There is nothing wrong with the netcode of this mod. In fact, I ping better in this mod than I do in a lot of others.
You either have a poor connection, or are playing on servers with poor CPU usage. I recommend looking around for a good server, as there are many out there that can support 20 or more people with pings below 100.
*Sighs* let the flames begin.... It's not the Netcode, Korp. In fact, the netcode in this game is superior to that of CS. The problem is, it uses 2-3x more cpu power than CS, and most servers arn't up to the task. That's where your high pings are coming from. Not the netcode.
I've played on about 2 servers total since this game came out that can 'handle' a lot of people then... That has to say something, because the other hundreds of servers can't be on horrible computers. I have probably the fastest cable connection in my area btw so its definitely not me.
Playing multiple rounds of the same map. (Some entities don't clear properly when the round resets [IE, welds] and this "stacks up" entities.)
Playing a long game with lots of buildings.
Playing a long game with lots of entities. (IE, Webs.)
Basically...the longer the game goes on and more "spins" of the map the server plays before it changes, the laggier it will gradually get. This is due in part both to limitations of Half-Life and some minor bugs in the dedicated server code; which Flayra knows about already.
And Natural Selection uses about 5% CPU power on average PER PLAYER on the server...compared to CS where a 20-player server can get by at around 15-20% TOTAL. All those massive amounts of entities do have an effect...
That's right it is definately not you. It has nothing to do with your connection or your computer. It is soley a problem with the servers.
NS maps are huge, they have a complicated particle system, every building has it's own individual health that needs tracking, and every single turret requires some AI control. The other hundreds of servers aren't on horrible computers, it's just that the server admins have been judging the ability of their servers to handle strain based on their experiences from DoD and CS, which really only have the players to worry about and none of the other stuff that goes on in a normal game of NS.
Yeah... about the most complicated thing you'll regularly see in a CS or DoD map is a trigger. Methinks that the people renting out servers or setting up their own simply haven't taken into account that NS is a *significantly more complicated* game than CS or DoD.
Comments
You either have a poor connection, or are playing on servers with poor CPU usage. I recommend looking around for a good server, as there are many out there that can support 20 or more people with pings below 100.
It's not the Netcode, Korp. In fact, the netcode in this game is superior to that of CS. The problem is, it uses 2-3x more cpu power than CS, and most servers arn't up to the task.
That's where your high pings are coming from. Not the netcode.
Server isn't fast enough (CPU-wise).
Server isn't fast enough (bandwidth-wise).
Playing multiple rounds of the same map. (Some entities don't clear properly when the round resets [IE, welds] and this "stacks up" entities.)
Playing a long game with lots of buildings.
Playing a long game with lots of entities. (IE, Webs.)
Basically...the longer the game goes on and more "spins" of the map the server plays before it changes, the laggier it will gradually get. This is due in part both to limitations of Half-Life and some minor bugs in the dedicated server code; which Flayra knows about already.
And Natural Selection uses about 5% CPU power on average PER PLAYER on the server...compared to CS where a 20-player server can get by at around 15-20% TOTAL. All those massive amounts of entities do have an effect...
NS maps are huge, they have a complicated particle system, every building has it's own individual health that needs tracking, and every single turret requires some AI control. The other hundreds of servers aren't on horrible computers, it's just that the server admins have been judging the ability of their servers to handle strain based on their experiences from DoD and CS, which really only have the players to worry about and none of the other stuff that goes on in a normal game of NS.