Evade Jumping
Svenpa
Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
<div class="IPBDescription">as rine</div> I have seen some people who can jump backwards with just about the same length and speed as forward with rines and repetedly, theyr terribly hard to kill as skulk. Does any know how to do this or any other tips how to evade skulks? I find myself hit every bite/swipe they do. Im not new but I have never figured this out.
Comments
You look straight ahead then you turn to the right or left which is you favorite side.
when your looking that way you push jump an then the strafekey ( D or A ) while you jumpin you turn you head back. sounds very long but is a fast move.
This is getting you more far away then normal jump backwards.
Once you understand how it works you can begin to formulate a countertactic. The simplest one is to just let go of forward when you see them jump and jam on one of the strafe buttons so when they turn back in the air to shoot you, you're not in the exact same space on the exact same vector. Also, it's easy to predict when marines will do this and where the jump will take them when you've seen them do it enough times. Skulks still have the movement advantage, and bite range is actually pretty big once you learn exactly how far out your teeth go. When they jump, you jump and go sideways. When they turn, you turn and go to the other side. If you can move around more than they can aim to track you, assuming you're already practically on top of them, just make sure you keep your teeth facing them and keep biting.
I hope this helps you kill more marines.
What REALLY annoys me is duck-sliding marines. That's where instead of jumping sideways and turning forward, you strafe and duck sideways for a split second while turning to keep the enemy in your crosshairs. While you're ducking, you still are moving at running speed almost for that moment, and if an alien is trying to jump and bite you, usually they either sail over your head or just miss you and have to turn to find where you went. A jumping marine can be hit from the top, sides, AND bottom since he jumped. A ducking marine is a smaller target and has to be attacked downwardly usually, and for the moment he ducks, it seems like he goes a little bit faster, especially if you duck the moment you switch from forward to strafe.
The dodging game is pretty fun to learn, and quite a challenge to master.
Although if you time it wrong you're pretty much dead.
After that I'm usually just crouching, works best somehow. Strafing works okay if you have some room to play with, but most decent Skulks it won't fool.
E.g. standing directly around a corner and once the rines wanders round it jump to the other side of the wall and chew his back. Works unless the rines has a Sg and hits you.
Yup you cant learn this thing and perform them. at least i can`t. I will work on instinct when i see rine, hmm lets think what i usually do:
I try to get to their backs and keep their location on my head.
Knowing where the enemy is essential. Good coordination is never bad eh?
I must play a lot of non-decent skulks. It's been the best maneuvre for me so far.
Oh thats what I do!
I have seen marines jumping very far backwards without seeing any mouse turning, and its really exagerated. I have no idea how to do it, and I couldn't make a script for it too.
Welcome to forums panda
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If it works you've completely thrown off that skulks dodging game against you. It is a massive blow. If you die (you most likely will) just blame it on something like the phone and no damage dealt.
I became a rotating turret once and a skulk missed me not only the first time sicne I stopped moving but a second time as he expected me to dodge. I think he actually killed me the third time but only because I was physically laughing.