Fade Model Bug...
AutumnTwilight
Join Date: 2002-08-27 Member: 1244Members, Constellation
<div class="IPBDescription">Not a big deal, but should be fixed...</div> I was playing NS on a LAN with just two machines (Showing my wife how to play the game...), and I noticed something interesting.
I had one alien player and one marine player, and had evolved the alien player into a Fade and stood in front of the marine player, with my crosshairs centered on the marine. When I looked at the Fade from the marine's point of view, he was looking up at the ceiling.
To make a long story short, after some investigating I discovered that the Y axis for the model was reversed, so that when I had the Fade look straight down towards the floor, to the marine it looked like the Fade was looking straight up, and vice versa.
Now this would be hard to notice in a firefight, and indeed you would almost need to be able to see both points of view at the same time to see this. The X axis seemed to look just fine, and the marine model looked the appropiate direction from the Fade's point of view when I had the marine look up and down.
I haven't tested it on any other models yet, and this was running a non-dedicated server (Go in LAN games and select create game, etc...), which would make it version 1.00, so perhaps this has already been noticed and fixed in 1.01.
Can anybody check on this for me and verify it? I know it's a small bug, but it's somewhat irksome, and should be easy enough to fix.
Thanks,
Twilight
I had one alien player and one marine player, and had evolved the alien player into a Fade and stood in front of the marine player, with my crosshairs centered on the marine. When I looked at the Fade from the marine's point of view, he was looking up at the ceiling.
To make a long story short, after some investigating I discovered that the Y axis for the model was reversed, so that when I had the Fade look straight down towards the floor, to the marine it looked like the Fade was looking straight up, and vice versa.
Now this would be hard to notice in a firefight, and indeed you would almost need to be able to see both points of view at the same time to see this. The X axis seemed to look just fine, and the marine model looked the appropiate direction from the Fade's point of view when I had the marine look up and down.
I haven't tested it on any other models yet, and this was running a non-dedicated server (Go in LAN games and select create game, etc...), which would make it version 1.00, so perhaps this has already been noticed and fixed in 1.01.
Can anybody check on this for me and verify it? I know it's a small bug, but it's somewhat irksome, and should be easy enough to fix.
Thanks,
Twilight
Comments
Does you wife like NS?
Besides, this would give me at least one person on my team that would always be willing to work together as a team, and sometimes that sort of person is hard to find. Either way, it'll be fun!
Twilight
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