Brain Bread 1.2 Announced For Tomorrow
LordScottish
Join Date: 2004-10-16 Member: 32297Members
in Off-Topic
<div class="IPBDescription">make sure to check it if ya like zombies</div> Hey there!
Brain Bread version 1.2 is going to be released tomorrow. It will extend the content of the mod significantly. 12 new maps will be included (3 whole campaigns), new weapons, bugfixes, a last man standing gamemode and much more! I'll post the whole changelog here along with 3 screenshots. I hope it's ok to post news concerning another mod here, please inform me if it's not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Changes/Bugfixes
================
- .44 colt is now a slot 2 weapon
- Included gastank
- Included winchester
- If an empty weapon is dropped it's automatically removed
- Skill increases crosshair calm speed
- Implemented last man standind mode
- Fixed rounding error on remaining zombiekills
- Probably fixed bug where a gun fires the wrong bullet type
- Fixed ammo boxes not showing
- Fixed escape zone exploit
- Other bugfixes
- Increased difficulty by 10%
- Updated the official maps
- Added official Science-Fiction campaign
- Added custom user campaign
Last man standing:
Activated when playing on a map that starts with "lms_":
- Once a zombie you cant respawn as a human
- Last human standing wins
- Mission completion means humans win
- After 15% of the round time has passed joining players won't be able to join the human team anymore
- Everything else remains the same
Gastank:
- Can't be shot while in the box
- After throwing it can be shot or damaged in order to make it explode
- It can be picked up anytime (also after being thrown) if the player doesn't yet have one and has a skill of 10 or more.
<a href='http://www.ironoak.de/BB/jpgbig/heaven_gate6.jpg' target='_blank'><img src='http://www.ironoak.de/BB/jpgsmall/heaven_gate6.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.ironoak.de/BB/jpgbig/heaven_gate12.jpg' target='_blank'><img src='http://www.ironoak.de/BB/jpgsmall/heaven_gate12.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.ironoak.de/BB/jpgbig/heaven_gate10.jpg' target='_blank'><img src='http://www.ironoak.de/BB/jpgsmall/heaven_gate10.jpg' border='0' alt='user posted image' /></a>
Have a look at the screenshot page for more screens:
<a href='http://www.ironoak.de/BB/index.php?page=media' target='_blank'>Screenshot gallery</a>
Thanks for you time!
the IronOak team
Brain Bread version 1.2 is going to be released tomorrow. It will extend the content of the mod significantly. 12 new maps will be included (3 whole campaigns), new weapons, bugfixes, a last man standing gamemode and much more! I'll post the whole changelog here along with 3 screenshots. I hope it's ok to post news concerning another mod here, please inform me if it's not <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Changes/Bugfixes
================
- .44 colt is now a slot 2 weapon
- Included gastank
- Included winchester
- If an empty weapon is dropped it's automatically removed
- Skill increases crosshair calm speed
- Implemented last man standind mode
- Fixed rounding error on remaining zombiekills
- Probably fixed bug where a gun fires the wrong bullet type
- Fixed ammo boxes not showing
- Fixed escape zone exploit
- Other bugfixes
- Increased difficulty by 10%
- Updated the official maps
- Added official Science-Fiction campaign
- Added custom user campaign
Last man standing:
Activated when playing on a map that starts with "lms_":
- Once a zombie you cant respawn as a human
- Last human standing wins
- Mission completion means humans win
- After 15% of the round time has passed joining players won't be able to join the human team anymore
- Everything else remains the same
Gastank:
- Can't be shot while in the box
- After throwing it can be shot or damaged in order to make it explode
- It can be picked up anytime (also after being thrown) if the player doesn't yet have one and has a skill of 10 or more.
<a href='http://www.ironoak.de/BB/jpgbig/heaven_gate6.jpg' target='_blank'><img src='http://www.ironoak.de/BB/jpgsmall/heaven_gate6.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.ironoak.de/BB/jpgbig/heaven_gate12.jpg' target='_blank'><img src='http://www.ironoak.de/BB/jpgsmall/heaven_gate12.jpg' border='0' alt='user posted image' /></a>
<a href='http://www.ironoak.de/BB/jpgbig/heaven_gate10.jpg' target='_blank'><img src='http://www.ironoak.de/BB/jpgsmall/heaven_gate10.jpg' border='0' alt='user posted image' /></a>
Have a look at the screenshot page for more screens:
<a href='http://www.ironoak.de/BB/index.php?page=media' target='_blank'>Screenshot gallery</a>
Thanks for you time!
the IronOak team
Comments
Wasnt very impressed with the "go fetch a briefcase" or "go find fred who is just a bigger zombie" objectives. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
You can do that and waste your ammo, but one day you'll have to finish the mission, or other zombieplayer will get you <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
You can do that and waste your ammo, but one day you'll have to finish the mission, or other zombieplayer will get you <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Waste my ammo? Who cares, it's (nearly) infinite anyways <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
[edit] oh, it's out now. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> [/edit]
Just messing with you, congrats on getting a release to come out at all! Hope it's fun, and stuff.
Thanks! this way people who can't run modern shooters get some new stuff (including me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->)
I never got to test it on a lan unfortunately <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> We suggest servers with a max of 8 players to reduce lag.
You can do that and waste your ammo, but one day you'll have to finish the mission, or other zombieplayer will get you <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Waste my ammo? Who cares, it's (nearly) infinite anyways <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just stand on one of those places with the ammobox right next to you and the zombies can't attack you (Unless it's a player zombie).
you should've seen the Player Zombies try to dance and dodge their way past my sniper rifle and a headshot. Fairly fun game for those times when you don't have too much time to do anything else. Still haven't played ZP yet, so no final word from me... Maybe I'll have time tomorrow. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
there is only one lms map so far, more will come with version 1.337. It's not the server that chooses the gamemode, but the mapper: any map with the name lms_xyz will be run with the last man standing rules.
That is the worst play on numbers ever. At all. Ever.
Why have it only for cetain maps instead of a variable? It seems like an odd decision; in order to play maps in LMS, the mapper has to port them across, and the server has to sort out the maps. Hopefully someone will put the LMS map up sometime so I can play it. ;p
Don't get me wrong, I'm glad you guys have decided to put LMS in at all (and quickly, too). I just want to see it recognised.
Incidently, the game's a<i> lot</i> more fun on 130% difficulty. All of a sudden, you can't kill abut six zombies in an M16 clip. RUN AWAY! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->