douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
i think your sig is a tiny bit way to friggin big. the size limits are 400x75 and no larger than 22kb i believe. but yea, i disagree. i believe its more about teamwork than anything.
Yes, deathmatching skills are required for NS. Welcome to the forums, you'll want to shrink that sig image.
And yeah NS is technically a RTS FPS. You have to not only aim and move well, but know where you are needed without having to be told. If you play enough RTS games, you'll see how it can help your thinking in NS. The commander always wants his units to be there in a hurry, so hesitating is almost always a mistake. Strength in numbers, teamwork, etc as well.
well teamwork is key, but you don't want to miss a skulk neither, not counting BH celerity leap PWNZ YUO FACE skulks or fades. Same way the other way around, you'd like to be able to at least ambush someone and if possible not miss him if he's out of ammo.
And you need to know it's partly RTS meaning you have to build & think
Major Skills: Tracking, Reflex, Perception, 3Dimensional Awareness, Teamwork Abilties, Strategy. Minor Skills: Presision Aim, Tactical Postion, Tactical Movements.
Tracking: Ability to track movents of skulks fades etc.
Reflex: Ability to react quickly, and also dodge move, and aim quickly.
Perception: Ability to notice that one accident skulk click sound behind you, or cloackers infront of you.
3Dimensional Awareness: Ability to keep a 3D picture in your head of where everything and everyone. Example. If you circle leap around someones head, you have a know where the person is, but you dont see them, and you know where you are in perpotion to them. (ALSO hearing a sound and being able to swing around and shoot it instantly.[ties in with Aim, and Reflex and Perception)
Teamwork Ability: Self Explanitory
Strategy: Abiltiy to Stratigize where to send your troops, what to build, where to build it. etc.
Presision Aim: Ability to target exactly where you want to shoot quickly. Important for shooting long distances.
Tactical Postioning: Knowing where to stand and where to aim, knowing where to cover, etc
Tactical Movements: Knowing How to move, flank, etc.
I think that covers it..
KNowledge of the game is important too. but that you should already know.
Oh yeah, and buy headphones with a built-in microphone. Altec-Lansing is your best bet, you can pick up a good set at Best Buy for like $30, and you'll never need another set of headphones again. Works just as good in other mods too.
<b>Niteowl</b> said it best in IRC the other day. I wish I had a quote but he said something like this in reference to <b>exile</b> describing a tough Marine win.
<!--QuoteBegin-NiteOwl+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NiteOwl)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"we pulled off the win when it seemed like it was impossible. it was like my third time comming and I felt SO good afterwards" that is what NS is about<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's a rough paraphrase and a bit dramatic but really that's what we're here for: fun! Without the thrill of victory the game means little, even though losing can still be fun.
For the Aliens, you definiatly need percision when you bite. Also, for Skulks, it's easier to camp and pick them off one by one or get 'em all from behind by camping. Usually, the Marines are too dumb to look up, so they'll just skip along not knowing you're there. Then you can just kill them by munching on their legs. I dunno, that's one way I get a lot of kills as a Skulk. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
the main part of NS is teamplay for sure! then comes the skill. You can also play good with a good team if you're a worse player. And the best thing is that it's not just a fault of 1 guy if a team is gonna loose! A team with a good commander is lost without good players in the team, a good team with a worse commander is also lost. same for the aliens. It's mostly not the fault of 1 guy! If 1 guys says "I gonna save for the hive" but he can't reach the hive zone because he gets killed on the way to it, another player has to build the hive. and the player who was supposed to do it should morph to fade and support the guy who's gonna build the hive and his team.
It's the randomness which makes NS so much interesting I think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
but yea, i disagree. i believe its more about teamwork than anything.
And yeah NS is technically a RTS FPS. You have to not only aim and move well, but know where you are needed without having to be told. If you play enough RTS games, you'll see how it can help your thinking in NS. The commander always wants his units to be there in a hurry, so hesitating is almost always a mistake. Strength in numbers, teamwork, etc as well.
And you need to know it's partly RTS meaning you have to build & think
Minor Skills: Presision Aim, Tactical Postion, Tactical Movements.
Tracking: Ability to track movents of skulks fades etc.
Reflex: Ability to react quickly, and also dodge move, and aim quickly.
Perception: Ability to notice that one accident skulk click sound behind you, or cloackers infront of you.
3Dimensional Awareness: Ability to keep a 3D picture in your head of where everything and everyone. Example. If you circle leap around someones head, you have a know where the person is, but you dont see them, and you know where you are in perpotion to them.
(ALSO hearing a sound and being able to swing around and shoot it instantly.[ties in with Aim, and Reflex and Perception)
Teamwork Ability: Self Explanitory
Strategy: Abiltiy to Stratigize where to send your troops, what to build, where to build it. etc.
Presision Aim: Ability to target exactly where you want to shoot quickly. Important for shooting long distances.
Tactical Postioning: Knowing where to stand and where to aim, knowing where to cover, etc
Tactical Movements: Knowing How to move, flank, etc.
I think that covers it..
KNowledge of the game is important too. but that you should already know.
<!--QuoteBegin-NiteOwl+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NiteOwl)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"we pulled off the win when it seemed like it was impossible. it was like my third time comming and I felt SO good afterwards" that is what NS is about<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's a rough paraphrase and a bit dramatic but really that's what we're here for: fun! Without the thrill of victory the game means little, even though losing can still be fun.
Aliens: staying alive.
Seconded.
I will say it again and again and again, until every single ns player has heard it at least once: Skulks aint no tanks!
You can also play good with a good team if you're a worse player. And the best thing is that it's not just a fault of 1 guy if a team is gonna loose!
A team with a good commander is lost without good players in the team, a good team with a worse commander is also lost. same for the aliens. It's mostly not the fault of 1 guy! If 1 guys says "I gonna save for the hive" but he can't reach the hive zone because he gets killed on the way to it, another player has to build the hive. and the player who was supposed to do it should morph to fade and support the guy who's gonna build the hive and his team.
It's the randomness which makes NS so much interesting I think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->