Less Combat Please

DustinMichaelsDustinMichaels Join Date: 2003-12-26 Member: 24776Members
<div class="IPBDescription">To much combat</div> Anyone else think there are to many combat servers? Please play more regular ns.

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Comments

  • ContkerContker Join Date: 2005-01-08 Member: 33790Members
    Not at all.

    Just find specific servers that are NS only and add them to your favorites, such as NSarmslab.

    If you have at least 5 servers of NS only, you should never have a problem getting in at least one.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I think it's perfectly balanced right now. I can play on my favorite servers, or I can pub-hop, and I find all kinds of maps/modes being played. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    dustin said to play less co? gotta listen to him.

    co is so integrated with ns now, that there is nothing you can do to stop it.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    Less CO servers with retarded plugins and settings please.

    Moron admins need to realize that giving marines 60 minutes to kill the hive usually guarantees them the win, especially when there is respawn invincibility, more than 5 people per team, or extra levels plugins that make marines nearly invincible.

    Today I was able to move faster than a celerity onos with charge activated, hover in the air indefinitely, reduce surrounding alien's hp by 1/8, and automatically repair my armor faster than the aliens could take it away. Of course I was level 25 or so at the time, but that is much more powerful than an alien at level 25.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    <!--QuoteBegin-skifly+Jan 11 2005, 04:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skifly @ Jan 11 2005, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Less CO servers with retarded plugins and settings please.

    Moron admins need to realize that giving marines 60 minutes to kill the hive usually guarantees them the win, especially when there is respawn invincibility, more than 5 people per team, or extra levels plugins that make marines nearly invincible.

    Today I was able to move faster than a celerity onos with charge activated, hover in the air indefinitely, reduce surrounding alien's hp by 1/8, and automatically repair my armor faster than the aliens could take it away. Of course I was level 25 or so at the time, but that is much more powerful than an alien at level 25. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know the mod you were playing with and it's not for everyone, but many people do enjoy this. The extra skills are customizable so some servers that use this mod will have it more balanced than others.
  • ReD1ReD1 Join Date: 2004-03-18 Member: 27406Members, Constellation
    I think some mod's can spoil co. Going past lvl 10 can be a bit stupid with a good fade.

    A fade with every upgrade = Demi God <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited January 2005
    Somepeople perfer to kill someone by running up behind them and hitting them with a baseballbat
    Somepeople perfer to kill someone by comeing up with an intricet plan involving fishing line, a can of tuna, and explosives.

    People who like baseballbats will usualy like CO more
    People who like the later will enjoy NS more. With the occasional CO
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    <!--QuoteBegin-Gecko God Of Dooom+Jan 11 2005, 06:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gecko God Of Dooom @ Jan 11 2005, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Somepeople perfer to kill someone by running up behind them and hitting them with a baseballbat
    Somepeople perfer to kill someone by comeing up with an intricet plan involving fishing line, a can of tuna, and explosives.

    People who like baseballbats will usualy like CO more
    People who like the later will enjoy NS more. With the occasional CO <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is a definative explination of the Co vs NS argument.
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    <!--QuoteBegin-Gecko God Of Dooom+Jan 11 2005, 06:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gecko God Of Dooom @ Jan 11 2005, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Somepeople perfer to kill someone by running up behind them and hitting them with a baseballbat
    Somepeople perfer to kill someone by comeing up with an intricet plan involving fishing line, a can of tuna, and explosives.

    People who like baseballbats will usualy like CO more
    People who like the later will enjoy NS more. With the occasional CO <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, I have to agree with that defenition.

    CO to build your player skill.
    NS to build your teamplaying skills. (And strat)

    Emphasis on why I like NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited January 2005
    There are plenty of only ns_ maps servers.... just gotta look for 'em <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    As long as you dont have server with both mods going on I am satisfied. If you are stupid play combat I dont mind. Just dont mix server with ns_ and co_
  • PeChPeCh Join Date: 2005-01-12 Member: 35023Members
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    edited January 2005
    agree, am appalled at being unable to play since 90% of them are combat

    then again it could be the lessened popularity combined with the time of day and the low players servers defaulting to combat
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    edited January 2005
    <!--QuoteBegin-publlick nma+Jan 10 2005, 10:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (publlick nma @ Jan 10 2005, 10:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> combat is just as good as ns, its just a matter of what you feel like playing <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CO > NS ^_^<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <b>

    Combat suposed to be so diffrent from NS. it is suposed to be mindless game.

    but just because NS itself went downhill, I'm gonna have to agree that combat is better or equal to NS.

    I guess Flayra created Combat because he didn't know how to make NS better, it kept getting worse instead... with every update (1.0 => 2.0 => Combat [rip ns])

    cause look at what happened: Combat got released => Combat players arrived => All legend/decent NS players quit => No NS Clans left.

    games like NS suposed to have plenty of clans, because such games based on teamwork attracts clans.

    NS was going the wrong direction since the begining.. otherwise you'd see at least 5,000 players playing. but instead we've got 2k players which are 30% bots, 50% combat players, 20% ns players (10% of them joined ns_ map by accident <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    we had 5k players when 2.0 was released eh what happened?

    the man said, screw ns and screw clans, let's do combat! weeee


    </b>
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    Combat is more fun because a level 10 fade or onos is a lot more fun than just having 1 or 2 abilities in NS.
    In combat, if you buy a shotgun, you have it for the rest of the game.

    I suppose I would like NS more if I was playing it in a clan situation, but for now CO rules.
  • CalebCaleb Join Date: 2004-06-04 Member: 29103Members
    <!--QuoteBegin-skifly+Jan 12 2005, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skifly @ Jan 12 2005, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Combat is more fun because a level 10 fade or onos is a lot more fun than just having 1 or 2 abilities in NS.
    In combat, if you buy a shotgun, you have it for the rest of the game.

    I suppose I would like NS more if I was playing it in a clan situation, but for now CO rules. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it is indeed fun, but if your playing for the teamwork/strategic element, rather than the 'big boom, running guns, and gore galore' element, then it's less than adaquate <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    it's up the the server owners to decided Co or not, or if they switch.

    simply change your filter to only show co or ns depending on the mood <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    God, combat is crappy, tbh, it doesn't help players understand how to play NS (as in ns_) it only creates kill monger players that don't work as a team and rambo off themselves cause they think they have every upgrade. This includes both marines and aliens btw.
  • LinkalLinkal Join Date: 2004-09-22 Member: 31866Members
    Well, personally I do like CO, but I still favor NS over it. CO is good when you just want to go Rambo and kill things, but NS is better when you want to work with a team and try to put your skills to the max. CO is pointless without Extra Levels, because it's much more fun to get ALL of the upgrades. I've even seen servers that have custom upgrades! So CO and NS are a perfect mix, in my opinion. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    That's like saying apples are better than DVD's. You just can't compare..?


    Filter the ones you don't like, that's what filters are for.
  • MrBombMrBomb Join Date: 2005-01-12 Member: 35074Members
    i think "co_ only servers" are bad for the mentality of this game. i think combat maps must be just like "breaks" between ns_ maps. we, players, sometimes get bored in a game and want to play a more "action-based" game. and these co_ maps help us to get this action for a certain time. so co_ only servers are actually wrong if we think about the real aim of co_ maps.

    this game has a "new-age game genre". it is the combination of a strategy and an action-fps game. and that is why we, real ns fans, loved this game. if the number of the co_ only servers increase quicklier, our "new-age game genre" will be lost, and ns will be like other action-fps online games.

    for those who say "use your filter": yes we do know how to use the filter to find ns_ servers. but that is not the point what we are talking (actually complaining) about. <b>the point is that combat is killing the "real" ns.</b> and the communities who are managing co_ only servers are helping to the death of ns. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    I have to agree with the most of the posts here!

    there's too much combat beein played on many servers.
    and I hate those servers who have those kiddylike plugins most CS servers do have these days! sounds like "godlike" "multikill" 'n stuff. this sucks and has nothing to do with the basic idea the devs. had with it.
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    well i say let them have their customization

    it's just that co has unfortunately displaced ns during the times i have to play

    i'm all for further ns customization actually. something like with the blizzard games even
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    more ns less co..

    do a filter search on maps for co and you'll see that there are significantly more co maps, with dumb plugins, than ns maps.
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    edited January 2005
    the plugins are not dumb they make the game better

    CO FOREVER

    ninja edit: ns < CO lolz
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    Combat really does require a lot of teamwork.
    <img src='http://www.txstate.edu/~wh1012/fade.jpg' border='0' alt='user posted image' />
    Marines were able to kill the hive at about 21:00 because my team did not do so well, even though I did.
    I wouldn't count it as a marine victory though, since co games shouldn't be longer than 18 minutes.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    I have to disagree with you! Combat does require less teamwork than in ns maps! There's more "I" in team on a co map than it is on an ns one. That's because everyone's just doing his own upgraderoute 'n stuff. It is mostly luck if your team is about to win in combat, depending on the following reasons:

    - your team has the best players (or just 1 or 2 good players)
    - you have a bunch of rambos in your team
    - you can defend the hive 'till timelimit is up by camping alot nearby your base and upgrading yourself - result : victory after timelimit is over


    now the advantages of ns maps:

    - everyone has the same upgrades (as marine and alien ofcourse..you have the same chamber upgrades you can choose)
    - Rambos always die or don't survive that long, because they don't stick together with the team
    - you have to operate as a unit (even more than in combat)
    - everything (the situation) can change imidiately


    Result:

    - combat is just like counter strike...walking around 'n killing each other without any using of tactic. (the only tactic you have is if someone says at the beginning of the round "uh yeah let's all save for jp/ha")
    - the upgrades are comparable with counter strike (you have no chance if a marine has wu2 and you only have leap as alien, in cs it's like if the CT has a M4A1 and you only have a Pistol, you can only beat the enemy if you're more skilled than him or you have a good portion of luck)

    comment on that: yes I know you can't compare these two mods..I just used them to give you guys an example in another way so you can imaginize what I mean. so don't write any comments like "uhh you can't compare these two mods blah blah blah..."
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Isn't that the whole point of combat? Fun, instead of satisfaction.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    <!--QuoteBegin-Lt Realness+Jan 14 2005, 07:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jan 14 2005, 07:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now the advantages of ns maps:

    - everyone has the same upgrades (as marine and alien ofcourse..you have the same chamber upgrades you can choose)
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is not an advantage at all.
    If you're really quick as a skulk you would benefit more from celerity than carapace.
    Combat rewards you for being better than everyone else. I see why a lot of people don't like it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • adi0adi0 Join Date: 2004-10-07 Member: 32142Members
    there are some good NS-only servers where ppl enjoy playing as a team. once I built my favservers list I have no problem finding CO/NS games - there are always two or three games that suit me well. and I think it's good that I can choose between CO/NS rather than be forced to play NS only.
This discussion has been closed.