Co_battery

cariocacarioca Join Date: 2003-09-02 Member: 20511Members
edited January 2005 in Mapping Forum
<div class="IPBDescription">The TSA Power Plant</div> In the far way history tsa made power plant to send power to earth by a satelite net delivering microwaves with energy for earth and your colonies.

That power plant have a fusion reactor facility with fuel tanks of deuterium and litiun to feed the toroid fusion reactor and the cooling systen, fusion control, power transmition plus the battery systen to provide power, when the reactor shutdown to maintance and to start the function of the reactor plus some facility needs.

The marines are crossing the space killing the aliens when need refueling in this power plant and the bacteriun in the spaceship infect this facility.

When the new research station in the orbit of the power plant facility start register live form in the old TSA plant send 2 crews of marines to check existence of bacteriun in the old battery systen.

the marines start the facility functions to open the doors because the battery systen are very infect so cant provide enough power.

The marines land and start unload the comchair and armories when the fusion reactor enter in plenty active but the bacteriun start grow fast puting in danger the security of the research station because bacterium soon will take the fusion controls and break the balance of fusion reaction and made a fusion explosion.

the first image we see the com chair and the marine start in the hallway they dont have enough time to find a perfect place.

the second we see the worker lockers acess by the ms hallway.

the third image we see one of the two hangar .

the four iamge we see the hallway to fuel tanks.
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Comments

  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    From looking at the screen shot(s), the walls are a bit flat and textues need varying and better lighting. But its a good start <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Lighting blandness.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    the first image is the litiun tanks.
    the second image is the deuteriun tanks.
    the third image another angle of deuteriun tanks.
    the four image is a ventilation view of deeuteriun tanks.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    1st image beneath hangar
    2nd image hangar 2
    3td image top computer fusion controls
    4th image botton computer fusion controls
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    If I were to design an entirely metal facility, for nothing more than the sanity of the people that work there I would use alot more than just while colored lights.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited January 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> layout
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i remake ceiling and walls;change textures and light.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    long corridors, big rooms and no cover = bleh
    lighting is bland also.

    the green pipes look ok, but thats the only good part of the map so far.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-carioca+Jan 13 2005, 06:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Jan 13 2005, 06:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> layout <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, uh.. you really need to stop doing that.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Well, it's an improvement from the geosphere... but it really needs detail.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Translation pending...
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Seriously add some detail and clutter, nothing would be that clean <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    looking at that layout... all I can say is oh... ****... looking at the detail in the layout compared to the screenshots, I have to wonder where it all is... are you using many many small brushes? Or what's going on?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    this, gentlemen, is superb!
    I remember the days when carioca posted crappy vhe shots every 10 minutes.
    but THIS is something different. congratulations carioca, you menaged the first step becomming a decent mapper! you guys have to admit that no newbie ever worked this hard to achieve his goals.

    criticism: allthough some mentioned the lightning its quite ok in my eyes, depending on how the setting will be. not EVERY map has to be lighted in 5 different colors with extreme contrast.
    the architecture is pretty nice. I like your style of breaking up walls but the map lacks details atm. you should work on that.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited January 2005
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> the lighting isnt well good but im testing if i leave yellow or white, but the lightining doesnt help show some details like the ceilings.

    im thinking in put some boxes in the hangar and turn the hallways between fuel tanks and hangar in mess halls.

    the walls are made by 3 diferent textures and ceilings arent planes they have shapes more cleaver and below the floor has vents with breakable grills and this vents are less square and i will add some better lightining. the fusion controls room are 4 lvls room in group by 2 conected by duts between the 2 groups and i still think how add the light and details but i will start with vents and hangar plus turning the hallways in mess halls.
  • Cartman_PLCartman_PL Join Date: 2005-01-08 Member: 33694Members
    daaaaaaaaarkneeeeeeess...
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Cartman PL+Jan 15 2005, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cartman PL @ Jan 15 2005, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> daaaaaaaaarkneeeeeeess... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Notice how it's a vhe shot.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i also hope end this map in this month january.
    i'm not realising any screen shoot because the greatest work remaning in the map.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-carioca+Jan 21 2005, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Jan 21 2005, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i also hope end this map in this month january.
    i'm not realising any screen shoot because the greatest work remaning in the map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm sorry but whats the point in this thread then? The idea is you get <i>feedback</i> when you post, not say "I will not release any screenshots until its finished". <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    edited January 2005
    Well he's released some hammer shots. Not that I'm happy with hammer shots, but at least we can give feedback on what we can see.

    edit: which is, ofcourse, that you've improved much since your first work. Keep at it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> you need more vhe shoots?
    because i'm redoing half of then and when i found thi is right i will show you to say is good or bad, ok?
  • FurbyFurby Join Date: 2005-01-21 Member: 36565Members
    uh sorry but i don't like it.. It seems Boring <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    u need effects in it and diffrent textures .
    <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> keep on trying and i know it will be good
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-carioca+Jan 21 2005, 05:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Jan 21 2005, 05:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> you need more vhe shoots?
    because i'm redoing half of then and when i found thi is right i will show you to say is good or bad, ok? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, just wait until you have some compiled shots.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> i made a new layout changing soem names like the cooling steam room to power generator, split the fusion controls in 2 rooms the first is the fusion controls and the other is power controls, i put the hive in the pwoer controls, and near the hvie has the baterry charge in the palce of the reactor.

    im adjusting lights and details like some computers and some small light points in the vents.

    since i end the compiling i'll make some new screen shoots.

    i'm beta testing this beta map with some friends and i'm very happy with this worderful work.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    carioca, I got VHE workin again <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> If you want some help with lighting checks, send it to me at YoukaiInuYasha@gmail.com and I'll compile for ya <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> My own map is on hold atm as I'm out of insperation agian (just finished the observation deck... it's smexy but unlit, no clue yet what I want to do for lighting <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited January 2005
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> images finaly!!!
    beta 3 come with alot details and new light i also hope to do a better work soon and show has beta 4 ^^;

    <img src='http://img188.exs.cx/img188/7536/cobatteryb300009no.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/3046/cobatteryb300012pq.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/9991/cobatteryb300026be.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/5629/cobatteryb300038lu.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/4855/cobatteryb300042bk.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/5955/cobatteryb300053if.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/4765/cobatteryb300061ct.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/2019/cobatteryb300076hs.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/4056/cobatteryb300080og.jpg' border='0' alt='user posted image' />
    <img src='http://img188.exs.cx/img188/2567/cobatteryb300097rl.jpg' border='0' alt='user posted image' />

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and the others images is here in the links:

    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300109jr.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300109jr.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300111pp.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300111pp.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300127nv.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300127nv.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300130ha.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300130ha.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300143wf.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300143wf.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300154mx.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300154mx.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300168hx.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300168hx.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300179wk.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300179wk.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300182we.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300182we.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300195kc.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300195kc.jpg</a>
    <a href='http://img170.exs.cx/my.php?loc=img170&image=cobatteryb300206zh.jpg' target='_blank'>http://img170.exs.cx/my.php?loc=img170&ima...ryb300206zh.jpg</a>
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> what happen guys?
    dont like my map?
    is ugly?
    what is wrong?
  • CookieboogerCookiebooger Join Date: 2005-01-07 Member: 33343Members
    it looks like it's being shrunk down 0_o fix textures, and then fix some heights.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    2 hours of patience...
    why the onos? because you cant get an idea of the size of the locations...
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Carioca, that is a 5,000% improvement over your first "map"

    If I could learn as fast as you, I wouldn't be failing math class right now XD

    But you do need to work a bit more on texture sizing / alignment- try using more than one texture on a wall, such as a trim at the top or bottom. Try adding frames to doorways, and plz, PLEASE use a skulk or JP marine for pictures- makes it easier to get a size comparison <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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