Ns_blackhawk

Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
edited January 2005 in Mapping Forum
<div class="IPBDescription">My first map, finally done</div> It took me forever because of having to take long breaks from mapping, but I finally have my map done. This is my first map I have made since I mapped for the orginal Doom, so please go easy on it. I want to thank Belg and ShenTraX for their advice that helped me complete it.

Many people hear that I have a working Airlock and low gravity room and think it is some kind of fun map, but it is actually a serious map. It appears to be alien friendly on Pubs, but I think that is because the marines tend to think that because the MS is easy to defend they do not have to move out. This gets them killed. There is also a very complex vent system. I plan to make no more changes to it unless NS goes to source, then I will make some changes, and rebalance it as needed.

Here is a link to it at NS world, this is much easier than posting each screenshot individually.

<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=531' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=531</a>

and here is the direct down load

<a href='http://www.nodicetvf.com/downloads/ns_blackhawk.rar' target='_blank'>http://www.nodicetvf.com/downloads/ns_blackhawk.rar</a>

Edited for typos

Comments

  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    do you hve true low gravity and suction when you remove the airlock and low grav room?

    If so, could you share how you did it? I am assuming a multimanager attatched to the switch that activates the airlock's suction a moment after the force field / doors are open, and also causes slow suffocation?
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    My Airlock uses 2 Multimangers, one to open and the other close everything. I used to trigger_push to push people out, and the doors are trains (to prevent people from blocking them) There is a bit of a bug where if you flip the switch before the sirloack is done it will act weird, but I could not find a way around that. As for the low gravity room, I did tha with a trigger_push going up at about 400 (800 is about 0 gravity)
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    any chance you could PM me the setup? I've been trying to make a room that has giant fans (a ventilation room) but the fans are turned on in the control room- problem is, I've not figured out how the hell to use multimanagers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'm wondering how certain apects of the map work in 'serious' play.

    - Multilevels. Is the Commander hampered by your areas with more than one tier?

    - The sheer size and openness of the corridors and rooms. How does this affect the gameplay?

    - The Low Grav/Airlock section. What role does this play in the map? and the gameplay?


    On the whole I thought that while the architecture seems basic you actually have some nice ideas throughout. If you tightened everything up then you could easily make a quality map. I'd give it 6/10 on the screenshots alone, which is a pretty good score for someone who'd just made the transition from Doom to NS!
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    Multilevels - there is not really any. There are a few spots to com can not see, like the small hall under MS, and a few vents.

    The size and openess work for the marines, but because of the huge vent system it balances out. Basically, if a skulk tries to take a marine directly, the will not win, but if the use the vents to get head and ambush the marine the have the advantage.

    Low Grav - It was more of a fun thing. There used to be a RT in ther, now it is just a possible seige point. the room see very little uses actually

    Airlock - There is an RT in there, and it is near the MS. As a result it becomes a hot spot. YOu will have a marine building the RT, and if he is alone manytimes the aliens will just activate the airlock. I have seen battels in there for that RT, that span both the airlock, and it's control room


    BulletHead - Give me a bit, either today or tommorrow I will cut out the airlock section and let you see it. It uses alot of entites though, which is the down side (about 25 I think)
  • BanzaiBanzai Join Date: 2004-10-19 Member: 32355Members
    I've played it quite a bit. Its really fun. Not like my say has much influence around here.
    I'm just in the same clan as BlackHawk.
  • Kahlan_AmnellKahlan_Amnell Join Date: 2005-01-07 Member: 33519Members, Constellation
    edited January 2005
    honestly my favorite map... takes some time to learn all the different siege points and I still haven't gotten the vents fully figured out...map requires strong teamwork, especially for rines. have been in a few games where the game is constant back and forth battle, lasting up to 3 hours?
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    It seems to be a bit too open. That double res for example is marine heaven. There is no way a marine will die to a skulk on this map :/
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    <!--QuoteBegin-tjosan+Jan 15 2005, 08:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Jan 15 2005, 08:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It seems to be a bit too open. That double res for example is marine heaven. There is no way a marine will die to a skulk on this map :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, I just played 3 rounds on my map today, and aliens won every time
  • Kahlan_AmnellKahlan_Amnell Join Date: 2005-01-07 Member: 33519Members, Constellation
    aliens win quite a bit when I play too.... looks can be deceiving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Aliens win constantly on recently released maps. Then after a week or two, people learn some ambush spots, and check them, and voila, marines do better
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    The final release is very much improved from the original versions of the map. However, after playing it a few times, I have to agree that a skilled marine with knowledge of the map complete decimates skulks. Also, the vent system is confusing to navigate, it should either be less interconnected or have direction indicators ala Origin.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    *ahem* those canisters in that one hive room with the big crack in the glass.. yes.. i made those. .. and the pool tables! Woo!
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    It's come a long way since I snuck in on your first beta. Remember that? Lol.

    I love this map to death. Only gripe I have is the vent system. Very, very confusing and if you don't have it known by heart you never know where you will pop out at.
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    <!--QuoteBegin-Belgarion+Jan 16 2005, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jan 16 2005, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *ahem* those canisters in that one hive room with the big crack in the glass.. yes.. i made those. .. and the pool tables! Woo! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And advised on the lighting....what is your point lol?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    ..... there is none <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    <!--QuoteBegin-Belgarion+Jan 17 2005, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Jan 17 2005, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..... there is none <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But regarless, I really owe you and shen, this map would have been abandond with out you to to help me
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