You might want to spread out a bit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
these are all the scripts i have, and i have no use for them anymore, so i guess someone will, scripting is useless to me now, in my opinion, scripts are like drugs, and now that i'm off them i feel sober. <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> //-pistol script - press release firing alias +fastshot "+attack" alias -fastshot "-attack; wait; wait; +attack; wait; wait; wait; -attack"
//-5 jumps alias b "+jump;wait;-jump;wait" alias +shiz "+moveup;b;b;b;b;b;+jump" alias -shiz "-moveup;-jump"
//-laser pistol - flashlight blinks on & off while shooting ( press release ) alias +lightshot "+attack;impulse 100" alias -lightshot "-attack;impulse 100; wait; wait; +attack;impulse 100; wait; wait; wait; -attack;impulse 100"
//-special pistol - auto fire alias deth "+attack;wait;-attack;wait;special" alias +deth "alias _special deth;deth" alias -deth "alias _special;-attack"
//-special walk fast - can jump and duck while using this, nothing else alias "speedy" "+moveleft;wait;-moveleft;+moveright;wait;-moveright;+attack2" alias "+speedup" "alias _special speedy;+attack2" alias "-speedup" "alias _special;-attack2;-moveright;-moveleft"
//-drop - drops any item in 4th slot alias drop "slot4; w; +attack; w; -attack; w; impulse 3"
//-orders/requests - these get past mp_blockscripts, if they're concidered scripts, then this is all i use alias "meds" "say_team |/!\/!\| .: MEDPACK :. |/!\/!\|;impulse 10" alias "ammo" "say_team |/!\/!\| .: AMMO :. |/!\/!\|;impulse 11" alias "rtt" "say_team |/!\/!\| .: ORDERS :. |/!\/!\|;impulse 80"
ex_interp .05; alias ex_interp "" ex_extrapmax 6; alias ex_extrapmax "" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Some scripts that i use <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Simple thing to see if bs is set to 0/1, if its 0 i can exec the hax0r.cfg, it just saves you having to disable the scripts.
//bs0 check bind "d" "name dP^;name dP^"
3jump
note the jump binded key. =)
//BHOP alias b "+jump;wait;-jump;wait" alias +shiz "+moveup;b;b;b;b;b;b;+jump" alias -shiz "-moveup;-jump" bind KP_INS "+shiz"
"Move out of my way please!" - This was in someone elses config i used, never removed it, and i use it from time to time when im fade and there is 10 skulks all dancing in my face.
//Med/Ammo/etc alias getlost "impulse 12; say_team Move out of my way please!" alias needammo "impulse 11; say_team Ammo Now!" alias needhealth "impulse 10; say_team Health Now!" alias needweld "impulse 12; say_team Weld Me Now!" alias roger "impulse 81; say_team Roger That!"
Pistol script, only added yesterday and already getting "LOLO AMMUSING PISTOL SCRIPZ" might remove it;p
//Pistol alias w2 "wait; wait" alias +pshot2 "+attack" alias -pshot2 "-attack; w2; +attack; wait; -attack" bind "MOUSE1" "+pshot2" <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> .
Those 2 waits at the bottom of your pscript is useless, only one is necessary. The shot is actually visible with 2 waits, but with one, you seldom see it, but it registers server side.
That_Annoying_KidSire of TitlesJoin Date: 2003-03-01Member: 14175Members, Constellation
<!--QuoteBegin-the hole+Jan 13 2005, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the hole @ Jan 13 2005, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those are without a doubt the most useless scripts ever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> uuh being able to mute llamas was usefull back in the day <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Urd+Jan 18 2005, 08:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Urd @ Jan 18 2005, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +menu.fix "alias +menu; alias -menu" alias -menu.fix "alias +menu +popupmenu; alias -menu -popupmenu" alias +attack3 "+attack; +menu.fix" alias -attack3 "-attack; -menu.fix" alias +menu "+popupmenu" alias -menu "-popupmenu"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Keeps your menu from popping up while shooting (has gotten me killed many times). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Im confused on what this does. Can you explain it to me?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->alias +menu.fix "alias +menu; alias -menu" alias -menu.fix "alias +menu +popupmenu; alias -menu -popupmenu" alias +attack3 "+attack; +menu.fix" alias -attack3 "-attack; -menu.fix" alias +menu "+popupmenu" alias -menu "-popupmenu"
Keeps your menu from popping up while shooting (has gotten me killed many times).
Im confused on what this does. Can you explain it to me? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It does look weird...you can try this script too if you press the menu button by mistake sometimes.
since the world is full of [insert rude word here]s i only use the following scripts in NS... cuz i hate connenting to a server with the bs (yay for puns) on...
alias -healgun "weapon_bitegun; weapon_spit; weapon_bite2gun; weapon_swipe; weapon_claws; weapon_machinegun; weapon_shotgun; weapon_heavymachinegun; weapon_grenadegun" alias -hurtgun -healgun alias -movegun -healgun
//Chatterboxes // Marine alias mfollowme "impulse 7;say_team Follow me" alias mcovering "impulse 8;say_team Covering" alias mtaunt "impulse 9" alias mhealme "impulse 10;say_team Medic!" alias mammo "impulse 11;say_team Weapon Dry" alias minpos "impulse 12;say_team In Position" alias mcontact "impulse 13;say_team Contact!" alias mmoveit "impulse 14" alias mclear "impulse 15" alias morders "impulse 80" alias mroger "impulse 81"
// Alien alias afollowme "impulse 8;say_team Follow Me" alias acovering "impulse 9;say_team Covering" alias ataunt "impulse 7" alias ahealme "impulse 8;say_team Medic!" alias aammo "impulse 11" alias ainpos "impulse 12;say_team In Position" alias abackup "impulse 9;say_team Need backup" alias acontact "impulse 10;say_team Contact!" alias amoveit "impulse 11" alias aclear "impulse 11" alias aorders "impulse 12" alias aroger "impulse 8"
//Joiners // Set Marine's Chatterbox and join team 1 alias gomarine "alias followme mfollowme;alias covering mcovering;alias taunt mtaunt;alias healme mhealme; alias ammo mammo;alias inpos minpos;alias contact mcontact;alias moveit mmoveit;alias clear mclear;alias orders morders; alias roger mroger;jointeamone"
// Set Kharaa's Chatterbox and join team 2 alias gokharaa "alias followme afollowme;alias covering acovering;alias taunt ataunt;alias healme ahealme; alias ammo aammo;alias inpos ainpos;alias contact acontact;alias moveit amoveit;alias clear aclear;alias orders aorders; alias roger aroger;jointeamtwo"
Echo executed Paegus/init.cfg
alias null <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
used to have a nifty jump bind for my lerker but the bullsh... i mean blockscript usually screws with is so blah...
Marines Set <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Knife Script - hold down to swap to knife, mouse1 to slash, let go to swap to last weapon alias +knife "hud_fastswitch 1; weapon_knife" alias -knife "weapon_machinegun; weapon_shotgun; weapon_heavymachinegun; weapon_grenadegun; hud_fastswitch 0" bind "q" "+knife"
//Pistol Button - Hold down to swap to pistol, let go to go back to previous weapon alias +pbutton "hud_fastswitch 1; weapon_pistol;" alias -pbutton "weapon_machinegun; weapon_shotgun; weapon_heavymachinegun; weapon_grenadegun; hud_fastswitch 0" bind MOUSE2 "+pbutton"
//Jump Crouch Script - For totally abusing knockback alias +jumpcrouch "+jump; +duck" alias -jumpcrouch "-jump; -duck" bind space "+jumpcrouch"
alias +reloadannounce "+reload; say_team RELOADING..." alias -reloadannounce "-reload" bind "r" "+reloadannounce"
And, I would also like to note that I do not use shooting assists. Whenever you see me, I am shooting my pistol off that fast. I am a brass musician, I've been practicing moving valves with all 4 fingers for years.
<b> Use at your own risks ... Also it may not work since this script config has been made for NS 2.0.</b> Thoses aren't really hard to reproduce anyway... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//========================================================== // // Variables (Common) // //========================================================== alias varAttackOn "+attack" alias varAttackOff "-attack" alias varDuckOn "+duck" alias varDuckOff "-duck" alias varSpeedOn "+speed" alias varSpeedOff "-speed" alias varUseOn "+use" alias varUseOff "-use" alias varForwardOn "+forward" alias varForwardOff "-forward" alias varMoveRightOn "+moveright" alias varMoveRightOff "-moveright" alias varBackOn "+back" alias varBackOff "-back" alias varMoveLeftOn "+moveleft" alias varMoveLeftOff "-moveleft"
//========================================================== // // Variables (Upgrade) // //========================================================== alias varCarapace "impulse 101" alias varRegeneration "impulse 102" alias varRedemption "impulse 103" alias varCelerity "impulse 107" alias varAdrenaline "impulse 108" alias varSilence "impulse 109" alias varCloacking "impulse 110" alias varFocus "impulse 111" alias varScentOfFear "impulse 112"
//========================================================== // // funcSlot (1/2/3/4) // //========================================================== alias funcSlot1 "slot1; wait; varAttackOn; wait; varAttackOff; wait" alias funcSlot2 "slot2; wait; varAttackOn; wait; varAttackOff; wait" alias funcSlot3 "slot3; wait; varAttackOn; wait; varAttackOff; wait" alias funcSlot4 "slot4; wait; varAttackOn; wait; varAttackOff; wait"
//========================================================== // // funcUse (Toggle On/Off) // //========================================================== bind "e" "funcUse" alias funcUse "funcUseOn" alias funcUseOn "varUseOn; alias funcUse funcUseOff; funcUseOnBind" alias funcUseOnBind "bind w +funcUseForward; bind d +funcUseMoveRight; bind s +funcUseBack; bind a +funcUseMoveLeft" alias funcUseOff "varUseOff; alias funcUse funcUseOn"
alias +funcUseForward "varUseOff; varForwardOn; alias funcUse funcUseOn" alias -funcUseForward "varForwardOff; bind w +forward" alias +funcUseMoveRight "varUseOff; varMoveRightOn; alias funcUse funcUseOn" alias -funcUseMoveRight "varMoveRightOff; bind d +moveright" alias +funcUseBack "varUseOff; varBackOn; alias funcUse funcUseOn" alias -funcUseBack "varBackOff; bind s +back" alias +funcUseMoveLeft "varUseOff; varMoveLeftOn; alias funcUse funcUseOn" alias -funcUseMoveLeft "varMoveLeftOff; bind a +moveleft"
//========================================================== // // funcSpeed (Toggle On/Off) // //========================================================== bind "SHIFT" "funcSpeed" alias funcSpeed "funcSpeedOn" alias funcSpeedOn "varSpeedOn; alias funcSpeed funcSpeedOff" alias funcSpeedOff "varSpeedOff; alias funcSpeed funcSpeedOn"
//========================================================== // // funcAttack (Toggle On/Off) // //========================================================== alias funcAttack "funcAttackOn" alias funcAttackOn "varAttackOn; alias funcAttack funcAttackOff" alias funcAttackOff "varAttackOff; alias funcAttack funcAttackOn"
//========================================================== // // Skulk > Gorge > Skulk // //========================================================== bind "r" "lifeform" alias lifeform "funcSkulkToGorge; wait; funcGorgeToSkulk" alias funcSkulkToGorge "impulse 114" alias funcGorgeToSkulk "impulse 113"
//========================================================== // // Ressource Tower / Offensive Tower (1001) // //========================================================== bind "1" "funcBuild1001" alias funcBuild1001 "funcRessourceTower; wait; funcOffensiveChamber; wait; funcUseOn" alias funcRessourceTower "impulse 90" alias funcOffensiveChamber "impulse 91"
//========================================================== // // Defense Chamber (1002) // //========================================================== bind "2" "funcBuild1002" alias funcBuild1002 "funcDefenseChamber; wait; funcUseOn" alias funcDefenseChamber "impulse 92"
//========================================================== // // Movement Chamber (1003) // //========================================================== bind "3" "funcBuild1003" alias funcBuild1003 "funcMovementChamber; wait; funcUseOn" alias funcMovementChamber "impulse 94"
//========================================================== // // Sensory Chamber (1004) // //========================================================== bind "4" "funcBuild1004" alias funcBuild1004 "funcSensoryChamber; wait; funcUseOn" alias funcSensoryChamber "impulse 93"
//========================================================== // // Hive (1005) // //========================================================== bind "5" "funcBuild1005" alias funcBuild1005 "funcHive" alias funcHive "impulse 95"
//========================================================== // // Healing Spray (Toggle On/Off) // //========================================================== bind "MOUSE2" "funcHealingSpray" alias funcHealingSpray "funcHealingSprayOn" alias funcHealingSprayOn "funcSlot2; funcAttackOn; alias funcHealingSpray funcHealingSprayOff" alias funcHealingSprayOff "funcAttackOff; wait; lastinv; alias funcHealingSpray funcHealingSprayOn"
//========================================================== // // Bile Bomb Gun (Toggle On/Off) // //========================================================== bind "F5" "funcBileBombGun" alias funcBileBombGun "funcBileBombGunOn" alias funcBileBombGunOn "funcSlot3; funcAttackOn; alias funcBileBombGun funcBileBombGunOff" alias funcBileBombGunOff "funcAttackOff; wait; lastinv; alias funcBileBombGun funcBileBombGunOn"
//========================================================== // // Web Spinner (Toggle On/Off) // //========================================================== bind "F6" "funcWebSpinner" alias funcWebSpinner "funcWebSpinnerOn" alias funcWebSpinnerOn "funcSlot4; funcAttackOn; alias funcWebSpinner funcWebSpinnerOff" alias funcWebSpinnerOff "funcAttackOff; wait; lastinv; alias funcWebSpinner funcWebSpinnerOn"
//========================================================== // // Evolution #2001 (ns_) // //========================================================== bind "q" "funcEvolution" alias funcEvolution "funcDef; wait; funcMov; wait; funcSen" alias funcDef "varRegeneration" alias funcMov "varCelerity" alias funcSen "varScentOfFear"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Mine can be found here: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80715&st=30' target='_blank'>http://www.unknownworlds.com/forums/index....pic=80715&st=30</a>
Minstrel_KnightThe truth and nothing but the truth...Join Date: 2002-11-21Member: 9562Banned
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->echo thanks for making me fade idiots
alias a1 "+attack;wait;-attack;wait" alias a2 "a1;a1" alias a3 "a1;a1;a1" bind space +swipe alias +swipe "slot2;wait;def" alias -swipe "slot1;wait;abc" bind mouse1 +attack bind mouse2 +bhop bind 3 "slot3; bind mouse1 +attack" bind e "slot3; bind mouse1 +attack" bind q "slot2; bind mouse1 a1" alias abc "bind mouse1 +attack; -attack" alias def "bind mouse1 a1; -attack" bind f +use<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> bind f "ir" alias "ir" "lastinv; wait; wait; lastinv" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> alias showevents "cl_showevents 1; alias allevents unshowevents" alias unshowevents "cl_showevents 0; alias allevents showevents" alias allevents showevents bind r allevents
Minstrel_KnightThe truth and nothing but the truth...Join Date: 2002-11-21Member: 9562Banned
<!--QuoteBegin-c4t+Mar 14 2005, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Mar 14 2005, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so minstrel what does that fade script do? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Energy conservation and with +space you have blink selected with -space you have swipe selected.
//demo recording alias demo "demo_prompt" alias demo_prompt "messagemode record; alias demo demo_stop" alias demo_stop "stop; speak exit; alias demo demo_prompt" bind F5 "demo"
//screenshot alias capture "snapshot; speak screen" bind F7 "capture"
//demo speed control alias dspeed0 "host_framerate 0.0000000001; alias dspeedup dspeed1" alias dspeed1 "host_framerate 0.0005; alias dspeedup dspeed2; alias dspeeddn dspeed0" alias dspeed2 "host_framerate 0.0025; alias dspeedup dspeed3; alias dspeeddn dspeed1" alias dspeed3 "host_framerate 0.0; alias dspeedup dspeed4; alias dspeeddn dspeed2" alias dspeed4 "host_framerate 0.015; alias dspeedup dspeed5; alias dspeeddn dspeed3" alias dspeed5 "host_framerate 0.05; alias dspeeddn dspeed4" dspeed3 alias +dspeed "bind MWHEELDOWN dspeeddn; bind MWHEELUP dspeedup" alias -dspeed "bind MWHEELDOWN null; bind MWHEELUP null" bind F8 "+dspeed"
//voice toggle alias voice_toggle "mute" alias mute "voice_scale 0.0; stopsound; dev1; echo Voice disabled; dev0; alias voice_toggle unmute" alias unmute "voice_scale 1.0; dev1; echo Voice enabled; dev0; alias voice_toggle mute" bind F9 "voice_toggle"
//music toggle alias music_toggle "music_off" alias music_off "cl_musicenabled 0; dev1; echo Music off; dev0; alias music_toggle music_on" alias music_on "cl_musicenabled 1; dev1; echo Music on; dev0; alias music_toggle music_off" bind F10 "music_toggle"
//netgraph toggle alias net_toggle "net3" alias net3 "net_graph 3; alias net_toggle net0" alias net0 "net_graph 0; alias net_toggle net3" bind F11 "net_toggle"
//flashlight strobe alias flash "impulse 100; wait; wait; impulse 100; wait; wait" alias flash5 "flash; flash; flash; flash; flash" alias flash25 "flash5; flash5; flash5; flash5; flash5" bind h "flash25"
//increase/decrease sensitivity alias s1 "sensitivity 1; speak one; alias sensup s1.5" alias s1.5 "sensitivity 1.5; speak one.point.five; alias sensup s2; alias sensdn s1" alias s2 "sensitivity 2; speak two; alias sensup s2.5; alias sensdn s1.5" alias s2.5 "sensitivity 2.5; speak two.point.five; alias sensup s3; alias sensdn s2" alias s3 "sensitivity 3; speak three; alias sensup s3.5; alias sensdn s2.5" alias s3.5 "sensitivity 3.5; speak three.point.five; alias sensup s4; alias sensdn s3" alias s4 "sensitivity 4; speak four; alias sensup s4.5; alias sensdn s3.5" alias s4.5 "sensitivity 4.5; speak four.point.five; alias sensup s5; alias sensdn s4" alias s5 "sensitivity 5; speak five; alias sensup s5.5; alias sensdn s4.5" alias s5.5 "sensitivity 5.5; speak five.point.five; alias sensup s6; alias sensdn s5" alias s6 "sensitivity 6; speak six; alias sensup s6.5; alias sensdn s5.5" alias s6.5 "sensitivity 6.5; speak six.point.five; alias sensup s7; alias sensdn s6" alias s7 "sensitivity 7; speak seven; alias sensup s7.5; alias sensdn s6.5" alias s7.5 "sensitivity 7.5; speak seven.point.five; alias sensup s8; alias sensdn s7" alias s8 "sensitivity 8; speak eight; alias sensup s8.5; alias sensdn s7.5" alias s8.5 "sensitivity 8.5; speak eight.point.five; alias sensup s9; alias sensdn s8" alias s9 "sensitivity 9; speak nine; alias sensup s9.5; alias sensdn s8.5" alias s9.5 "sensitivity 9.5; speak nine.point.five; alias sensup s10; alias sensdn s9" alias s10 "sensitivity 10; speak ten; alias sensdn s9.5" s7 stopsound bind = "sensup" bind - "sensdn"
//voices bind z "impulse 8" bind x "impulse 10" bind b "impulse 7" bind v "+commandmenu"
//crouch toggle alias crouch "crouch_on" alias crouch_on "+duck; alias crouch crouch_off" alias crouch_off "-duck; alias crouch crouch_on" bind CAPSLOCK "crouch"
//bhop alias jump "+jump; wait; -jump; wait" alias +3jump "+moveup; jump; jump; jump" alias -3jump "-moveup" bind MOUSE2 "+3jump" bind SPACE "+3jump"
//species configs alias skulk "impulse 113; exec skulk.cfg" bind * "skulk" alias gorge "impulse 114; exec gorge.cfg" bind KP_ENTER "gorge" alias lerk "impulse 115; exec lerk.cfg" bind KP_MINUS "lerk" alias fade "impulse 116; exec fade.cfg" bind KP_SLASH "fade" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
marine.cfg <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> //communication bind z "impulse 10" //health bind x "impulse 11" //ammo bind b "impulse 9" //taunt bind v "+commandmenu"
//slot4 cycle alias cslot4 "slot4a" alias slot4a "weapon_grenade; weapon_mine; weapon_welder; alias cslot4 slot4b" alias slot4b "weapon_welder; weapon_grenade; weapon_mine; alias cslot4 slot4c" alias slot4c " weapon_mine; weapon_welder; weapon_grenade; alias cslot4 slot4a"
//clientside lastinv with integrated pistol script and slot4 cycle alias k1 "k1a" alias k2 "k2a" alias k3 "k3a" alias k4 "k4a" alias klastinv "k1a" alias k1a "kslot1" alias k1b "kslot1; alias klastinv k2a" alias k1c "kslot1; alias klastinv k3a" alias k1d "kslot1; alias klastinv k4a" alias kslot1 "slot1; bind MOUSE1 +attack; alias k1 k1a; alias k2 k2a; alias k3 k3a; alias k4 k4a" alias k2a "kslot2; alias klastinv k1b" alias k2b "kslot2" alias k2c "kslot2; alias klastinv k3b" alias k2d "kslot2; alias klastinv k4b" alias kslot2 "slot2; bind MOUSE1 +pistol; alias k1 k1b; alias k2 k2b; alias k3 k3b; alias k4 k4b" alias k3a "kslot3; alias klastinv k1c" alias k3b "kslot3; alias klastinv k2c" alias k3c "kslot3" alias k3d "kslot3; alias klastinv k4c" alias kslot3 "slot3; bind MOUSE1 +attack; alias k1 k1c; alias k2 k2c; alias k3 k3c; alias k4 k4c" alias k4a "kslot4; alias klastinv k1d" alias k4b "kslot4; alias klastinv k2d" alias k4c "kslot4; alias klastinv k3d" alias k4d "kslot4" alias kslot4 "cslot4; bind MOUSE1 +attack; alias k1 k1d; alias k2 k2d; alias k3 k3d; alias k4 k4d" bind 1 "k1" bind 2 "k2" bind 3 "k3" bind 4 "k4"
//pistol script alias +pistol "+attack" alias -pistol "-attack; wait; wait; +attack; wait; -attack"
//wiggle walk alias wiggle "+moveleft; wait; -moveleft; +moveright; wait; -moveright" alias wiggle5 "wiggle; wiggle; wiggle; wiggle; wiggle" alias wiggle25 "wiggle5; wiggle5; wiggle5; wiggle5; wiggle5" bind ALT "wiggle25" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// This file is overwritten whenever you change your user settings in the game. // Add custom configurations to the file "userconfig.cfg".
And i dont even have a userconfig.cfg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// This file is overwritten whenever you change your user settings in the game. // Add custom configurations to the file "userconfig.cfg".
And i dont even have a userconfig.cfg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There are no scripts there. It's just a config <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// This file is overwritten whenever you change your user settings in the game. // Add custom configurations to the file "userconfig.cfg".
And i dont even have a userconfig.cfg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> There are no scripts there. It's just a config <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You got the point <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> alias kk1 "kk1a" alias kk2 "kk2a" alias kk3 "kk3a" alias kk4 "kk4a" alias kklastinv "kk1a" alias kk1a "kkslot1" alias kk1b "kkslot1; alias kklastinv kk2a" alias kk1c "kkslot1; alias kklastinv kk3a" alias kk1d "kkslot1; alias kklastinv kk4a" alias kkslot1 "slot1; alias kk1 kk1a; alias kk2 kk2a; alias kk3 kk3a; alias kk4 kk4a; act.s1" alias kk2a "kkslot2; alias kklastinv kk1b" alias kk2b "kkslot2" alias kk2c "kkslot2; alias kklastinv kk3b" alias kk2d "kkslot2; alias kklastinv kk4b" alias kkslot2 "slot2; alias kk1 kk1b; alias kk2 kk2b; alias kk3 kk3b; alias kk4 kk4b; act.s2" alias kk3a "kkslot3; alias kklastinv kk1c" alias kk3b "kkslot3; alias kklastinv kk2c" alias kk3c "kkslot3" alias kk3d "kkslot3; alias kklastinv kk4c" alias kkslot3 "slot3; alias kk1 kk1c; alias kk2 kk2c; alias kk3 kk3c; alias kk4 kk4c; act.s3" alias kk4a "kkslot4; alias kklastinv kk1d" alias kk4b "kkslot4; alias kklastinv kk2d" alias kk4c "kkslot4; alias kklastinv kk3d" alias kk4d "kkslot4" alias kkslot4 "slot4; alias kk1 kk1d; alias kk2 kk2d; alias kk3 kk3d; alias kk4 kk4d; act.s4"
alias opc.1 "alias act.s1 cross.0b;alias act.s2 cross.1b;alias act.s3 cross.0b;alias act.s4 cross.0b; speak on; cross.0b; alias opc.t opc.0" alias opc.0 "alias act.s1;alias act.s2;alias act.s3;alias act.s4; speak of; cross.1b; alias opc.t opc.1" alias opc.t "opc.1"
alias cross.1 "alias cross.t cross.0; crosshair 1; Speak on" alias cross.0 "alias cross.t cross.1; crosshair 0; Speak of" alias cross.1b "alias cross.t cross.0; crosshair 1" alias cross.0b "alias cross.t cross.1; crosshair 0" alias cross.t "cross.0" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I dont like the Crosshair, but Pistoling is kinda hard without... If you type "opc.1", you have no Crosshair except for your Pistol. If you type "opc.0", you have crosshairs on all weapons.
alias +stfuse "voice_maxgain 0; stopsound; +use" alias -stfuse "voice_maxgain 5; -use"
bind e +use
many many times when building i couldnt hear the incoming marine or skulk that killed me, because of all the chatter goin on. that lil alias only mutes voicecomms when building.
Comments
You might want to spread out a bit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//-pistol script - press release firing
alias +fastshot "+attack"
alias -fastshot "-attack; wait; wait; +attack; wait; wait; wait; -attack"
//-5 jumps
alias b "+jump;wait;-jump;wait"
alias +shiz "+moveup;b;b;b;b;b;+jump"
alias -shiz "-moveup;-jump"
//-laser pistol - flashlight blinks on & off while shooting ( press release )
alias +lightshot "+attack;impulse 100"
alias -lightshot "-attack;impulse 100; wait; wait; +attack;impulse 100; wait; wait; wait; -attack;impulse 100"
//-special pistol - auto fire
alias deth "+attack;wait;-attack;wait;special"
alias +deth "alias _special deth;deth"
alias -deth "alias _special;-attack"
//-special walk fast - can jump and duck while using this, nothing else
alias "speedy" "+moveleft;wait;-moveleft;+moveright;wait;-moveright;+attack2"
alias "+speedup" "alias _special speedy;+attack2"
alias "-speedup" "alias _special;-attack2;-moveright;-moveleft"
//-drop - drops any item in 4th slot
alias drop "slot4; w; +attack; w; -attack; w; impulse 3"
//-orders/requests - these get past mp_blockscripts, if they're concidered scripts, then this is all i use
alias "meds" "say_team |/!\/!\| .: MEDPACK :. |/!\/!\|;impulse 10"
alias "ammo" "say_team |/!\/!\| .: AMMO :. |/!\/!\|;impulse 11"
alias "rtt" "say_team |/!\/!\| .: ORDERS :. |/!\/!\|;impulse 80"
ex_interp .05; alias ex_interp ""
ex_extrapmax 6; alias ex_extrapmax ""
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Simple thing to see if bs is set to 0/1, if its 0 i can exec the hax0r.cfg, it just saves you having to disable the scripts.
//bs0 check
bind "d" "name dP^;name dP^"
3jump
note the jump binded key. =)
//BHOP
alias b "+jump;wait;-jump;wait"
alias +shiz "+moveup;b;b;b;b;b;b;+jump"
alias -shiz "-moveup;-jump"
bind KP_INS "+shiz"
"Move out of my way please!" - This was in someone elses config i used, never removed it, and i use it from time to time when im fade and there is 10 skulks all dancing in my face.
//Med/Ammo/etc
alias getlost "impulse 12; say_team Move out of my way please!"
alias needammo "impulse 11; say_team Ammo Now!"
alias needhealth "impulse 10; say_team Health Now!"
alias needweld "impulse 12; say_team Weld Me Now!"
alias roger "impulse 81; say_team Roger That!"
Pistol script, only added yesterday and already getting "LOLO AMMUSING PISTOL SCRIPZ" might remove it;p
//Pistol
alias w2 "wait; wait"
alias +pshot2 "+attack"
alias -pshot2 "-attack; w2; +attack; wait; -attack"
bind "MOUSE1" "+pshot2"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
.
uuh being able to mute llamas was usefull back in the day <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
alias -menu.fix "alias +menu +popupmenu; alias -menu -popupmenu"
alias +attack3 "+attack; +menu.fix"
alias -attack3 "-attack; -menu.fix"
alias +menu "+popupmenu"
alias -menu "-popupmenu"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Keeps your menu from popping up while shooting (has gotten me killed many times). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Im confused on what this does. Can you explain it to me?
alias -menu.fix "alias +menu +popupmenu; alias -menu -popupmenu"
alias +attack3 "+attack; +menu.fix"
alias -attack3 "-attack; -menu.fix"
alias +menu "+popupmenu"
alias -menu "-popupmenu"
Keeps your menu from popping up while shooting (has gotten me killed many times).
Im confused on what this does. Can you explain it to me? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It does look weird...you can try this script too if you press the menu button by mistake sometimes.
bind mouse3 "+popopmenu"
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
//Quickdraws
alias +healgun "weapon_divinewind; weapon_healingspray; weapon_umbra; weapon_metabolize; weapon_devour; weapon_welder"
alias +hurtgun "weapon_parasite; weapon_bilebombgun; weapon_spore; weapon_acidrocketgun; weapon_stomp; weapon_pistol"
alias +movegun "weapon_leap; weapon_webspinner; weapon_primalscream; weapon_blink; weapon_charge; weapon_knife"
alias -healgun "weapon_bitegun; weapon_spit; weapon_bite2gun; weapon_swipe; weapon_claws; weapon_machinegun; weapon_shotgun; weapon_heavymachinegun; weapon_grenadegun"
alias -hurtgun -healgun
alias -movegun -healgun
//Chatterboxes
// Marine
alias mfollowme "impulse 7;say_team Follow me"
alias mcovering "impulse 8;say_team Covering"
alias mtaunt "impulse 9"
alias mhealme "impulse 10;say_team Medic!"
alias mammo "impulse 11;say_team Weapon Dry"
alias minpos "impulse 12;say_team In Position"
alias mcontact "impulse 13;say_team Contact!"
alias mmoveit "impulse 14"
alias mclear "impulse 15"
alias morders "impulse 80"
alias mroger "impulse 81"
// Alien
alias afollowme "impulse 8;say_team Follow Me"
alias acovering "impulse 9;say_team Covering"
alias ataunt "impulse 7"
alias ahealme "impulse 8;say_team Medic!"
alias aammo "impulse 11"
alias ainpos "impulse 12;say_team In Position"
alias abackup "impulse 9;say_team Need backup"
alias acontact "impulse 10;say_team Contact!"
alias amoveit "impulse 11"
alias aclear "impulse 11"
alias aorders "impulse 12"
alias aroger "impulse 8"
//Joiners
// Set Marine's Chatterbox and join team 1
alias gomarine "alias followme mfollowme;alias covering mcovering;alias taunt mtaunt;alias healme mhealme; alias ammo mammo;alias inpos minpos;alias contact mcontact;alias moveit mmoveit;alias clear mclear;alias orders morders; alias roger mroger;jointeamone"
// Set Kharaa's Chatterbox and join team 2
alias gokharaa "alias followme afollowme;alias covering acovering;alias taunt ataunt;alias healme ahealme; alias ammo aammo;alias inpos ainpos;alias contact acontact;alias moveit amoveit;alias clear aclear;alias orders aorders; alias roger aroger;jointeamtwo"
Echo executed Paegus/init.cfg
alias null
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
used to have a nifty jump bind for my lerker but the bullsh... i mean blockscript usually screws with is so blah...
Aliens Set
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Slot2
alias mywait "wait"
alias +slot2 "hud_capturemouse 0; mywait; slot2; mywait;+attack"
alias -slot2 "-attack; mywait; slot1; mywait; +attack; -attack; hud_capturemouse 1"
bind r "+slot2"
//Slot3
alias mywait "wait"
alias +slot3 "hud_capturemouse 0; mywait; slot3; mywait; +attack"
alias -slot3 "-attack; mywait; slot1; mywait; hud_capturemouse 1"
bind q "+slot3"
//Slot4
alias mywait "wait"
alias +slot4 "hud_capturemouse 0; mywait; slot4; mywait;+attack"
alias -slot4 "-attack; mywait; slot1; mywait; hud_capturemouse 1"
bind CTRL "+slot4"
//Jump Crouch Script - For totally abusing knockback
alias +jumpcrouch "+jump; +duck"
alias -jumpcrouch "-jump; -duck"
bind space "+jumpcrouch"
bind "F10" "exec configbk.cfg"
bind "F11" "exec marines.cfg"
bind "F12" "exec aliens.cfg"
echo "Aliens Script Activated"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Marines Set
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Knife Script - hold down to swap to knife, mouse1 to slash, let go to swap to last weapon
alias +knife "hud_fastswitch 1; weapon_knife"
alias -knife "weapon_machinegun; weapon_shotgun; weapon_heavymachinegun; weapon_grenadegun; hud_fastswitch 0"
bind "q" "+knife"
//Pistol Button - Hold down to swap to pistol, let go to go back to previous weapon
alias +pbutton "hud_fastswitch 1; weapon_pistol;"
alias -pbutton "weapon_machinegun; weapon_shotgun; weapon_heavymachinegun; weapon_grenadegun; hud_fastswitch 0"
bind MOUSE2 "+pbutton"
//Jump Crouch Script - For totally abusing knockback
alias +jumpcrouch "+jump; +duck"
alias -jumpcrouch "-jump; -duck"
bind space "+jumpcrouch"
alias +reloadannounce "+reload; say_team RELOADING..."
alias -reloadannounce "-reload"
bind "r" "+reloadannounce"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "l" "impulse 105"
bind "t" "impulse 201"
bind "v" "impulse 9"
bind "x" "impulse 81"
bind "z" "impulse 80"
bind "CTRL" "+duck"
bind "MOUSE4" "+popupmenu"
bind "F10" "exec configbk.cfg"
bind "F11" "exec marines.cfg"
bind "F12" "exec aliens.cfg"
echo "Marines Script Activated"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
And, I would also like to note that I do not use shooting assists. Whenever you see me, I am shooting my pistol off that fast. I am a brass musician, I've been practicing moving valves with all 4 fingers for years.
Thoses aren't really hard to reproduce anyway... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//==========================================================
//
// Variables (Common)
//
//==========================================================
alias varAttackOn "+attack"
alias varAttackOff "-attack"
alias varDuckOn "+duck"
alias varDuckOff "-duck"
alias varSpeedOn "+speed"
alias varSpeedOff "-speed"
alias varUseOn "+use"
alias varUseOff "-use"
alias varForwardOn "+forward"
alias varForwardOff "-forward"
alias varMoveRightOn "+moveright"
alias varMoveRightOff "-moveright"
alias varBackOn "+back"
alias varBackOff "-back"
alias varMoveLeftOn "+moveleft"
alias varMoveLeftOff "-moveleft"
//==========================================================
//
// Variables (Upgrade)
//
//==========================================================
alias varCarapace "impulse 101"
alias varRegeneration "impulse 102"
alias varRedemption "impulse 103"
alias varCelerity "impulse 107"
alias varAdrenaline "impulse 108"
alias varSilence "impulse 109"
alias varCloacking "impulse 110"
alias varFocus "impulse 111"
alias varScentOfFear "impulse 112"
//==========================================================
//
// funcSlot (1/2/3/4)
//
//==========================================================
alias funcSlot1 "slot1; wait; varAttackOn; wait; varAttackOff; wait"
alias funcSlot2 "slot2; wait; varAttackOn; wait; varAttackOff; wait"
alias funcSlot3 "slot3; wait; varAttackOn; wait; varAttackOff; wait"
alias funcSlot4 "slot4; wait; varAttackOn; wait; varAttackOff; wait"
//==========================================================
//
// funcUse (Toggle On/Off)
//
//==========================================================
bind "e" "funcUse"
alias funcUse "funcUseOn"
alias funcUseOn "varUseOn; alias funcUse funcUseOff; funcUseOnBind"
alias funcUseOnBind "bind w +funcUseForward; bind d +funcUseMoveRight; bind s +funcUseBack; bind a +funcUseMoveLeft"
alias funcUseOff "varUseOff; alias funcUse funcUseOn"
alias +funcUseForward "varUseOff; varForwardOn; alias funcUse funcUseOn"
alias -funcUseForward "varForwardOff; bind w +forward"
alias +funcUseMoveRight "varUseOff; varMoveRightOn; alias funcUse funcUseOn"
alias -funcUseMoveRight "varMoveRightOff; bind d +moveright"
alias +funcUseBack "varUseOff; varBackOn; alias funcUse funcUseOn"
alias -funcUseBack "varBackOff; bind s +back"
alias +funcUseMoveLeft "varUseOff; varMoveLeftOn; alias funcUse funcUseOn"
alias -funcUseMoveLeft "varMoveLeftOff; bind a +moveleft"
//==========================================================
//
// funcSpeed (Toggle On/Off)
//
//==========================================================
bind "SHIFT" "funcSpeed"
alias funcSpeed "funcSpeedOn"
alias funcSpeedOn "varSpeedOn; alias funcSpeed funcSpeedOff"
alias funcSpeedOff "varSpeedOff; alias funcSpeed funcSpeedOn"
//==========================================================
//
// funcAttack (Toggle On/Off)
//
//==========================================================
alias funcAttack "funcAttackOn"
alias funcAttackOn "varAttackOn; alias funcAttack funcAttackOff"
alias funcAttackOff "varAttackOff; alias funcAttack funcAttackOn"
//==========================================================
//
// Skulk > Gorge > Skulk
//
//==========================================================
bind "r" "lifeform"
alias lifeform "funcSkulkToGorge; wait; funcGorgeToSkulk"
alias funcSkulkToGorge "impulse 114"
alias funcGorgeToSkulk "impulse 113"
//==========================================================
//
// Ressource Tower / Offensive Tower (1001)
//
//==========================================================
bind "1" "funcBuild1001"
alias funcBuild1001 "funcRessourceTower; wait; funcOffensiveChamber; wait; funcUseOn"
alias funcRessourceTower "impulse 90"
alias funcOffensiveChamber "impulse 91"
//==========================================================
//
// Defense Chamber (1002)
//
//==========================================================
bind "2" "funcBuild1002"
alias funcBuild1002 "funcDefenseChamber; wait; funcUseOn"
alias funcDefenseChamber "impulse 92"
//==========================================================
//
// Movement Chamber (1003)
//
//==========================================================
bind "3" "funcBuild1003"
alias funcBuild1003 "funcMovementChamber; wait; funcUseOn"
alias funcMovementChamber "impulse 94"
//==========================================================
//
// Sensory Chamber (1004)
//
//==========================================================
bind "4" "funcBuild1004"
alias funcBuild1004 "funcSensoryChamber; wait; funcUseOn"
alias funcSensoryChamber "impulse 93"
//==========================================================
//
// Hive (1005)
//
//==========================================================
bind "5" "funcBuild1005"
alias funcBuild1005 "funcHive"
alias funcHive "impulse 95"
//==========================================================
//
// Healing Spray (Toggle On/Off)
//
//==========================================================
bind "MOUSE2" "funcHealingSpray"
alias funcHealingSpray "funcHealingSprayOn"
alias funcHealingSprayOn "funcSlot2; funcAttackOn; alias funcHealingSpray funcHealingSprayOff"
alias funcHealingSprayOff "funcAttackOff; wait; lastinv; alias funcHealingSpray funcHealingSprayOn"
//==========================================================
//
// Bile Bomb Gun (Toggle On/Off)
//
//==========================================================
bind "F5" "funcBileBombGun"
alias funcBileBombGun "funcBileBombGunOn"
alias funcBileBombGunOn "funcSlot3; funcAttackOn; alias funcBileBombGun funcBileBombGunOff"
alias funcBileBombGunOff "funcAttackOff; wait; lastinv; alias funcBileBombGun funcBileBombGunOn"
//==========================================================
//
// Web Spinner (Toggle On/Off)
//
//==========================================================
bind "F6" "funcWebSpinner"
alias funcWebSpinner "funcWebSpinnerOn"
alias funcWebSpinnerOn "funcSlot4; funcAttackOn; alias funcWebSpinner funcWebSpinnerOff"
alias funcWebSpinnerOff "funcAttackOff; wait; lastinv; alias funcWebSpinner funcWebSpinnerOn"
//==========================================================
//
// Evolution #2001 (ns_)
//
//==========================================================
bind "q" "funcEvolution"
alias funcEvolution "funcDef; wait; funcMov; wait; funcSen"
alias funcDef "varRegeneration"
alias funcMov "varCelerity"
alias funcSen "varScentOfFear"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<a href='http://comvex.freeserverhost.com/forums/viewtopic.php?t=90' target='_blank'>http://comvex.freeserverhost.com/forums/viewtopic.php?t=90</a>
Yes, it's an exe, it's a packaged installer. Don't freak, no h4xor virus.
alias a1 "+attack;wait;-attack;wait"
alias a2 "a1;a1"
alias a3 "a1;a1;a1"
bind space +swipe
alias +swipe "slot2;wait;def"
alias -swipe "slot1;wait;abc"
bind mouse1 +attack
bind mouse2 +bhop
bind 3 "slot3; bind mouse1 +attack"
bind e "slot3; bind mouse1 +attack"
bind q "slot2; bind mouse1 a1"
alias abc "bind mouse1 +attack; -attack"
alias def "bind mouse1 a1; -attack"
bind f +use<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
bind f "ir"
alias "ir" "lastinv; wait; wait; lastinv"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias showevents "cl_showevents 1; alias allevents unshowevents"
alias unshowevents "cl_showevents 0; alias allevents showevents"
alias allevents showevents
bind r allevents
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
alias volume0 "volume 0; bind i volume1"
alias volume1 "volume 1; bind i volume0"
bind "i" "v"
useful for pre-game tactical discussions on vent especially if youre playing ns_origin
Energy conservation and with +space you have blink selected with -space you have swipe selected.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias wait5 "wait; wait; wait; wait; wait"
alias wait25 "wait5; wait5; wait5; wait5; wait5"
bind F1 "jointeamone"
bind F2 "jointeamtwo"
bind F3 "spectate"
bind F4 "readyroom"
//demo recording
alias demo "demo_prompt"
alias demo_prompt "messagemode record; alias demo demo_stop"
alias demo_stop "stop; speak exit; alias demo demo_prompt"
bind F5 "demo"
//steamid
alias dumpstatus "clear; status; speak status; wait25; condump"
bind F6 "dumpstatus"
//screenshot
alias capture "snapshot; speak screen"
bind F7 "capture"
//demo speed control
alias dspeed0 "host_framerate 0.0000000001; alias dspeedup dspeed1"
alias dspeed1 "host_framerate 0.0005; alias dspeedup dspeed2; alias dspeeddn dspeed0"
alias dspeed2 "host_framerate 0.0025; alias dspeedup dspeed3; alias dspeeddn dspeed1"
alias dspeed3 "host_framerate 0.0; alias dspeedup dspeed4; alias dspeeddn dspeed2"
alias dspeed4 "host_framerate 0.015; alias dspeedup dspeed5; alias dspeeddn dspeed3"
alias dspeed5 "host_framerate 0.05; alias dspeeddn dspeed4"
dspeed3
alias +dspeed "bind MWHEELDOWN dspeeddn; bind MWHEELUP dspeedup"
alias -dspeed "bind MWHEELDOWN null; bind MWHEELUP null"
bind F8 "+dspeed"
//voice toggle
alias voice_toggle "mute"
alias mute "voice_scale 0.0; stopsound; dev1; echo Voice disabled; dev0; alias voice_toggle unmute"
alias unmute "voice_scale 1.0; dev1; echo Voice enabled; dev0; alias voice_toggle mute"
bind F9 "voice_toggle"
//music toggle
alias music_toggle "music_off"
alias music_off "cl_musicenabled 0; dev1; echo Music off; dev0; alias music_toggle music_on"
alias music_on "cl_musicenabled 1; dev1; echo Music on; dev0; alias music_toggle music_off"
bind F10 "music_toggle"
//netgraph toggle
alias net_toggle "net3"
alias net3 "net_graph 3; alias net_toggle net0"
alias net0 "net_graph 0; alias net_toggle net3"
bind F11 "net_toggle"
//flashlight strobe
alias flash "impulse 100; wait; wait; impulse 100; wait; wait"
alias flash5 "flash; flash; flash; flash; flash"
alias flash25 "flash5; flash5; flash5; flash5; flash5"
bind h "flash25"
//increase/decrease sensitivity
alias s1 "sensitivity 1; speak one; alias sensup s1.5"
alias s1.5 "sensitivity 1.5; speak one.point.five; alias sensup s2; alias sensdn s1"
alias s2 "sensitivity 2; speak two; alias sensup s2.5; alias sensdn s1.5"
alias s2.5 "sensitivity 2.5; speak two.point.five; alias sensup s3; alias sensdn s2"
alias s3 "sensitivity 3; speak three; alias sensup s3.5; alias sensdn s2.5"
alias s3.5 "sensitivity 3.5; speak three.point.five; alias sensup s4; alias sensdn s3"
alias s4 "sensitivity 4; speak four; alias sensup s4.5; alias sensdn s3.5"
alias s4.5 "sensitivity 4.5; speak four.point.five; alias sensup s5; alias sensdn s4"
alias s5 "sensitivity 5; speak five; alias sensup s5.5; alias sensdn s4.5"
alias s5.5 "sensitivity 5.5; speak five.point.five; alias sensup s6; alias sensdn s5"
alias s6 "sensitivity 6; speak six; alias sensup s6.5; alias sensdn s5.5"
alias s6.5 "sensitivity 6.5; speak six.point.five; alias sensup s7; alias sensdn s6"
alias s7 "sensitivity 7; speak seven; alias sensup s7.5; alias sensdn s6.5"
alias s7.5 "sensitivity 7.5; speak seven.point.five; alias sensup s8; alias sensdn s7"
alias s8 "sensitivity 8; speak eight; alias sensup s8.5; alias sensdn s7.5"
alias s8.5 "sensitivity 8.5; speak eight.point.five; alias sensup s9; alias sensdn s8"
alias s9 "sensitivity 9; speak nine; alias sensup s9.5; alias sensdn s8.5"
alias s9.5 "sensitivity 9.5; speak nine.point.five; alias sensup s10; alias sensdn s9"
alias s10 "sensitivity 10; speak ten; alias sensdn s9.5"
s7
stopsound
bind = "sensup"
bind - "sensdn"
//settings
gamma 5
lightgamma 1.5
brightness 5
cl_cmdrate 70
cl_updaterate 70
rate 25000
cl_autohelp 0
cl_dynamiclights 0
cl_highdetail 0
r_decals 200
fps_max 100
hud_fastswitch 1
m_pitch 0.035
+mlook
//tracer
traceralpha 150
tracerblue 0
tracergreen 1
tracerlength 4
traceroffset -72
tracerred 1
tracerspeed 1650<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//MARINE COMMS
TEAM1 "1" "Orders" "impulse 80"
TEAM1 "2" "Roger" "impulse 81"
TEAM1 "3" "Covering" "impulse 8"
TEAM1 "4" "Hostiles" "impulse 13"
TEAM1 "5" "All Clear" "impulse 15"
TEAM1 "6" "Move Out" "impulse 14"
//ALIEN VOICES
TEAM2 "1" "Growl" "impulse 9"
TEAM2 "2" "Snarl" "impulse 11"
TEAM2 "3" "Grumble" "impulse 12"
//SERVER
"0" "Server"
{
"1" "Next Map" "say nextmap"
"2" "Time Left" "say timeleft"
"3" "Stuck" "say /stuck"
}
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
alien.cfg
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//upgrades
bind KP_HOME "impulse 103" //redemption
bind KP_UPARROW "impulse 102" //regeneration
bind KP_PGUP "impulse 101" //carapace
bind KP_LEFTARROW "impulse 109" //silence
bind KP_5 "impulse 108" //adrenaline
bind KP_RIGHTARROW "impulse 107" //celerity
bind KP_END "impulse 112" //scent of fear
bind KP_DOWNARROW "impulse 111" //focus
bind KP_PGDN "impulse 110" //cloaking
bind KP_INS "impulse 126" //third hive ability
bind KP_DEL "impulse 118" //second hive ability
//voices
bind z "impulse 8"
bind x "impulse 10"
bind b "impulse 7"
bind v "+commandmenu"
//crouch toggle
alias crouch "crouch_on"
alias crouch_on "+duck; alias crouch crouch_off"
alias crouch_off "-duck; alias crouch crouch_on"
bind CAPSLOCK "crouch"
//bhop
alias jump "+jump; wait; -jump; wait"
alias +3jump "+moveup; jump; jump; jump"
alias -3jump "-moveup"
bind MOUSE2 "+3jump"
bind SPACE "+3jump"
//species configs
alias skulk "impulse 113; exec skulk.cfg"
bind * "skulk"
alias gorge "impulse 114; exec gorge.cfg"
bind KP_ENTER "gorge"
alias lerk "impulse 115; exec lerk.cfg"
bind KP_MINUS "lerk"
alias fade "impulse 116; exec fade.cfg"
bind KP_SLASH "fade"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
fade.cfg
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//quick blink
alias blink "+attack; wait; wait; -attack; wait"
alias quickblink "slot2; wait5; blink; blink; blink; slot1"
bind MWHEELUP "quickblink"
alias +blink "slot2"
alias -blink "slot1"
bind MOUSE2 "+blink"
alias +acid "slot4; wait; +attack"
alias -acid "-attack; slot2"
bind MOUSE3 "+acid"
alias +metabolize "slot3; wait; +attack"
alias -metabolize "-attack; slot2"
bind MOUSE4 "+metabolize"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
gorge.cfg
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->bind INS "impulse 90" //resource tower
bind DEL "impulse 95" //hive
bind HOME "impulse 92" //defense chamber
bind END "impulse 91" //offense chamber
bind PGUP "impulse 94" //movement chamber
bind PGDN "impulse 93" //sensory chamber<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
lerk.cfg
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +lerkjump "+jump"
alias -lerkjump "-jump; wait; jump"
bind SPACE "+lerkjump"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
skulk.cfg
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias +leap "slot3"
alias -leap "slot1"
bind MOUSE2 "+leap"
alias +xeno "slot4"
alias -xeno "slot3"
bind MOUSE3 "+xeno"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//communication
bind z "impulse 10" //health
bind x "impulse 11" //ammo
bind b "impulse 9" //taunt
bind v "+commandmenu"
//slot4 cycle
alias cslot4 "slot4a"
alias slot4a "weapon_grenade; weapon_mine; weapon_welder; alias cslot4 slot4b"
alias slot4b "weapon_welder; weapon_grenade; weapon_mine; alias cslot4 slot4c"
alias slot4c " weapon_mine; weapon_welder; weapon_grenade; alias cslot4 slot4a"
//clientside lastinv with integrated pistol script and slot4 cycle
alias k1 "k1a"
alias k2 "k2a"
alias k3 "k3a"
alias k4 "k4a"
alias klastinv "k1a"
alias k1a "kslot1"
alias k1b "kslot1; alias klastinv k2a"
alias k1c "kslot1; alias klastinv k3a"
alias k1d "kslot1; alias klastinv k4a"
alias kslot1 "slot1; bind MOUSE1 +attack; alias k1 k1a; alias k2 k2a; alias k3 k3a; alias k4 k4a"
alias k2a "kslot2; alias klastinv k1b"
alias k2b "kslot2"
alias k2c "kslot2; alias klastinv k3b"
alias k2d "kslot2; alias klastinv k4b"
alias kslot2 "slot2; bind MOUSE1 +pistol; alias k1 k1b; alias k2 k2b; alias k3 k3b; alias k4 k4b"
alias k3a "kslot3; alias klastinv k1c"
alias k3b "kslot3; alias klastinv k2c"
alias k3c "kslot3"
alias k3d "kslot3; alias klastinv k4c"
alias kslot3 "slot3; bind MOUSE1 +attack; alias k1 k1c; alias k2 k2c; alias k3 k3c; alias k4 k4c"
alias k4a "kslot4; alias klastinv k1d"
alias k4b "kslot4; alias klastinv k2d"
alias k4c "kslot4; alias klastinv k3d"
alias k4d "kslot4"
alias kslot4 "cslot4; bind MOUSE1 +attack; alias k1 k1d; alias k2 k2d; alias k3 k3d; alias k4 k4d"
bind 1 "k1"
bind 2 "k2"
bind 3 "k3"
bind 4 "k4"
//pistol script
alias +pistol "+attack"
alias -pistol "-attack; wait; wait; +attack; wait; -attack"
//wiggle walk
alias wiggle "+moveleft; wait; -moveleft; +moveright; wait; -moveright"
alias wiggle5 "wiggle; wiggle; wiggle; wiggle; wiggle"
alias wiggle25 "wiggle5; wiggle5; wiggle5; wiggle5; wiggle5"
bind ALT "wiggle25"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
USE: Spin the mwheel fast.
Facts: Without weapons, basic marine reaches 304/speed.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
alias +wig "+moveleft; wait; -moveleft"
alias -wig "+moveright; wait; -moveright"
bind mwheelup +wig
bind mwheeldown +wig
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
alias ws_prim "slot1; alias ws_toggle ws_sec"
alias ws_sec "slot2; alias ws_toggle ws_prim"
alias ws_toggle "ws_prim"
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "messagemode"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "impulse 123"
bind "-" "sizedown"
bind "." "impulse 124"
bind "/" "impulse 125"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "sizeup"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "l" "impulse 105"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "impulse 81"
bind "y" "impulse 80"
bind "z" "impulse 80"
bind "~" "toggleconsole"
bind "ALT" "+voicerecord"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F3" "autoassign"
bind "F4" "readyroom"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "F12" "snapshot"
bind "KP_5" "impulse 91"
bind "KP_END" "impulse 92"
bind "KP_DOWNARROW" "impulse 93"
bind "KP_PGDN" "impulse 94"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+attack"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+showmap"
bind "MOUSE3" "+popupmenu"
bind "MOUSE4" "impulse 11"
bind "MOUSE5" "impulse 10"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "144.889999"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1.0"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "devl1"
cl_lw "1"
cl_musicdelay "90"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "155"
cl_particleinfo "0"
cl_quickselecttime ".15"
cl_timeout "60"
cl_updaterate "50"
cl_vsmoothing "0.05"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fps_max "101"
fps_modem "0.0"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "-0.022000"
m_side "0.8"
m_yaw "0.022"
model "barney"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "Faskalia"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "12.799999"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "151.169998"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.730000"
+mlook
exec userconfig.cfg
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
And i dont even have a userconfig.cfg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "messagemode"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "impulse 123"
bind "-" "sizedown"
bind "." "impulse 124"
bind "/" "impulse 125"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "sizeup"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "l" "impulse 105"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "impulse 81"
bind "y" "impulse 80"
bind "z" "impulse 80"
bind "~" "toggleconsole"
bind "ALT" "+voicerecord"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F3" "autoassign"
bind "F4" "readyroom"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "F12" "snapshot"
bind "KP_5" "impulse 91"
bind "KP_END" "impulse 92"
bind "KP_DOWNARROW" "impulse 93"
bind "KP_PGDN" "impulse 94"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+attack"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+showmap"
bind "MOUSE3" "+popupmenu"
bind "MOUSE4" "impulse 11"
bind "MOUSE5" "impulse 10"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "144.889999"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1.0"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "devl1"
cl_lw "1"
cl_musicdelay "90"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "155"
cl_particleinfo "0"
cl_quickselecttime ".15"
cl_timeout "60"
cl_updaterate "50"
cl_vsmoothing "0.05"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fps_max "101"
fps_modem "0.0"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "-0.022000"
m_side "0.8"
m_yaw "0.022"
model "barney"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "Faskalia"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "12.799999"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "151.169998"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.730000"
+mlook
exec userconfig.cfg
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
And i dont even have a userconfig.cfg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There are no scripts there. It's just a config <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias lolbite "slot1;wait;wait;wait;+attack;wait;-attack;wait;wait;wait;slot2;wait;wait;lastinv;"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
it's a bite script that stops the teeth from covering your view
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "messagemode"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "impulse 123"
bind "-" "sizedown"
bind "." "impulse 124"
bind "/" "impulse 125"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "sizeup"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "impulse 3"
bind "l" "impulse 105"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "impulse 81"
bind "y" "impulse 80"
bind "z" "impulse 80"
bind "~" "toggleconsole"
bind "ALT" "+voicerecord"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "F1" "jointeamone"
bind "F2" "jointeamtwo"
bind "F3" "autoassign"
bind "F4" "readyroom"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "F12" "snapshot"
bind "KP_5" "impulse 91"
bind "KP_END" "impulse 92"
bind "KP_DOWNARROW" "impulse 93"
bind "KP_PGDN" "impulse 94"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+attack"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+showmap"
bind "MOUSE3" "+popupmenu"
bind "MOUSE4" "impulse 11"
bind "MOUSE5" "impulse 10"
bind "PAUSE" "pause"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "144.889999"
brightness "1.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_autohelp "1.0"
cl_buildmessages "1"
cl_centerentityid "0.0"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_cmhotkeys "qwerasdfzxcv"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiclights "1"
cl_forcedefaultfov "0"
cl_highdetail "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "devl1"
cl_lw "1"
cl_musicdelay "90"
cl_musicdirectory ""
cl_musicenabled "0"
cl_musicvolume "155"
cl_particleinfo "0"
cl_quickselecttime ".15"
cl_timeout "60"
cl_updaterate "50"
cl_vsmoothing "0.05"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fps_max "101"
fps_modem "0.0"
gamma "2.500000"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "-0.022000"
m_side "0.8"
m_yaw "0.022"
model "barney"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "300"
name "Faskalia"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "12.799999"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "151.169998"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
volume "0.730000"
+mlook
exec userconfig.cfg
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
And i dont even have a userconfig.cfg <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There are no scripts there. It's just a config <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You got the point <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
alias kk1 "kk1a"
alias kk2 "kk2a"
alias kk3 "kk3a"
alias kk4 "kk4a"
alias kklastinv "kk1a"
alias kk1a "kkslot1"
alias kk1b "kkslot1; alias kklastinv kk2a"
alias kk1c "kkslot1; alias kklastinv kk3a"
alias kk1d "kkslot1; alias kklastinv kk4a"
alias kkslot1 "slot1; alias kk1 kk1a; alias kk2 kk2a; alias kk3 kk3a; alias kk4 kk4a; act.s1"
alias kk2a "kkslot2; alias kklastinv kk1b"
alias kk2b "kkslot2"
alias kk2c "kkslot2; alias kklastinv kk3b"
alias kk2d "kkslot2; alias kklastinv kk4b"
alias kkslot2 "slot2; alias kk1 kk1b; alias kk2 kk2b; alias kk3 kk3b; alias kk4 kk4b; act.s2"
alias kk3a "kkslot3; alias kklastinv kk1c"
alias kk3b "kkslot3; alias kklastinv kk2c"
alias kk3c "kkslot3"
alias kk3d "kkslot3; alias kklastinv kk4c"
alias kkslot3 "slot3; alias kk1 kk1c; alias kk2 kk2c; alias kk3 kk3c; alias kk4 kk4c; act.s3"
alias kk4a "kkslot4; alias kklastinv kk1d"
alias kk4b "kkslot4; alias kklastinv kk2d"
alias kk4c "kkslot4; alias kklastinv kk3d"
alias kk4d "kkslot4"
alias kkslot4 "slot4; alias kk1 kk1d; alias kk2 kk2d; alias kk3 kk3d; alias kk4 kk4d; act.s4"
alias opc.1 "alias act.s1 cross.0b;alias act.s2 cross.1b;alias act.s3 cross.0b;alias act.s4 cross.0b; speak on; cross.0b; alias opc.t opc.0"
alias opc.0 "alias act.s1;alias act.s2;alias act.s3;alias act.s4; speak of; cross.1b; alias opc.t opc.1"
alias opc.t "opc.1"
alias cross.1 "alias cross.t cross.0; crosshair 1; Speak on"
alias cross.0 "alias cross.t cross.1; crosshair 0; Speak of"
alias cross.1b "alias cross.t cross.0; crosshair 1"
alias cross.0b "alias cross.t cross.1; crosshair 0"
alias cross.t "cross.0"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I dont like the Crosshair, but Pistoling is kinda hard without...
If you type "opc.1", you have no Crosshair except for your Pistol.
If you type "opc.0", you have crosshairs on all weapons.
"opc.t" is the toggle.
alias -stfuse "voice_maxgain 5; -use"
bind e +use
many many times when building i couldnt hear the incoming marine or skulk that killed me, because of all the chatter goin on. that lil alias only mutes voicecomms when building.