I Need Testers (round 3)

[WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
<div class="IPBDescription">Narbacular Drop, now with minor gameplay</div> Hi everybody! (Hi Dr. Nick)


You may remember that I've made 2 threads in the recent past asking for people to test out a new graphics engine for a game I'm working on for my senior year at DigiPen. (previous threads: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81116' target='_blank'>round 1</a> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=83238' target='_blank'>round 2</a>)

Well, now my team has *just* finished meeting our "Engine Proof" milestone and we want to conduct another round of testing to make sure that this thing at least works in the respects that we claim it does.

So, if you're bored of hl2 and want to try out the begining stages of a completely new style of environmental puzzle game, then please download our <a href='http://www.0x01a4.com/nmsfiles/downloads/narbacular_drop_engine_proof.zip' target='_blank'>Engine Proof</a>.

The game is called "Narbacular Drop", and for those of you unfamiliar with what the term "Engine Proof" actually means, here's the rundown.

An engine proof is an executable copy of the game that simply proves that our team is competent enough to complete the game that we have designed. So, it's not a beta, it's not an alpha, it's not even a first playable. It's an "It runs and kinda does some stuff" version of the game.






So, you might be asking yourself "if this isn't really a game yet, then why should I bother downloading it?". And I just happen to have two reasons for you my friend.

1. To make sure the game runs at all, because if we find out that it doesn't work for you now, that means we can try to fix it so you can run it later when it's awesome.

2. This engine proof includes the new "Portal Technology" that you may have heard me muttering about in the past. These things are simply holes in space that you place wherever you please, look in one side and seamlessly see out the other. And at this point in the game, you can even walk through them as long as you're willing to put up with some special cases where it breaks.

I have no fear in claiming that these portals are visually astounding. Every single person that has happened to walk by our computer stations at school since we got them working has stopped dead in their tracks to just gaze in awe at these things. They're just that cool.




So, if you're convinced that you want to help us test this game as it exists so far, please download the latest build <a href='http://www.0x01a4.com/nmsfiles/downloads/narbacular_drop_engine_proof.zip' target='_blank'>here</a>. If something crashes, I would REALLY appreciate it if you would run dxdiag on your machine and sent the saved output to dkircher@digipen.edu .
If you simply notice that something doesn't quite look right, then you should probably ignore it since quite a few things are noticeably broken in this build.

Final Note: This game requires DirectX 9.0c and at LEAST 32mb of video card ram to run. People that do not meet these requirements and get a crash should not bother with a dxdiag.

Comments

  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    Oh, and one other thing, if we happen to hook anyone's interest in the game with this build. Then you can keep yourself up to date by visiting our team website

    <a href='http://www.nuclearmonkeysoftware.com' target='_blank'>http://www.nuclearmonkeysoftware.com</a>
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Ran fine. Frame rate didn't drop below 100, which is strange because my house mate (Emsee) was saying that his was going down as low as 30 with an Geforce FX card. Also my card isn't direct X 9 compatible,

    2Ghz Athlon XP
    GeForce 4 Ti4200 128DDR
    768Mb DDR 2100
    Windows XP
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Very intresting, fell out of the maps a few times and couldnt figure out why I sometimes just rised up in the air
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin-Hibame+Nov 20 2004, 05:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Nov 20 2004, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very intresting, fell out of the maps a few times and couldnt figure out why I sometimes just rised up in the air <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, weird things WILL happen. This test is mainly about whether it flat-out crashes.

    And for those lucky enough to not experience crippling bugs, there's some gameplay to boot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Someone_r_c_tmSomeone_r_c_tm Join Date: 2003-11-13 Member: 22810Members
    edited November 2004
    It works the portal are quick fun although there not much to do with them yet.

    AMD Athlon XP 2600+
    ATI Gexcube Radeon 9600 XT
    512mb Apacer DDR
    Win XP

    Edit- lol I just found out that you can make yourself go higher and higher by puting both portals on the floor and droping through one you keep going further and further up each time.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Works fine for me
    AthlonXP-M 2.2Ghz
    9600XT
    1.5Gig Ram
    Win XP

    I ended up in a continuous falling loop at one point <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    And it still didnt crash then. I half expected to as it just kept speeding up, but it eventually reached terminal velocity <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    Amd athlon xp 2400+
    512mb ram
    radeon 9800 pro 128mb

    works fine for me. I can't believe you made me a princess though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Ohh mannn
  • Someone_r_c_tmSomeone_r_c_tm Join Date: 2003-11-13 Member: 22810Members
    edited November 2004
    <!--QuoteBegin-UnCritical+Nov 20 2004, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UnCritical @ Nov 20 2004, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Works fine for me
    AthlonXP-M 2.2Ghz
    9600XT
    1.5Gig Ram
    Win XP

    I ended up in a continuous falling loop at one point <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    And it still didnt crash then. I half expected to as it just kept speeding up, but it eventually reached terminal velocity <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I went into a continuous fall and then after it was really fast then the entire game turned blue. I guess it didnt like going so fast.
  • StewieStewie Join Date: 2003-08-03 Member: 18795Members
    Worked fine,

    P4 3.0Ghz
    1 Gig ram
    9800 Pro 128 MB
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    Worked fine, the fps fluctuated between 80 and 150.

    AMD 64 3200+
    512 ddr ram
    9600xt
    Windows XP
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Well I was seeing ranges of 100fps to 600fps

    So I think it works!

    P4 3.2
    Sapphire Radeon 9800 Pro 128
    1 gig DDR400 RAM
    XP
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Didn't work for me but my system sucks:

    NVIDIA GeForce 2 GTS
    Dual P3 1G
    512 ram
    win 2k

    I downloaded DirectX 9.0c to run it but it still didn't work. It just says Direct3D takeover of window failed. Then a blue window pops up for a second and then it crashes.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin-relsan+Nov 20 2004, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (relsan @ Nov 20 2004, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Didn't work for me but my system sucks:

    NVIDIA GeForce 2 GTS
    Dual P3 1G
    512 ram
    win 2k

    I downloaded DirectX 9.0c to run it but it still didn't work. It just says Direct3D takeover of window failed. Then a blue window pops up for a second and then it crashes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    can you please run dxdiag, save the output, and send it to me?

    dkircher@digipen.edu if you can.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Cool', kept me entertained for a while at least. : )
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    I'm at work right now on a last minute coding binge before a review. I'll test it out when I get home in a few hours.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    nvidia fx5200
    1 gig ram
    P4 3.0ghz

    I'm getting mid 20 FPS's when I start doing things in the game.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    ATI Radeon 9600XT (128MB)
    P4 3.6GHz
    2.0GB RAM

    Works fine, never less than 200fps, generally around 275-300. Looks really promising too. Of course I didn't read the readme at first, so I just madly clicked around and wondered why bits of the map kept disappearing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    Athlon 1.33 ghz
    512 mb SDRam
    Radeon 9000

    FPS is a little dodgy, can go as high as 400 and as low as 30.

    One minor crash, if I run around and click at the floor it will crash... very strange. Otherwise it works fine.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    Athlon 64 3800
    Sapphire X800 Pro 256mb
    1gb Dual Channel XMS PC3200 Corsair Ram
    Windows XP Pro, SP2


    Ran fine.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited November 2004
    Reading the readme file before trying it would have been a good idea. It ran fine, except that occasionally I ended up with 'A' moving me to the right and 'D' moving me to the left. Going through a few portals made it go away, though.

    Edit: After playing around with it a little more (with the understanding of how the portals are supposed to work), I realized that going through just about any portal can break your movement. At one point 'S' was making me go straight up, and I could easily reach the ceiling.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Ran fine,

    9600 pto
    3200+ xp
    512 ram
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    works.

    Athlon 1.2Ghz
    Radeon 9600 Pro
    256mb RAM


    sometimes, pressing a strafe button makes me go up..
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    ran fine, i let it run for like an hour or so then tried it, and still no crashes or anything.

    xp1800
    1gig ddr 400
    ati 9700 pro
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin-Umbraed Monkey+Nov 20 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Nov 20 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sometimes, pressing a strafe button makes me go up.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, if you go to a 3rd person view then you would have seen why.

    We just barely got portals kinda/sorta working before making this build. And you'll notice that sometimes when you go through a portal where one is on the floor/ceiling and the other is on a wall, then you'll come out tilted. And we base movement off of how the player model is oriented.

    Just fyi.
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