Evade Jumping

SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
<div class="IPBDescription">as rine</div> I have seen some people who can jump backwards with just about the same length and speed as forward with rines and repetedly, theyr terribly hard to kill as skulk. Does any know how to do this or any other tips how to evade skulks? I find myself hit every bite/swipe they do. Im not new but I have never figured this out.

Comments

  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    one thing could be the knockback of the alien which is attacking the other is a little strafejump.

    You look straight ahead then you turn to the right or left which is you favorite side.
    when your looking that way you push jump an then the strafekey ( D or A ) while you jumpin you turn you head back. sounds very long but is a fast move.
    This is getting you more far away then normal jump backwards.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    you basicallly just bunny hop backwards. it's kind of hard because you need to perform the bhop action in reverse.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Look back about 90+ degrees, jump back and bhop glide your way back while re-aiming yourself. Simple stuff with a little effort at first/
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Though since the removal of the huge knockback you have to be carful with jumping as a marine. When strafejumping away from a skulk you pretty much give him the information of exactly how you are going to move for the next second, as well as mess your aim up a bit. Alot of the time just strafting on the ground is far superior to strafejumping.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    They aren't jumping backwards, they are turning away from you and jumping sideways then moving their mouse back to exactly the spot it was before when they were aiming at you when they are in the air.

    Once you understand how it works you can begin to formulate a countertactic. The simplest one is to just let go of forward when you see them jump and jam on one of the strafe buttons so when they turn back in the air to shoot you, you're not in the exact same space on the exact same vector. Also, it's easy to predict when marines will do this and where the jump will take them when you've seen them do it enough times. Skulks still have the movement advantage, and bite range is actually pretty big once you learn exactly how far out your teeth go. When they jump, you jump and go sideways. When they turn, you turn and go to the other side. If you can move around more than they can aim to track you, assuming you're already practically on top of them, just make sure you keep your teeth facing them and keep biting.

    I hope this helps you kill more marines.

    What REALLY annoys me is duck-sliding marines. That's where instead of jumping sideways and turning forward, you strafe and duck sideways for a split second while turning to keep the enemy in your crosshairs. While you're ducking, you still are moving at running speed almost for that moment, and if an alien is trying to jump and bite you, usually they either sail over your head or just miss you and have to turn to find where you went. A jumping marine can be hit from the top, sides, AND bottom since he jumped. A ducking marine is a smaller target and has to be attacked downwardly usually, and for the moment he ducks, it seems like he goes a little bit faster, especially if you duck the moment you switch from forward to strafe.

    The dodging game is pretty fun to learn, and quite a challenge to master.
  • fyremp3fyremp3 Join Date: 2004-04-30 Member: 28331Members, Constellation, Reinforced - Shadow
    I think my favorite dodge move (really messes skulks up but you have to time it exactly right) is instead of jumping backwards, when the skulk starts on the descent on his jump (I have yet to meet a skulk that doesn't jump if they're alive when they get to me) you bunny hop (strafe jump) on top of them and jump over them, by the time they know what happened, you're 10 feet in the opposite direction with your LMG pointed at them.

    Although if you time it wrong you're pretty much dead.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Hahaha yeah, using skulks as a step during combat is tricky. Besides, some skulks are good enough to predict it and'll just bite your feet from under you.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited January 2005
    Yeah, after the first jump if theres no elevation near jumping is a waste of time, better off just crouching. A nice inverted bhop (which doesn't rely on your actual strafe direction, but the fact your strafe is inverse to your mouse movement) does make a good first jump though, because unless the Skulk has previous momentum he can't move quite fast enough.

    After that I'm usually just crouching, works best somehow. Strafing works okay if you have some room to play with, but most decent Skulks it won't fool.
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
    I don't think there really is a strategy for killing marines as a skulk. It's instinct, you just do it. By the time you think of what to do you're either dead or the marine was picked off by another skulk.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Sometimes the most stupid tactics aare the most efficent ones, cause nobody really expects them.

    E.g. standing directly around a corner and once the rines wanders round it jump to the other side of the wall and chew his back. Works unless the rines has a Sg and hits you.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-intensityrising+Jan 10 2005, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (intensityrising @ Jan 10 2005, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think there really is a strategy for killing marines as a skulk. It's instinct, you just do it. By the time you think of what to do you're either dead or the marine was picked off by another skulk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yup you cant learn this thing and perform them. at least i can`t. I will work on instinct when i see rine, hmm lets think what i usually do:

    I try to get to their backs and keep their location on my head.

    Knowing where the enemy is essential. Good coordination is never bad eh?
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    <!--QuoteBegin-SaltzBad+Jan 10 2005, 02:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Jan 10 2005, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strafing works okay if you have some room to play with, but most decent Skulks it won't fool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I must play a lot of non-decent skulks. It's been the best maneuvre for me so far.
  • pandapanda Join Date: 2005-01-11 Member: 34846Members
    i prefer the jump-over-skulk dodge, if it works its VERY hard for the skulk to kill you, even if u get bitten u can use the bite impact to jump a little more...
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    edited January 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What REALLY annoys me is duck-sliding marines.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh thats what I do!

    I have seen marines jumping very far backwards without seeing any mouse turning, and its really exagerated. I have no idea how to do it, and I couldn't make a script for it too.

    Welcome to forums panda
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    what i found works really well and very easy to pull off is if u know u gotta go against a leaping skulk, stand for just a split second to allow the skulk to aim at u, and just as he leaps u step to the side. he'll end up flying past u giving u more than enough time to gun him down usually
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Yep but if the skulk can do air movement well... It can stick in your face like a homing missile... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  Yep but if the skulk can do air movement well... It can stick in your face like a homing missile... smile-fix.gif<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Damn he said it before me! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    true true...hmm i just love it when i have a shotgun tho...the skulk jumps right into my face and i blow him to mush...how convenient <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    The large backward jump is from bite knockback.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    If you are good at dodging the skulks will know this and they can ideintify who you are just as a fight breaks out. To throw some irony in a firefight I sometimes act liek I'm going to dodge (being the good dodger I am) and do ... nothing. I literally become a rotating turret right before they jump.

    If it works you've completely thrown off that skulks dodging game against you. It is a massive blow. If you die (you most likely will) just blame it on something like the phone and no damage dealt.

    I became a rotating turret once and a skulk missed me not only the first time sicne I stopped moving but a second time as he expected me to dodge. I think he actually killed me the third time but only because I was physically laughing.
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