Will Flayra Be The New Derek Smart?

GuardianLegendGuardianLegend Join Date: 2004-06-20 Member: 29424Members
edited January 2005 in NS General Discussion
If NS1 had been released to retail, the game would've been one of the biggest flops of the year. The game is terrible, broken at its core, and with an incredibly small cult following, with no popular appeal.

Now, Flayra plans to release a multi-million dollar NS2 onto us all, and unless he's learned that his first game was a mess, NS2 will fail too. But unlike NS1, it could destroy his career as a game designer/programmer. Right now I'm under the impression that Flayra will be the new Derek Smart we all make fun of. The rogue designer that doesn't have any idea what people want, who only listens to his rabid cult fanbase, and conistently releases crappy games that fail miserably.

I've posted why I think NS is an awful game months ago, and there have been hundreds of similar posts on here as well. So there's no reason to go through that again. But, I will offer some advice... make sure you constantly get new focus groups to test this game as it is developed. Make sure the core fundamentals are FUN for people, that people approve of it. These people need to be average mainstream gamers.

DO NOT ever rely on forum goers, or any of your fans, because your fans are the people who already approve of the game, and their feedback is of extremely limited use.
NS has millions of downloads, but the vast majority of the people who downloaded your mod quickly uninstalled it after they saw how terrible it was. These people DO NOT come to your forum. They're the people you need to please, not the fans on the forums.

Comments

  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    edited January 2005
    <span style='color:red'>Please Remain Civil At All Times</span> but wise words about the focus groups.

    apart from that, die, ns is great.
  • Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> GuardianLegend

    Seriously buddy...look at the reviews, look at how many members have signed up. GOD go into steam Browse games, we are at the top...idiot
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited January 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    DO NOT ever rely on forum goers, or any of your fans, because your fans are the people who already approve of the game, and their feedback is of extremely limited use.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yup, because everyone knows Fans dont have any ideas of how to improve the game they enjoy playing, and have experience playing. Its far better to get feedback from people that dont know what they are doing. Hell yeah!

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    NS has millions of downloads, but the vast majority of the people who downloaded your mod quickly uninstalled it after they saw how terrible it was. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <img src='http://img108.exs.cx/img108/2074/what2on.jpg' border='0' alt='user posted image' />

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->These people DO NOT come to your forum. They're the people you need to please, not the fans on the forums.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Where is your proof to this statement?
    The people on the forums and the people playing are one. We are the fans. We are the forums. We keep Ns alive.

    Oh, and thanks for the "advice" I'm sure when Flayra starts taking notice of people who have no experience in game creation, and no clue as to what they are talking about, your ideas will be taken onboard.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Game  Current Players  Current Servers  Player Minutes / Month
    Counter-Strike 86,252 42,149 4.212 billion
    Counter-Strike: Source 42,733 10,471 1.552 billion
    Counter-Strike Condition Zero 13,107 7,814 718.924 million
    Day of Defeat 7,168 2,298 244.532 million
    Half-Life 2: Deathmatch 3,333 1,529 121.979 million
    Natural Selection 1,471 461 54.872 million<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    we are the #1 played NON-Valve owned mod... yuppers, we really have customer satisfaction issues.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    I think that the NS-community is bigger then most people think. NS started off as a small mod that 90% of the people uninstalled (because they didn't have the guts to get to the core of the game maybe? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->), but I for example have pursuaded several people to continue with the steep learning path of NS, almost all of them are now regular NS-players that are convincing others to do the same.

    I think NS1 (or NSX like the playstation? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) has gotten many fans, and will take most of those with it to NS2, because they don't care wether it costs 50$ or it's free, they care about the exciting, UNIQUE gameplay of NS. A lot of people have already become a constellation member, so i believe they would pay even more if they had to. (I am not a constellation member myself, but when I come to think of it, why not give them a discount on ns 2? just a thought...)


    CONCLUSION: I basically think the entire opposite of nearly (or just plain all ?) all your points of view, and believe in NS2 to become a game that will astonish & suprise people across the world, and will annihilate all opposition. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->



    Just my pov

    - Rover




    PS: forgive me for any spelling errors, i'm not English.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Delarosa+Jan 9 2005, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jan 9 2005, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Game  Current Players  Current Servers  Player Minutes / Month
    Counter-Strike 86,252 42,149 4.212 billion
    Counter-Strike: Source 42,733 10,471 1.552 billion
    Counter-Strike Condition Zero 13,107 7,814 718.924 million
    Day of Defeat 7,168 2,298 244.532 million
    Half-Life 2: Deathmatch 3,333 1,529 121.979 million
    Natural Selection 1,471 461 54.872 million<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    we are the #1 played NON-Valve owned mod... yuppers, we really have customer satisfaction issues. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Del, just lock this - it's the most rediculous peice of flamebait I've ever read.
  • ace0manace0man Join Date: 2003-05-17 Member: 16422Members, Constellation
    Well there is only 1 thing i can add to this ....
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    edited January 2005
    Just to put those steam stats in perspective:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Natural Selection 1,471 461 54.872 million
    TeamFortress Classic 1,445 721 44.512 million
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    NS is VERY closely followed by TFC. You know, TFC, the mod that hasn't been updated for OVER 2 TO 3 YEARS. Granted NS isn't far off with shattering that record but it still comes to say something. The HL mod scene simply does not have anything decent to offer at the moment, so it really cannot be used an indicator as to how popular NS really is.

    [EDIT]
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A lot of people have already become a constellation member<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes and it isn't because they get fancy icons and playtesting... [/SARCASM]
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin-Travis Dane+Jan 10 2005, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Jan 10 2005, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes and it isn't because they get fancy icons and playtesting... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    For me personally, it was because NS has kept my attention longer than any retail game I've ever played, and the community is just in general very very cool.

    So I'm sorry to say your comments hold no merit to me.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    When I downloaded NS for the first time I had had plenty of experience with HL mods, I must have had more then half of them...hell I still have the Wizard Wars icon my desktop. But when I saw NS my first thought was "Holy ****", the things Flayra and his team did with the HL engine are amazing and speak more then any text I could string together about their skill and talent.

    The NS team also pays more attention to it's community then any other mod I have ever played, and I don't care who you are, if your used to playing games made by big companies like EA and Valve to see the time and effort this team takes with the community is amazing. I'll be very surprised if that doesn’t count for something.

    May I ask, GuardianLegend, where you have gained this apparent <i>multitude</i> of knowledge pertaining to making successful games?
    I haven’t ever heard your name tossed about as the maker of anything at all.
    What gives you the authority to post such garbage?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited January 2005
    Goddamnit.

    Why do i play this game for 2 or so hours every day when it's so clear that it's broken and terrible.

    /me uninstalls NS.

    EDIT: Also, curse magazines like PC Zone and PC Gamer who both sing it's praises, how ignorant they are!
  • GyokuranGyokuran Join Date: 2004-04-02 Member: 27693Members
    edited January 2005
    I agree on some parts, as its pretty much basic buisness logic. If you want to make your product apeal to a larger audience, you servay as wide of a selection of people as you can, especially people who are currently not happy with your product. You find out what they dont like, see if you are capable of fixing it, and see if it will draw in or alienate more people. If it draws more in, then its a smart buisness move to implement it. On the more artistic side you could do it more for your self. You could say screw what people think, I want to make the game I've invisoned and people likeing it or not is secondary.

    I dont agree that most people think NS is a bad mod. As others have stated its the most played non-valve-owned mod out there, and personally I think its quite fun. There are some gameplay imballances, which is found in all games even professional ones. The Devs are working on them and doing a pretty good job at it. The game is playable, and you can go in to any given server knowing that the game will be decided by how people play not if they choose aliens or marines. Except for a couple things, the game isnt too hard to get into. With a fully new version of NS on the source engine, I think it could be marketed quite well. NS stands out from the compititon because its unique, and also all the work put into it. Few (if any, I cant think of them) have had such a distinction between the mod and the origonal game it was based on.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    <!--QuoteBegin-DragonMech+Jan 9 2005, 05:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DragonMech @ Jan 9 2005, 05:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Del, just lock this - it's the most rediculous peice of flamebait I've ever read.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    QFE


    PC+1
  • Pho3niXPho3niX Join Date: 2003-09-22 Member: 21118Members
    QFE? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    QFE= Quoted for emphasis




    PC+1
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-Travis Dane+Jan 9 2005, 05:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Jan 9 2005, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [EDIT]
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A lot of people have already become a constellation member<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes and it isn't because they get fancy icons and playtesting... [/SARCASM] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So we couldn't have donated because we think NS is the greatest thing to come along since the silicon processor?

    Wow, I didn't know I was so shallow.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    There's a saying about mythical figures dwelling below bridges and their feeding.

    <span style='color:red'>***Locked.***</span>
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I don't think NS is perfect, but I've learned a lot whole from it and I believe the next game will be a huge step beyond NS.

    Where are your wonderful contributions to the gaming community, or is this post the extent of them?

    As Michelangelo put it best:

    "Criticize by creating."
This discussion has been closed.