The itty bitty nitty gritty of maps
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Specifications</div>Could someone be an absolute champion and post up the exact limitations of the bsp format with the HL engine?
Stuff like max entities, max lights on a single texture (believe me there is such a thing cause I reached it) and so on...would be really helpful guideline...
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Stuff like max entities, max lights on a single texture (believe me there is such a thing cause I reached it) and so on...would be really helpful guideline...
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Comments
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 32666/32767 653320/655340 (99.7)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 11620/32767 464800/1310680 (35.5)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 1118120 bytes ===
Or just didn't run the other 3 tools. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Bodmofo - I had 99.8% clip nodes once in a sinpleplayer map, but I got it down to 80 with clip brushes.
N@rby - read the posts more carefuly <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
And, no, I didn't set that up. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> It was copied directly from the compile log. The only place where I had "-chart" on was during CSG, so that I could see what the planes usage was without interrupting the compile.
I just double-checked, and I actually have 99.9896% used as of the last compile. If I were to check the compile log at home right now, I bet it reads 100%.
<!--EDIT|Relic25|Mar. 20 2002,13:57-->
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 253/400 16192/25600 (63.3)
planes 32734/32767 654680/655340 (99.9)
vertexes 22449/65535 269388/786420 (34.3)
nodes 10162/32767 243888/786408 (31.0)
texinfos 11638/32767 465520/1310680 (35.5)
faces 16334/65535 326680/1310700 (24.9)
clipnodes 29477/32767 235816/262136 (90.0)
leaves 6954/8192 194712/229376 (84.9)
marksurfaces 21880/65535 43760/131070 (33.4)
surfedges 74311/512000 297244/2048000 (14.5)
edges 38365/256000 153460/1024000 (15.0)
texdata [variable] 9388/4194304 ( 0.2)
lightdata [variable] 2141172/4194304 (51.0)
visdata [variable] 184624/2097152 ( 8.8)
entdata [variable] 72708/524288 (13.9)
188 textures referenced
=== Total BSP file data space used: 5309232 bytes ===
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
that one
ken20banks: Except for modifications based on playtesting feedback and performance optimizations, I'd say it's done. At this point I can't add more than a single brush without removing another first. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Oh, I forgot about something. I still need to add some finishing touches in the form of non-brush based signs, and maybe a few more sounds.
<!--EDIT|Relic25|Mar. 21 2002,10:11-->
yeah..but it was just a buncha curving walls <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->