Seige Turrets In Lan Mode Not Working
Eidolon
Join Date: 2002-11-09 Member: 7907Members
Been running command using Cheesey's bots, getting used to the controls and maps more than anything, but I've noticed that siege turrets aren't doing any damage to structures. They still kill aliens and players near them, but they're doing zero damage to towers/hive structures. This is just me farting around in hosted LAN mode, is there something I need to turn on to make these work? I can gague distance and find good placement points from the way it is, but it's bugging me that they don't work.
Comments
<b>General Discussion > Pinned: Bot For Ns :d </b>
i tried searching for it but it seems to be deleted or something. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
<ul>Seige turrets do no damage to buildings
Grenades do no damage to buildings
Acid Rockets do no damage to buildings
Bile Bombs do no damage to buildings</ul>
All the above do however do damage to players. This makes it very easy for marines to pin down an enterance that a gorg has built in simply by building three siege guns near that location. The resulting indefinate blasts will destroy anything that wanders through that area but will never destroy the buildings. This is a double edged sword, but is very effective for protecting a hive if you seal it up completely and can only gain access it to it by way of movement tower or phase gate.
--Fox
i tried searching for it but it seems to be deleted or something. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hey wow, i use for that mp_drawdamage cvar!!!!
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hehehe, i'm just wondering, do you guys have it on?
Just uninstalled and reinstalled up to 1.01 again. Tested it and they're still not working with the 1.01 patch on. I also noticed FoxFlames observation, it's not just siege turrets. Let me try it with just 1.0.
Update: They're working fine in 1.0 without the patch.
This is probably the first bug I've heard from the community all week that we didn't already long know about. If we can duplicate it at least.
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Basic system info for my machine is:
OS:
Microsoft Win XP Pro, (5.1 Build 2600), Service Pack 1
Processor:
AMD AthlonXP 2200+ 1.80 GHz
Memory:
512 MB PC 2100 Ram
Motherboard:
ASUS A7V333
ACPI BIOS Version 1008
Video:
ATI Radeon 7200, 64 MB VIVO
Sound:
SoundBlaster Audigy
Direct X:
8.1 (4.08.01.0810)
All drivers are up to date as far as I know.
Edit:
Siege cannons are working for me in the 1.02 patch again. Not sure what changed in there, but they look good again. I'll do more testing and make sure grenades/bile is working as well.