Ns:s
RedStarSniper
Join Date: 2005-01-10 Member: 34757Members
<div class="IPBDescription">IS IT TRUE WHAT I HEAR ABOUT NS:S</div> is this true that there making a NS:S that would rock!!!!!! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
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LIES!
the 50 other active threads about the same subject (out of a total of 25) are all lies!
[/me calms down]
If you would look the other threads in this forum, you'd see that NS:S is currently being debated. The team is pouring over the SDK, seeing exactly how easy it would be to port NS from the HL to the HL2 engine. It's still speculation at this point, though we are all hopeful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> . That said, if they started <u>today</u>, it wouldn't be done for months, so don't hold your breath waiting. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<a href='http://www.unknownworlds.com/' target='_blank'>Look here</a>
/me waits for lock...
Also, they said that if they did port it to Source, they might not just port it but maybe even remake some textures and maps and animations and all that. But it'll all depend of what they think of the SDK. IMO I recommend they do so. or else it'll be like HL:S wich was just wierd.
<span style='color:red'>***Locked.***</span>