around and getting all the kills. Pretty soon you're 40 and 3, but your team can't seem to do anything about the Marines. Why is this?

    Electrified RTs? Noo, you can't be bothered by them, you've got Marines to blink-swipe! Turret farms? Pssh, maybe someone will drop a Hive and a Gorge will get to Bile. Phase gate in the hive? Don't kill it, let's just camp the Marines!

    That Skulk just wore down a Marine, and now he's desperately knifing the Skulk is at full health with a DC nearby.. should you just blink off and attack the nearby RT, or should you swoop in and take the kill from a Skulk that doesn't need the help?

    The Gorge has an HA webbed up currently, with webs behind and infront of the HA as well so he can't escape, and there are 5 OCs firing at him while the Gorge spits. Should you stand by and chuckle incase the Marine makes a break for it? Stomp repeatedly and help the Gorge out? Or just Gore the Heavy and tell the Gorge "Thanks for the chambers and two Hives.. but no thanks."

    Up until this point, I've been fairly sarcastic. You should never be doing this kind of crap. You may laugh because this sounds funny or unrealistic, you may nod your head solemnly because you've see it happen all too much, or you may go back to shouting "OMG YOU JUST DONT UNDERSTAND MY SCRIPTS N00BCAEKLET!1eight@" on a pub because there are no scrims running today. But the truth is.. these are all things I see far too often.

    It doesn't matter what server I go on, but there's always some L33T K1LL4 (usually the four minute Fade who doesn't care if no one has the res for a Hive and the team is living off one RT) trying to mop up every Marine that walks by his hallway while ignoring the PG outside of the Hive, or standing around the corner during a Marine turtle because, hey, why Acid Rocket and try to kill the Marine's TF or Armslab when you could Swipe up the rambos before they reach the field of OCs around the corner?

    ..what does this do? Three things:
    Solidifies the Marine's lockdowns, because you're too worried about your score and not the control of the map..
    Gives the Marines more res, because killing RTs != killing Marines for more res.
    And weakens the rest of your team, because they're being denied res from RTs you could have cleared or from kills that you're stealing.

    While you may think everything is well and good because you've got a 7:1 ratio, or all these pubby n00bz are 'beneath' you, all of your M4D PHA3D and ON0Z SK1LLZ aren't going to shut you up when the Marines finish sieging your Hive because think think it's funny to camp IPs. "OMG MY TEAM WAS TOTAL NOOBZ DID U C THEM!?!?! I HAD LIKE EVERY KILL ON mi TEEM!11"

    Gee, and I wonder why they lost. Let me digress from my hate-filled ranting for a moment to explain exactly why your elitist BS or clanning skillz don't cut it on pub servers:

    People play NS in pubs for three reasons.. either they do not possess the skills to play in the clan scene, they do not want to play in the clan scene, or they want to have fun without all the oppressive bs and scripting.
    They do NOT play NS in pubs so they can be destroyed by your bunnyhopping or pistol scripts.. or so they can never even SEE an alien / marine because you're too busy killing them all and ignoring all the structures that make the rest of your team DIE when you aren't around.

    I think I'm getting a little off-topic here and bordering into flame territory, so I'll appologized for my generally anti-clan remarks (although I'm really pointing my finger accusitively at the uncaring res****s [I'm fine with the guy who always goes Fade because he's good and wants to help the team when a Hive is going up, but NOT the jackass who doesn't give a @#$% what the rest of his team is doing. As far as he's concerned, he doesn't have a team, he's playing Combat and it's KILL KILL KILL until the time limit's up] and the scripters who cry "I'M NOT GOOD BECAUSE IM SCRIPT, I SCRIPT BECAUSE IM GOOD!!") and get back to the original point of this.. uh.. rant.

    Killing helps your team. Dominating does not. When you forego all structures for some RFK, you're just hurting your team. Denying the rest of your team the res they could get for killing Marines is going to end up losing the game for you. You can't stop the entirety of the Marines, and when they get weapons upgrades and HAs, you become useless reaaally quick. All those Gorges who haven't gotten any res because the RTs are all owned are crying, and all the Skulks are wondering why they've never even tasted Marine blood that match, and can't go Onos or Fade or Lerk to help you out.. What's worse, I see far too many Fades that continue to fly around even when they've got 100 res. Come on. Go Gorge, drop some structures. Hey, that Hive's open.. you could drop it and then go back to Fading. But.. that'd take a minute out of KILLING SPREE THYME, wouldn't it?

    Really, now. Do you HONESTLY think you're helping your team when you've got a ratio that makes most people think "HAX", and 100 res now that overflow has been removed?

    /rant <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I totally agree...

    I hate fades who effectively keep marines "huddled around turret farms" ex.... just at Marine start and a lockdowned hive..

    Oh its great that they keep em from moving anywhere, and ill give it to them that they Control marine movement, in that marines cant move...

    But what he is saying is perfectly right...

    if you dont BREAK that turret farm, or TAKE DOWN the 5 RT's they have, or let that skulk get the RFK so he can be a better alien too... ur screwed..

    When i go fade, 8 out of 10 times im not the only one (5-6 min mark)

    Know what ive noticed..... If im a regen fade blinking around attacking ONLY marine resnodes, and taking out any marine who comes my way, i not only keep the marines busy (still chasing the fade all over) BUT, im also slowly whittling and removing their resnodes....... Makes more sense to me...2 birds with one stone


    Works even better to have some skulk buddys camp the ceiling... so they get the RFK while u just swipe the resnodes...... (Yes... you can get people to do this on pubs)

    ~Jason


    ~Jason
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    as stated by many. Fades kill rines, SKULKS kill nodes.
    And sure, if a gorge has webbed a HA and is happily owning him leave it, and let that rine run in that OC field. But point is, you are there incase there aint something like that.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    No one here Fades like that
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I've seen it happen. You'd be surprised.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Bythe people who frequent this forum?
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yep. at the start of the match, it should be decided already on who saves for hive, who gorges (rts), who saves for dcs, who saves for the fade.

    if this is not decided on early on, organized marines will surely feel having the advantage later on in the game.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    Did you ever consider the fact that, anyone who fades well enough to be able to kill as many marines as he has, probably knows a thing or two about NS?

    Alot of fades who go around doing that conciously, when asked the question "Do you want to help your team?" would probably say "No."

    Personally, that's what I say. I play pubs to have fun, winning or losing doesnt really mean much to me, as long as I get to play with a bunch of people way less experienced than me once in a while to boost my ego.

    This is not a strategy. This is a rant about players who don't really care about the outcome of the game... You aren't giving anyone a new strategy, or outlook on fading or anything... Anyone who fades that well in the first place doesn't need anyone to tell him what's going on.
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