Ns_blackhawk
Black_Hawk_VS
Join Date: 2003-03-13 Member: 14478Members, Constellation
<div class="IPBDescription">My first map, finally done</div> It took me forever because of having to take long breaks from mapping, but I finally have my map done. This is my first map I have made since I mapped for the orginal Doom, so please go easy on it. I want to thank Belg and ShenTraX for their advice that helped me complete it.
Many people hear that I have a working Airlock and low gravity room and think it is some kind of fun map, but it is actually a serious map. It appears to be alien friendly on Pubs, but I think that is because the marines tend to think that because the MS is easy to defend they do not have to move out. This gets them killed. There is also a very complex vent system. I plan to make no more changes to it unless NS goes to source, then I will make some changes, and rebalance it as needed.
Here is a link to it at NS world, this is much easier than posting each screenshot individually.
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=531' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=531</a>
and here is the direct down load
<a href='http://www.nodicetvf.com/downloads/ns_blackhawk.rar' target='_blank'>http://www.nodicetvf.com/downloads/ns_blackhawk.rar</a>
Edited for typos
Many people hear that I have a working Airlock and low gravity room and think it is some kind of fun map, but it is actually a serious map. It appears to be alien friendly on Pubs, but I think that is because the marines tend to think that because the MS is easy to defend they do not have to move out. This gets them killed. There is also a very complex vent system. I plan to make no more changes to it unless NS goes to source, then I will make some changes, and rebalance it as needed.
Here is a link to it at NS world, this is much easier than posting each screenshot individually.
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=531' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=531</a>
and here is the direct down load
<a href='http://www.nodicetvf.com/downloads/ns_blackhawk.rar' target='_blank'>http://www.nodicetvf.com/downloads/ns_blackhawk.rar</a>
Edited for typos
Comments
If so, could you share how you did it? I am assuming a multimanager attatched to the switch that activates the airlock's suction a moment after the force field / doors are open, and also causes slow suffocation?
- Multilevels. Is the Commander hampered by your areas with more than one tier?
- The sheer size and openness of the corridors and rooms. How does this affect the gameplay?
- The Low Grav/Airlock section. What role does this play in the map? and the gameplay?
On the whole I thought that while the architecture seems basic you actually have some nice ideas throughout. If you tightened everything up then you could easily make a quality map. I'd give it 6/10 on the screenshots alone, which is a pretty good score for someone who'd just made the transition from Doom to NS!
The size and openess work for the marines, but because of the huge vent system it balances out. Basically, if a skulk tries to take a marine directly, the will not win, but if the use the vents to get head and ambush the marine the have the advantage.
Low Grav - It was more of a fun thing. There used to be a RT in ther, now it is just a possible seige point. the room see very little uses actually
Airlock - There is an RT in there, and it is near the MS. As a result it becomes a hot spot. YOu will have a marine building the RT, and if he is alone manytimes the aliens will just activate the airlock. I have seen battels in there for that RT, that span both the airlock, and it's control room
BulletHead - Give me a bit, either today or tommorrow I will cut out the airlock section and let you see it. It uses alot of entites though, which is the down side (about 25 I think)
I'm just in the same clan as BlackHawk.
Actually, I just played 3 rounds on my map today, and aliens won every time
I love this map to death. Only gripe I have is the vent system. Very, very confusing and if you don't have it known by heart you never know where you will pop out at.
And advised on the lighting....what is your point lol?
But regarless, I really owe you and shen, this map would have been abandond with out you to to help me