How Is Silence Good...?
master_wong
Join Date: 2004-11-05 Member: 32649Members
Join Date: 2004-11-05 Member: 32649Members
Comments
While in actual combat, marines most often only see the first batch of skulks, concentrating on one at a time to get them down while noticing and evading the other with the help of the sound. It's way harder to take down multiple skulks who use silence.
Silence is the best early game upgrade for skulks.
However, once boundaries are more or less defined, they are useless. MT absolutely kills silence, too.
That's how important silence is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
sound not only enables u to know where the skulk is coming from, but if u hear a sound coming from one direction then stop, it's a good chance that he heard u coming and is thinking of cloaking or ambushing u in some stupid corner.
so be on the lookout for those semitransparent skulk outlines and look in the obvious camping spots in the direction u heard the sound in and u'll most often bump into a skulk in which case u can nail him easily.
the question "MT?" often follows, in which case u say no, in which case he goes along and calls the admin to ban u. happened to me at least twice anyway.
Even very low skill players are able to get one or two bites into a marine if they silently run up behind them. Silenced fades are bloody nasty ambushers at low levels, as time goes on however marines will be expecting a fade and thus silence loses its value in the face of more speed or more energy.
Mid-endgame, silence and cloaking can help gorges who like to ninja, or really really bad skulks, or scouter skulks. Problem is both upgrades are pretty passive compared to, say, adren, celer, and focus.. three very important upgrades when the marines are running around with armour ups.
run to marine trains back
BACKSTAB and gg.
almost perfect.
Silence focus celerity leap skulk is one of the best combo's in co.
Focus to leap in, bite, and get back out before they knew what hit 'em. ^^
- Can't see you
- Can't hear you
- YOU have a huge advantage
apart from smelling or feeling
Unfortunately you are wrong about the base chewing part, I think. Sound is still made when a building is hit; not the 'alien bite' sound, but the 'building hit' sound.
Yep.
Example- me playing drunk with sound- ~6:1 kd ratio
me playing sober with no sound- 2:1 k:d ratio
My headset just broke, so I'm completely screwed when trying to ambush or find skulks.
Silence, leap, and focus, when put together, are Natural-Selection's sniper rifle, not to mention the best way to take down a jetpacker when a skilled Lerk is not about.
Yep, that's scary....it's like death from above....but that was a long time ago since I played like that xD
In classic though, Silence loses its value as most decent commanders will get Observatories by midgame, and Motion Tracking by mid to late game. This pretty much kills silence's value as an upgrade mid to alte game. Early game though, it's pretty vicious.
And yes, WAY too many marines depend on sound. Must be that CS mentality that you have to listen for footsteps....
but once marines know there are silence skulks, they'll be on the lookout and constantly looking around their back.
Which is fine, since it will slow them down a little bit in getting to the hive, which makes it easier to stretch the game to the time limit (on servers with reasonable time limits, anyway).
Yep, that's scary....it's like death from above....but that was a long time ago since I played like that xD
In classic though, Silence loses its value as most decent commanders will get Observatories by midgame, and Motion Tracking by mid to late game. This pretty much kills silence's value as an upgrade mid to alte game. Early game though, it's pretty vicious.
And yes, WAY too many marines depend on sound. Must be that CS mentality that you have to listen for footsteps.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
its not mentality or anything, its the simple fact that you MUST use your ears if you're to stay alive anything longer than to the first res node out of ms. of course one can play with music on but that greatly hinders your ableness. unless, of course, you get MT.
smart skulks use walk or "slow-run" pretty often, because if the marine hears where youre coming from youre pretty much done for.
the "slow run" (because of lack of a better word) means that you tap forward very carefully and move without a sound, if u do it right. i think its faster than just holding shift.
Better to practice it I'd say, it's an invaluable skill to possess.
Oh and i have to say this about 1.04
Remember how funny it was to walk behind marines while shooting them with spikes and silence. Usually no one noticed anything before their health turned in red and it was too late! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> LERK P0W4H <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->