Old Marine-getting-into-cc Animation
aonomus
Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
<div class="IPBDescription">Why was it removed?</div> See attached pic, the hitboxes and bones are still in the CC model, but the marine isn't rendered and I haven't seen noticed it until now. Anyone know why it was removed??
Comments
I think Zunni has added an idea to re-implement the anim to the 'ideas for the upcoming version' subforum.
They should really have a delete button for when it double posts...
in all reality, they cant, its not physically possible
think of a cow climbing a ladder...........if it was smart enough
- Shockwave
I remember the old CC animations from like 1.04. You bit the CC and it would spring open for a moment then back shut over and over. Weird.
Yes, that rings a bell.
QUOTE (Swift Idiot @ Jan 28 2005, 04:42 PM)
I remember the old CC animations from like 1.04. You bit the CC and it would spring open for a moment then back shut over and over. Weird.
Yes, that rings a bell. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bounced like crazy in 2.0 as well.
eye candy is importent.
while it shouldn't compramise gameplay, its still nice to have
I'd like to have the animation back
think of a cow climbing a ladder...........if it was smart enough <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I remember a suggestion a while back when 3.0 beta first started, that Onos should't be allowed to climb ladders at all. It would certainly make things...interesting. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If you can't see it ingame, shouldn't the hitboxes be removed? They just create lag.
Well asuming the comander view in the chair is facilitated by cameras and monitors of some type, that should be entirely possible. Just like watching yourself steal candy in one of those cornerstores with the black and white TV screens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but all i want is polished off player animations!
in all reality, they cant, its not physically possible
think of a cow climbing a ladder...........if it was smart enough <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A cow doesn't have the joints in its knees needed to move down a set of stairs; so I doubt a space cow from Planet <i>KharaaLollerShockwaveIs***</i> could climb a human ladder <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(N.B. Cows do have joints in their kness, they just don't oppose like ours. Now you've all learnt something today <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )
in all reality, they cant, its not physically possible
think of a cow climbing a ladder...........if it was smart enough <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A cow doesn't have the joints in its knees needed to move down a set of stairs; so I doubt a space cow from Planet <i>KharaaLollerShockwaveIs***</i> could climb a human ladder <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(N.B. Cows do have joints in their kness, they just don't oppose like ours. Now you've all learnt something today <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Bacteria/Nanites.
A cow doesn't have the joints in its knees needed to move down a set of stairs; so I doubt a space cow from Planet <i>KharaaLollerShockwaveIs***</i> could climb a human ladder <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Que, come again?
- Shockwave, bemused Overlord of said planet.
Incidentally, and completely un-related to my previous post- calling someone the shortened 3-letter word for a homosexual is still frowned upon by the whacky VB anti-"swearing"
- Shockwave
For the onos climbing ladders thing...I think removing their ability to climb them at all might make the game pretty interesting (although giving them a higher jump to compensate might also work). It would make them seem like the "ground attack force", and not just a regular alien with more hitpoints. The only problem is that the maps aren't designed to take that into consideration, so they'd have to be changed signifigantly to keep the onos from getting stuck. So for now it's not really an option...although I think it would be nice to see SOME kind of animation for an onos going up a ladder. Sure, it wouldn't be realistic, but it would be better than seeing this onos practically float through the air up a ladder. Maybe make it so it looks like he's walking on the wall? I think that would be kinda entertaining <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
For the onos climbing ladders thing...I think removing their ability to climb them at all might make the game pretty interesting (although giving them a higher jump to compensate might also work). It would make them seem like the "ground attack force", and not just a regular alien with more hitpoints. The only problem is that the maps aren't designed to take that into consideration, so they'd have to be changed signifigantly to keep the onos from getting stuck. So for now it's not really an option...although I think it would be nice to see SOME kind of animation for an onos going up a ladder. Sure, it wouldn't be realistic, but it would be better than seeing this onos practically float through the air up a ladder. Maybe make it so it looks like he's walking on the wall? I think that would be kinda entertaining <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sure it'd be nice, but with NS getting over 1.6 million (correct me if I'm wrong, but thats the last thing I can remember) lines of code. Even the smallest feature adds bugs. Besides, chances are that unless the player is in the exact position, it will look like he teleported to enter the chair. Personally I'd like to see the animation go back into 3.0, but I'm sure theres a reason why it was taken out. The fact that they've put 3rd person reload animations *finally* into B6 is a sign of the polishing that is being done...
Oh, and on another note, spacecows don't climb ladders, the automagically lift onto them and spin around randomly while +moveup'ing them. For this reason, most maps use ramps to avoid seeing the underbelly of the onos (open up the player5 model in HLMV...)