i have a problem, im alright at drawing... but i cant draw from my imagination, i have to be looking at something <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
This was in Paint since i can't put Drawings on the Computer. This is a Alien which looks like an RT and sucks up Marine buildings and eats them. It also poors acid on Marines which do damage over time and can be removed by the marine getting welded
really sorry for the poor quality of my drawing here.. and to make it worse it came out 10X darker when i scanned it, alot of the alien is to dark to make out the features, and this version is even brightend up in photoshop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
i think its sort of a skulk like thing. gonna make another one soon, hopfully itl come out much better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Jean Luc Picard+Apr 10 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Apr 10 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't come up with this idea, it was thought of in a fan fiction
This is the BABY version of the Onii, a GIAGANTICE onos of HUGE proportions
Notice the marines and com chair for size... and the head crab and resource node (a cookie to the first one to spot the res node (the NODE, NOT THE NOZZEL))
BTW- I did this in all of... 15 minutes in church XD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Its under his right back foot! Where is my cookie
i think this is a bit better, more compact looking, but again when i scanned it, it goes sooooo dark and looses the shading and alot of the details when i scan it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
its prolly just cos my scanner is cheap, but if theirs a solution to my problems plz reply in my scanning topic
:::EDIT::: was actually a really obvious thing i missed, the dpi was on a low setting, you can see the different between a low dpi and a high dpi below. the low dpi made everyhting simpler, big black lines, but for some reason it makes it look more evil, lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the higher dpi gave it the "sketch" feel again
NAME: help me out here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
ABOUT: large, compact alien, slightly longer than a fade when stretched out, most of the length being in the back legs. when moving along, its not much quicker than a gorge, but those big back legs arent for nothing.... when it jumps, it REALLYYYY jumps. when jumping, it propels to the speed of a celerity skulk, but like the lerk, each press of the jump button drains energy. like the fade, its quite a hit and run alien, but just not as strong
health - 250 armour - 100
first attack: bite - exact same as skulk bite
second attack: paralyze - whips its blade like tail into the marine, dealing a minor 20 dammage, but paralyzing the marine for 2.5 seconds, freezes HA for 1 second
third attack: hyper leap - the alien leeps forward and two large spikes imerge from the aliens back. most powerfull attack in the game - works similer to the skulks leap, only faster, and increadibly powerfull, enough to kill a level 1 armoured marine (100/45) on contact. on the downside, this attack drains a massive amount of energy, over half, so the attack cant be abused.
forth attack: protect - has the ability to "swallow" the 3 small life forms, skulk, gorge and lerk when they are in danger (below half health). the smaller alien can choose to get back out at any time, or will be auto ejected after 20 seconds. while inside regen will kick in even if the skulk/gorge/lerk doesnt have it, but if it does, it will regen as normal and wont stack with it. ( yeah i ran outa good ideas )
i think 40 res would be about right for this, quite a nice alien and would be good in the right hands, but because its 250/100, a fade would still be much more effective for hit and run.
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> i like first one better the other two look to fat <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
something which popped up in my head some sort of,, skulk, onos thing,, alot bigger than a human.. dangerous .. can chase down prey but due to its muscles and size it is a little slow.
i would post a bigger pic with more anatomical details. but its too big. like a4 size
HP/Armor: Around 60/60 (But attacks balance it if you can sneak up on rines)
Attack 1: Jabs rines with needle thing.
Att 2: ?
Att 3: ?
Att 4: Infects rines with a virus that makes them explode in 30 seconds. The rine doesn't know that he's infected and the attack does the damage of att 1. The explosion kills the rine and damages all nearby teammates. The attack takes all the alien's energy and takes away half of the alien's hp (Or kills it if it has less than half).
All stats are subject to criticism.
(The eye is on the neck before the needle. It would be skinned on)
Totally, not only would that be awesome, it would also scare the crap out of me. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
please do something about all those "im so funny" post -.- nice job deunen, really good drawings, i prefer the mamal alien style...im sick of all those claws and legs... imho we need a new model for skulk...
<!--QuoteBegin-panda+Jan 25 2005, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (panda @ Jan 25 2005, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im sick of all those claws and legs... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hmm... no legs? That would be a wierd skulk.
I'm glad you guys like my drawings. This thread is filled with great art and ideas. I'm happy its still going strong. Here's some new stuff. This first pic is based on Reeke's drawing from a few pages back <img src='http://home.comcast.net/~Deunen/ns/newns2.jpg' border='0' alt='user posted image' />
This is a redesign of a heavy armor. Its unfinished but you can see what I had in mind. <img src='http://home.comcast.net/~Deunen/ns/newns3.jpg' border='0' alt='user posted image' />
This is something I'm working on at the moment, an exercise in perspective. I'm not sure when it'll be done but you can see where its headed. I want to add more skulks on the ceiling and I think I'll try some kind of extreme close up in the foreground of piping or something.
and finally here are a couple quick Halo sketches I did. The first one is based off a picture in the manual. <img src='http://home.comcast.net/~Deunen/ns/halo1.jpg' border='0' alt='user posted image' />
Wow, Deunan, good to see you back, still drawing with 100% awesome again. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
i like your version of mine, sorta like its lost a few pounds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> wish i could draw from imagination like you can, i always need to be looking at something or least using something for insperation. my fatter alien with the big legs was based on a frog for example <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i love this thread <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> those are great deunen.
CarnaxusREIGN OF CHAOS!co_sava (NS1)Join Date: 2004-10-01Member: 32036Members
edited February 2005
ok, my longest post EVARRR! YAY!
sorry, no pictures
lol all my ideas for NS Kharaa and Marine units/upgrades, plus some edited base units:
NS experiments:
The Anima Gundam: A large mech with powerful claws. HP: 3000 AP: 2500 Abilities: Slash: 20 damage per hit, fast; Flamethrower: 50 damage at first hit, then 5 damage/sec for 10 sec. afterwards, limited ammo (100, with 5 every 2 sec after initial hit?); Stomp: No damage unless stomps on something, at which point is 250 damage per hit, stun area-of-effect; Missiles: 25 damage per missile, heat-seeking, may hit other Marines, limited ammo (perhaps 50 missiles?). Cost to research (Prototype Lab): 100 Cost to drop: 50 Strengths: Size, HP/AP, built-in jetpack Weaknesses: Size (has to crouch through most levels), slow, limited weapon ammo. Advice: Use as base sentry. Mapmaker advice: Make all Marine Start areas tall, unless you plan on making the map Anima-free. BETTER IDEA: Make an Anima Gundam depot!
Lios: Lion-shaped Kharaa unit with slender spines for mane. HP: 500 AP: 370 Abilities: Claws: 100 damage; Mane Shards: 20 damage, fires in every direction; Pounce: 3X Leap distance, 50 damage; Roar: Makes Marines unable to fire at Lios for 20 seconds Cost to evolve: 60 Time to gestate: 160 seconds. Special abilities: Fastest land-based Kharaa unit, can climb walls, but slows down on walls and ceiling Weaknesses: Long gestation time.
The Megalodon: Water-based (mostly) unit. HP: 700 AP: 600 Abilities: Gore: Same as Onos; Devour: Same as Onos; Tidal Wave: Water version of Stomp, on land is Stomp; Tail Lash: 50 damage, 100 if enemy is behind when tail goes back to rest position Cost to gestate: 75 Time to gestate: Same as Onos Strengths: Can breathe under water, high HP/AP, good attacks Weaknesses: Slow on land, weaker than Onos (slightly) Advice: Think Plesiosaurus for the shape. Or something like that (weird-skinned dolphin?).
The Phagar: A slightly bigger Fade with hands. HP: 500 AP: 450 Abilities: Swipe: 100 damage; Blink: Same as Fade; Hurl: Pick up a Marine and throw him across the room (perfect for the Source engine!); Bile Bomb: 120 damage, area-of-effect, can hit self Cost to gestate: 60 Time to gestate: Slightly more than Fade Strengths: Powerful and fun. Throw that HA out of your way and go for the LA behind him! Weaknesses: No Metabolize means slow healing sometimes. Advice: Have fun with the Phagar!
The New and Improved Skulk: Speaks for itself. HP: 75 AP: 20 Abilities: Mostly the same, with some changes. Bite: 80 damage instead of 75; Parasite: Damages buildings now, 10 damage to all; Leap: More damage on touch, maybe 25; Xenocide: Shorter fuse w/out Focus, longer fuse w/ Focus. Cost to gestate: Same Time to gestate: Same Strengths: Same, but slightly powered up from before. Weaknesses: Same Advice: Just use it like you would the original Skulk.
The New and Improved Gorge: Slightly less fat, though still is TEH FATTEH! More battle-ready, too. HP: 200 AP: 150 Abilities: Spit: 50 damage; Healspray: Heals faster, uses less stamina, does more damage to enemies; Bile Bomb: Now injures Marines as well as buildings; Web: More Webstrands allowed per area Cost to gestate: 15 Time to gestate: Same Strengths: Builder, powered up, slightly faster than before, slightly smaller target than before. Weaknesses: Same. Advice: Battle Gorges, GO! Or, better yet, GORGERUSH TIME!
The New and Improved Lerk: Flies faster, even without Celerity, shorter gestate time. HP: 200 AP: 125 Abilities: Bite: 80 damage (like before!); Spikes: Go figure; Spores: Again, go figure; Primal Scream: Go figure, or haven't you figured it out yet? Cost to gestate: Same Time to gestate: Slightly shorter, perhaps 3 seconds less? Strengths: Can fly, better damage. Weaknesses: Spikes are less accurate. Advice: Spike 'em from afar, then bite 'em when they get in your face!
The New and Improved Fade: Better Blink, Acid Rocket. HP: Same AP: 275 Abilities: Swipe: Same; Blink: Rollback to Version 1; Metabolize: Faster useage; Acid Rocket: 100 damage per hit, more area-of-effect damage Cost to gestate: Same Time to gestate: Same Strengths: Easier to escape from Marines Weaknesses: Blinks into walls sometimes Advice: Be careful where you blink!
The New and Improved Onos: Bigger, badder, and better. Ok, so not bigger. HP: 750 AP: 650 Abilities: Gore: 120 damage, like before; Devour: Works on up to two Marines now; Stomp: Longer stun; Charge: More damage Cost to gestate: Same Time to gestate: Same Strengths: More HP/AP, more damage Weaknesses: Hasn't been shrunk at all Advice: Use it like the Onos you know so well. But be careful in those small doorways.
The Hellnos: An Onos-sized Fade with a lot more spikes. Use the model from Obst's Jin-Roh Pack. HP: 900 AP: 850 Abilities: Swipe: 150 damage; Roar: See Lios; Metabolize: 2X Fade's; Acid Grenade: An Acid Rocket that bounces and detonates on contact with either a wall, a Marine, or a Marine building Cost to gestate: 80 Time to gestate: Slightly longer than Onos Strengths: As tall as an Onos, but shorter; powerful as HELL(NOS) Weaknesses: As tall as an Onos Advice: This may well become the next favorite of everyone!
The New and Improved OC: HP: 1500 AP:N/A Damage: 60 Cost: 15 Other: Allow more chambers of a single type per room! Either that or lower the distance that equals a "room."
The New and Improved DC: HP: 2000 AP:N/A Damage: N/A Cost: 15 Other: Heals faster, more HP per "squish," can heal self.
The New and Improved MC: HP: 1700 AP: N/A Damage: 5 on touch for Marines. Bump-OUCH! Bump-OUCH! lol Cost: 15 Other: Faster stamina regeneration for nearby Kharaa, no more glitch where constantly regenerates stamina of eggs (please!)
The New and Improved SC: HP: 2100 AP: N/A Damage: N/A Cost: 15 Other: Cloaks everything friendly within range, increased range, Kharaa now stay cloaked if bumped, attacking, SC places Parasites into any Marine that bumps it (like back in NS 1.0).
The New and Improved RT: HP: 3000 AP: N/A Damage: Sporify made official! Emits sporecloud when Marines try to knife kill it. Other: New model, maybe?
The New and Improved Hive: HP: 10,000 AP: 5000 Damage: Sporify Cost: 50 Other: Add armor plates like what the DC has. The Hive has evolved!
The Medlab: AvP armory model from that pack, but filled with medkits, catalyst packs, and needles. HP: 2400 AP: N/A Damage: Electrifiable. Cost: Same as Armory. Other: Heals nearby Marines at a slow rate; if used, heals Marine quickly. Also mends armor (no more "WELD ME! WELD ME! DAMN YOU, WELD ME!" messages.).
The Miniturret: A tiny turret that does not need a TF to be placed. HP: 500 AP: N/A Damage: 10 Cost: 5 Other: Weaker version of normal Turret.
The Command Screen: A smaller CC without the protective plate in front. HP: 9000 AP: N/A Damage: Electrifiable. Cost: 25 Other: Players can log in even if there is a commander in the normal CC. No more whining to the comm about "Gimme a shotgun! Gimme a welder! Gimme gimme gimme!"
The Wingpak: A Jetpack with wings. Allows gliding by Marines. HP: N/A AP: N/A Damage: N/A Cost to research: Same as JP Cost to drop: Same as JP Other: Use like Lerk+JP. Jump and hold Spacebar to fly, then, when you run out of fuel, instead of just falling, you'll glide.
Comments
i have a problem, im alright at drawing... but i cant draw from my imagination, i have to be looking at something <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
How about a facehugger?
really sorry for the poor quality of my drawing here.. and to make it worse it came out 10X darker when i scanned it, alot of the alien is to dark to make out the features, and this version is even brightend up in photoshop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
i think its sort of a skulk like thing. gonna make another one soon, hopfully itl come out much better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
This is the BABY version of the Onii, a GIAGANTICE onos of HUGE proportions
Notice the marines and com chair for size... and the head crab and resource node (a cookie to the first one to spot the res node (the NODE, NOT THE NOZZEL))
BTW- I did this in all of... 15 minutes in church XD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its under his right back foot! Where is my cookie
its prolly just cos my scanner is cheap, but if theirs a solution to my problems plz reply in my scanning topic
:::EDIT:::
was actually a really obvious thing i missed, the dpi was on a low setting, you can see the different between a low dpi and a high dpi below. the low dpi made everyhting simpler, big black lines, but for some reason it makes it look more evil, lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
the higher dpi gave it the "sketch" feel again
<img src='http://home.ripway.com/2004-10/192479/random/alien2.jpg' border='0' alt='user posted image' />
<img src='http://home.ripway.com/2004-10/192479/random/alien2-goodD.jpg' border='0' alt='user posted image' />
NAME: help me out here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
ABOUT: large, compact alien, slightly longer than a fade when stretched out, most of the length being in the back legs. when moving along, its not much quicker than a gorge, but those big back legs arent for nothing.... when it jumps, it REALLYYYY jumps. when jumping, it propels to the speed of a celerity skulk, but like the lerk, each press of the jump button drains energy. like the fade, its quite a hit and run alien, but just not as strong
health - 250
armour - 100
first attack: bite - exact same as skulk bite
second attack: paralyze - whips its blade like tail into the marine, dealing a minor 20 dammage, but paralyzing the marine for 2.5 seconds, freezes HA for 1 second
third attack: hyper leap - the alien leeps forward and two large spikes imerge from the aliens back. most powerfull attack in the game - works similer to the skulks leap, only faster, and increadibly powerfull, enough to kill a level 1 armoured marine (100/45) on contact. on the downside, this attack drains a massive amount of energy, over half, so the attack cant be abused.
forth attack: protect - has the ability to "swallow" the 3 small life forms, skulk, gorge and lerk when they are in danger (below half health). the smaller alien can choose to get back out at any time, or will be auto ejected after 20 seconds. while inside regen will kick in even if the skulk/gorge/lerk doesnt have it, but if it does, it will regen as normal and wont stack with it. ( yeah i ran outa good ideas )
i think 40 res would be about right for this, quite a nice alien and would be good in the right hands, but because its 250/100, a fade would still be much more effective for hit and run.
what yas think?
i would post a bigger pic with more anatomical details. but its too big. like a4 size
Size: About that of a skulk
HP/Armor: Around 60/60 (But attacks balance it if you can sneak up on rines)
Attack 1: Jabs rines with needle thing.
Att 2: ?
Att 3: ?
Att 4: Infects rines with a virus that makes them explode in 30 seconds. The rine doesn't know that he's infected and the attack does the damage of att 1. The explosion kills the rine and damages all nearby teammates. The attack takes all the alien's energy and takes away half of the alien's hp (Or kills it if it has less than half).
All stats are subject to criticism.
(The eye is on the neck before the needle. It would be skinned on)
Lerk.
nice job deunen, really good drawings, i prefer the mamal alien style...im sick of all those claws and legs...
imho we need a new model for skulk...
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hmm... no legs? That would be a wierd skulk.
This first pic is based on Reeke's drawing from a few pages back
<img src='http://home.comcast.net/~Deunen/ns/newns2.jpg' border='0' alt='user posted image' />
This is a redesign of a heavy armor. Its unfinished but you can see what I had in mind.
<img src='http://home.comcast.net/~Deunen/ns/newns3.jpg' border='0' alt='user posted image' />
This is something I'm working on at the moment, an exercise in perspective. I'm not sure when it'll be done but you can see where its headed. I want to add more skulks on the ceiling and I think I'll try some kind of extreme close up in the foreground of piping or something.
<img src='http://home.comcast.net/~Deunen/ns/newns1.jpg' border='0' alt='user posted image' />
and finally here are a couple quick Halo sketches I did. The first one is based off a picture in the manual.
<img src='http://home.comcast.net/~Deunen/ns/halo1.jpg' border='0' alt='user posted image' />
<img src='http://home.comcast.net/~Deunen/ns/halo2.jpg' border='0' alt='user posted image' />
Take care
Deun/Dan
"Deunen" silly nub
appleseed ftw
i like your version of mine, sorta like its lost a few pounds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
wish i could draw from imagination like you can, i always need to be looking at something or least using something for insperation. my fatter alien with the big legs was based on a frog for example <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
sorry, no pictures
lol all my ideas for NS Kharaa and Marine units/upgrades, plus some edited base units:
NS experiments:
The Anima Gundam: A large mech with powerful claws.
HP: 3000 AP: 2500
Abilities: Slash: 20 damage per hit, fast; Flamethrower: 50 damage at first hit, then 5 damage/sec for 10 sec. afterwards, limited ammo (100, with 5 every 2 sec after initial hit?); Stomp: No damage unless stomps on something, at which point is 250 damage per hit, stun area-of-effect; Missiles: 25 damage per missile, heat-seeking, may hit other Marines, limited ammo (perhaps 50 missiles?).
Cost to research (Prototype Lab): 100
Cost to drop: 50
Strengths: Size, HP/AP, built-in jetpack
Weaknesses: Size (has to crouch through most levels), slow, limited weapon ammo.
Advice: Use as base sentry.
Mapmaker advice: Make all Marine Start areas tall, unless you plan on making the map Anima-free. BETTER IDEA: Make an Anima Gundam depot!
Lios: Lion-shaped Kharaa unit with slender spines for mane.
HP: 500 AP: 370
Abilities: Claws: 100 damage; Mane Shards: 20 damage, fires in every direction; Pounce: 3X Leap distance, 50 damage; Roar: Makes Marines unable to fire at Lios for 20 seconds
Cost to evolve: 60
Time to gestate: 160 seconds.
Special abilities: Fastest land-based Kharaa unit, can climb walls, but slows down on walls and ceiling
Weaknesses: Long gestation time.
The Megalodon: Water-based (mostly) unit.
HP: 700 AP: 600
Abilities: Gore: Same as Onos; Devour: Same as Onos; Tidal Wave: Water version of Stomp, on land is Stomp; Tail Lash: 50 damage, 100 if enemy is behind when tail goes back to rest position
Cost to gestate: 75
Time to gestate: Same as Onos
Strengths: Can breathe under water, high HP/AP, good attacks
Weaknesses: Slow on land, weaker than Onos (slightly)
Advice: Think Plesiosaurus for the shape. Or something like that (weird-skinned dolphin?).
The Phagar: A slightly bigger Fade with hands.
HP: 500 AP: 450
Abilities: Swipe: 100 damage; Blink: Same as Fade; Hurl: Pick up a Marine and throw him across the room (perfect for the Source engine!); Bile Bomb: 120 damage, area-of-effect, can hit self
Cost to gestate: 60
Time to gestate: Slightly more than Fade
Strengths: Powerful and fun. Throw that HA out of your way and go for the LA behind him!
Weaknesses: No Metabolize means slow healing sometimes.
Advice: Have fun with the Phagar!
The New and Improved Skulk: Speaks for itself.
HP: 75 AP: 20
Abilities: Mostly the same, with some changes. Bite: 80 damage instead of 75; Parasite: Damages buildings now, 10 damage to all; Leap: More damage on touch, maybe 25; Xenocide: Shorter fuse w/out Focus, longer fuse w/ Focus.
Cost to gestate: Same
Time to gestate: Same
Strengths: Same, but slightly powered up from before.
Weaknesses: Same
Advice: Just use it like you would the original Skulk.
The New and Improved Gorge: Slightly less fat, though still is TEH FATTEH! More battle-ready, too.
HP: 200 AP: 150
Abilities: Spit: 50 damage; Healspray: Heals faster, uses less stamina, does more damage to enemies; Bile Bomb: Now injures Marines as well as buildings; Web: More Webstrands allowed per area
Cost to gestate: 15
Time to gestate: Same
Strengths: Builder, powered up, slightly faster than before, slightly smaller target than before.
Weaknesses: Same.
Advice: Battle Gorges, GO! Or, better yet, GORGERUSH TIME!
The New and Improved Lerk: Flies faster, even without Celerity, shorter gestate time.
HP: 200 AP: 125
Abilities: Bite: 80 damage (like before!); Spikes: Go figure; Spores: Again, go figure; Primal Scream: Go figure, or haven't you figured it out yet?
Cost to gestate: Same
Time to gestate: Slightly shorter, perhaps 3 seconds less?
Strengths: Can fly, better damage.
Weaknesses: Spikes are less accurate.
Advice: Spike 'em from afar, then bite 'em when they get in your face!
The New and Improved Fade: Better Blink, Acid Rocket.
HP: Same AP: 275
Abilities: Swipe: Same; Blink: Rollback to Version 1; Metabolize: Faster useage; Acid Rocket: 100 damage per hit, more area-of-effect damage
Cost to gestate: Same
Time to gestate: Same
Strengths: Easier to escape from Marines
Weaknesses: Blinks into walls sometimes
Advice: Be careful where you blink!
The New and Improved Onos: Bigger, badder, and better. Ok, so not bigger.
HP: 750 AP: 650
Abilities: Gore: 120 damage, like before; Devour: Works on up to two Marines now; Stomp: Longer stun; Charge: More damage
Cost to gestate: Same
Time to gestate: Same
Strengths: More HP/AP, more damage
Weaknesses: Hasn't been shrunk at all
Advice: Use it like the Onos you know so well. But be careful in those small doorways.
The Hellnos: An Onos-sized Fade with a lot more spikes. Use the model from Obst's Jin-Roh Pack.
HP: 900 AP: 850
Abilities: Swipe: 150 damage; Roar: See Lios; Metabolize: 2X Fade's; Acid Grenade: An Acid Rocket that bounces and detonates on contact with either a wall, a Marine, or a Marine building
Cost to gestate: 80
Time to gestate: Slightly longer than Onos
Strengths: As tall as an Onos, but shorter; powerful as HELL(NOS)
Weaknesses: As tall as an Onos
Advice: This may well become the next favorite of everyone!
The New and Improved OC:
HP: 1500 AP:N/A
Damage: 60
Cost: 15
Other: Allow more chambers of a single type per room! Either that or lower the distance that equals a "room."
The New and Improved DC:
HP: 2000 AP:N/A
Damage: N/A
Cost: 15
Other: Heals faster, more HP per "squish," can heal self.
The New and Improved MC:
HP: 1700 AP: N/A
Damage: 5 on touch for Marines. Bump-OUCH! Bump-OUCH! lol
Cost: 15
Other: Faster stamina regeneration for nearby Kharaa, no more glitch where constantly regenerates stamina of eggs (please!)
The New and Improved SC:
HP: 2100 AP: N/A
Damage: N/A
Cost: 15
Other: Cloaks everything friendly within range, increased range, Kharaa now stay cloaked if bumped, attacking, SC places Parasites into any Marine that bumps it (like back in NS 1.0).
The New and Improved RT:
HP: 3000 AP: N/A
Damage: Sporify made official! Emits sporecloud when Marines try to knife kill it.
Other: New model, maybe?
The New and Improved Hive:
HP: 10,000 AP: 5000
Damage: Sporify
Cost: 50
Other: Add armor plates like what the DC has. The Hive has evolved!
The Medlab: AvP armory model from that pack, but filled with medkits, catalyst packs, and needles.
HP: 2400 AP: N/A
Damage: Electrifiable.
Cost: Same as Armory.
Other: Heals nearby Marines at a slow rate; if used, heals Marine quickly. Also mends armor (no more "WELD ME! WELD ME! DAMN YOU, WELD ME!" messages.).
The Miniturret: A tiny turret that does not need a TF to be placed.
HP: 500 AP: N/A
Damage: 10
Cost: 5
Other: Weaker version of normal Turret.
The Command Screen: A smaller CC without the protective plate in front.
HP: 9000 AP: N/A
Damage: Electrifiable.
Cost: 25
Other: Players can log in even if there is a commander in the normal CC. No more whining to the comm about "Gimme a shotgun! Gimme a welder! Gimme gimme gimme!"
The Wingpak: A Jetpack with wings. Allows gliding by Marines.
HP: N/A AP: N/A
Damage: N/A
Cost to research: Same as JP
Cost to drop: Same as JP
Other: Use like Lerk+JP. Jump and hold Spacebar to fly, then, when you run out of fuel, instead of just falling, you'll glide.