Naming Of My New Map Co_?

Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
I'm about 40% done on my CO map and would like some suggestions for a name as my brain has gone into neutral on the fiction side of it!!!

Here's the story -

In the outer regions of the galaxy a small planet was discovered, rich in metal ores now virtually extinct on earth. The planet is able to provide a large and varied amount of metals, and has a special supply deal to the Neptune Freight Organisation. There is one major problem on this mining heaven, it has a very unbalanced atmosphere and frequently erupts into huge electrical storms with a deadly change in the atmosphere. The mining station has been built so that i can protect itself from these storms, but it inhibit's the mining ability of the station. To counter these technologies were developed to predict the storms and it was decided to make the station protection activated by early storm warnings, so that between storms the mining could be carried out at it's greatly enhanced rate. To do the pre warning a small weather station has been set up on one of the many asteroids that orbit the planet. Recently the station was involved in a collision with another asteroid, the nanite systems were able to reseal the hull on the station, but all lives on board were lost. A new team of 5 scientists were sent up to the station to continue providing the information, but no contact has been received since their arrival, and there are no signs of human life detected onboard. The NFO wanted to know what had happened so they requested assistance from the TSA to provide a routine search of the station before sending further replacements in.

Thats the back story, now what can i call this weather station, and hence the map? All ideas greatly apreciated.

Also i will take the chance here to add my thanks to suppliers (although they don't know it yet) of the custom textures in use in my map. First of all:

<b>The Duke:</b> I would just like to say your textures are amazing, and as this is a civilian station rather than a military one, your textures felt so right to use, and such make up a huge part of the map, the only trouble is you didn't produce anywhere near enough!!! If you would like to add more textures to the wad, in a similar style, i would be most grateful.

<b>Chrome Angel:</b> For your shrunken NS2 wad, what a life saver, and your infested texture wad, absolutely marvellous.

<b>Kouji San:</b> I just had to use your join team wad. Doesnt fit in with the theme of my map at all, but they are just so sexy i had to use them.

Map itself is about 40% done. I'm doing layout and texturing as i go, but the lighting is just done so when i compile i can see my way round!!! The lighting will be fixed after the map is finished, or as i receive creative blocks on the map itself. As the lighting gets fixed in sections, then screenshots will be added to this post.

<b>One small point to note: This is my first map so please don't expect the greatest map in the world, but i do feel it will be a map worthy of showing off and playing, it feels right. Oh and most of the entity count that i'm using appears to be func_breakables, now that's gotta be interesting!!!!</b>

Comments

  • KahvikuppiKahvikuppi Join Date: 2004-06-03 Member: 29087Members
    "No pic, no click"

    Add some screenshots and it might be 75% easier to tell a name for it :F <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The reason there are no pics is as i said the lighting is not yet done properly, i don't want to add pictures of unfinshed lighting and have people saying "That lighting is not very good, change it" when i already know that. But just to please you i will spend today working on some lighting for a couple of the areas and take screenshots, then you can see OK?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--QuoteBegin-Pithlit+Nov 20 2004, 11:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Nov 20 2004, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co_sux <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah thanks for your really helpful contribution. The title of the topic states CO, so if co_sux, don't bother reading it, you were warned in the title.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    hrmm..

    co_earlywarning comes to mind. But that might be too much (length and also for the tards that will go "early warning? wt.f?")

    co_unstable?
    co_instability?
    co_storm?
    co_flatline? (as in dead scientists)
    co_static? (as in static on a dead radio)
    co_arrival? (just cause it sounds cool)

    Purple Monkey Dishwashers.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Trying to think of something really that says weather station in a short word, but they are fine suggestions Hanz, particualry storm. If i can't find another way of saying weather station, i think i will use storm.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    co_station ? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    co_coldfrontmovinginfromthesoutheast

    err

    co_outpost
    co_skywatch

    etc, etc. I'll edit this post with more ideas as I think of them.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    One of my friends on MSN has suggested co_orbital, which i very much like, just adding it to the list to choose from.
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    co_diddy
    co_shizzle
    co_darksideofuranus

    .. as u can see im fulla useful suggestions!
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Dedicate it to your most favorite forum member.

    co_zunni
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited November 2004
    Here are some screenshots i have taken today, the lighting is still wrong in most of them, and the angles i got on a lot of them make them look flatter than they are, but it's a start, i think i washed them out too much in photoshop too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    The map definitely looks better in the flesh!!

    There are more rooms done, but the lighting is not right, and some work needs to be done on them, so i won't publish those shots yet.

    Central Room (About 50% of the glass panels are func_breakables):

    <img src='http://www.metempsycosis.co.uk/screens/co_andy0001.jpg' border='0' alt='user posted image' />

    A corridor outside central room:

    <img src='http://www.metempsycosis.co.uk/screens/co_andy0002.jpg' border='0' alt='user posted image' />

    The corridor on the other side of the central room:

    <img src='http://www.metempsycosis.co.uk/screens/co_andy0003.jpg' border='0' alt='user posted image' />

    Corridor on alien side of central room (one of the sets of computer screens is a func_breakable with a vent system behind, watch your back!!):

    <img src='http://www.metempsycosis.co.uk/screens/co_andy0004.jpg' border='0' alt='user posted image' />

    The asteroid impact hallway:

    <img src='http://www.metempsycosis.co.uk/screens/co_andy0009.jpg' border='0' alt='user posted image' />
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-@egis+Nov 20 2004, 02:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@egis @ Nov 20 2004, 02:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co_outpost <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Taken, i released a map called that a few months back.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    A picture of the hive, looking back towards impact hallway:

    <img src='http://www.metempsycosis.co.uk/screens/co_andy0015.jpg' border='0' alt='user posted image' />
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited November 2004
    co_bunchofsquaresandothersimpleshapes <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    I'm so mean. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Really, for 40% completion it looks pretty good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Going for a texture overhaul at the moment, have edited some of the original textures, the most notable one being nos_vertpanels, which took up a large portion of my map. The new texture which i have named nos_vertpanels2 (highly orignal i know) and some of the other modified textures will be on show shortly when i publish my next round of screen shots, hopefully early next week.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    how about co_morrowwind
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Well heyheyhey, what a surprise, it was all going too well, and just to make up for it my RMF and MAP files have got corrupted, and alas the map is no more. Well i've had great fun making it, but i think i shall leave it all behind and try to make a NS map. Here's to the future, lets see what it holds!!!!!! Hopefully no more file corruptions!!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    co_gimmeaflashlight!!!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <i>These names are based around the unstable and stormy climate</i>
    co_tempest
    co_bolt
    co_eos (Eye Of the Storm)
    co_orage (French for storm)
    co_cloudburst
    co_thunder
    co_mammatus (cloud type)
    co_pileus (cloud type)
    co_cumulus (cloud type)

    <i>These are all loosely based on the whole early-warning system element</i>
    co_premonition
    co_ominous
    co_counsel
    co_omen
    co_portent
    co_prophet
    co_pharos
    co_seer
    co_harbinger
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