tbh not really, im skinning a couple of things atm and Ive got alot going on <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Think what you wish, they however are from scratch and unique from my mind <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://nsarmslab.com/bashh/v_hg1.jpg' border='0' alt='user posted image' /> <img src='http://nsarmslab.com/bashh/v_kn1.jpg' border='0' alt='user posted image' /> Finished animations on the pistol, for both v_hg and v_kn
Those models are all blocky and bland, the HMG animations are jerky and robotic, and the UVW's have some areas of extreme stretching. You may want to go back and improve all of these before looking for skinners.
Blockyness/blandness - To each his own, I like them as is, and any other detail will go in the texture. I consider them sleek and streamlined, not bland. HMG anis - I'm always tweeking animations before release, since it's unskinned, the beta ani's stay. UVWs - Yeah but i'm too lazy to fix these, why? because I don't care, most of the stretching you'll never notice.
I mean thanks, but no thanks, I'm not changing anything on these but the some animations.
It's all about opinions, and I respect yours, but in my mind they're as good as they need to be. I'd put more time and effort into them if I HAD the time, but I don't, I'm busy with the HL2 mod caliber, which takes precident over NS customs.
<!--QuoteBegin-StarStarGrizzly+Feb 1 2005, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ Feb 1 2005, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2 tone is NOT staying. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> insane so far! :o i like though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Hey bashh, just gotta say, I've been dominating with that HMG of yours (oh yah people, he gave it to me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ) And the animations are great. The skins is really good too, the only person who coulda done better is Brigandier wolf or Splinter ^.^
Meltdown could have skinned it flawlessly, but i dont have the nerve to ask him to.
**... i donno, just run with it, look at <a href='http://world.guns.ru/main-e.htm' target='_blank'>http://world.guns.ru/main-e.htm</a> different guns for ideas of details
lol the ukrainians have smgs called elf and gobline. Run hes got a goblin!!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Ive got some ideas to work with now, thx
Comments
<img src='http://nsarmslab.com/bashh/v_kn1.jpg' border='0' alt='user posted image' />
Finished animations on the pistol, for both v_hg and v_kn
HMG anis - I'm always tweeking animations before release, since it's unskinned, the beta ani's stay.
UVWs - Yeah but i'm too lazy to fix these, why? because I don't care, most of the stretching you'll never notice.
I mean thanks, but no thanks, I'm not changing anything on these but the some animations.
insane so far! :o i like though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
**... i donno, just run with it, look at <a href='http://world.guns.ru/main-e.htm' target='_blank'>http://world.guns.ru/main-e.htm</a> different guns for ideas of details
Ive got some ideas to work with now, thx