Typical Fade Death
Sukit
Join Date: 2005-01-08 Member: 33712Members
<div class="IPBDescription">4 Corners away from any rine</div> Getting really **** off being <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> when in my screen im at least a corner or 2 away.
Its not to do with ping coz im playing with cable pulling a ping of round 40 or so.
Anyone else notice that in B5 when your fleeing the marines using blink and you think your safely around the corner and die ! its pizzing me off alot. either everyone has their rates set up to take advantage of fades blinking or theres something wrong with the hit reg not being able to keep up with the blink speed or something, or perhaps its just that i suck and im leaving my escape run too late?
Anyone else experiencing this problem, because fading is prolly the most important part of the alien game, to take down the shotgun hmg threat that usualy arises the same time as the first fade.
Sukit.
Its not to do with ping coz im playing with cable pulling a ping of round 40 or so.
Anyone else notice that in B5 when your fleeing the marines using blink and you think your safely around the corner and die ! its pizzing me off alot. either everyone has their rates set up to take advantage of fades blinking or theres something wrong with the hit reg not being able to keep up with the blink speed or something, or perhaps its just that i suck and im leaving my escape run too late?
Anyone else experiencing this problem, because fading is prolly the most important part of the alien game, to take down the shotgun hmg threat that usualy arises the same time as the first fade.
Sukit.
Comments
Its not to do with ping coz im playing with cable pulling a ping of round 40 or so.
Anyone else notice that in B5 when your fleeing the marines using blink and you think your safely around the corner and die ! its pizzing me off alot. either everyone has their rates set up to take advantage of fades blinking or theres something wrong with the hit reg not being able to keep up with the blink speed or something, or perhaps its just that i suck and im leaving my escape run too late?
Anyone else experiencing this problem, because fading is prolly the most important part of the alien game, to take down the shotgun hmg threat that usualy arises the same time as the first fade.
Sukit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I don't have this problem much at all as fade. On some servers as skulk yes, though. But I've found its usually because of choke/loss.
And high rates aren't bad, it's low rates that are bad. Turn yours up; the defaults are way too low for most people.
There's also the fact that the server uses the location that the player shooting you sees you at, rather than the location that you see yourself at (aka lag compensation). This means that by the time you start trying to run away from the fight, your health is actually lower than what it appears to be.
It doesn't feel too off in most HL mods, but in NS, the aliens move extremely fast so you really notice it.
Quoted for truth.
Quaunaut, what is that picture in your avatar, and who is it?
anyway, i really hate it when i seriously think i'm already over, and i still get shot and die, so i'd say that in reality, besides what has been explained, we actually got shot in our feet and 455 from behind, so we die a lot faster! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
so yeah, that's what i believe!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
tonight when i was playing i was pwning as a fade (just thought u should all know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> but wen i retreated back to the local healing merchant i noticed i was still taking damage even tho i was around the corner, and well out of visual range (by well i mean about 3 marine steps around the corner) and by damage i mean about 10 to 15 points, so its like the last 2 shots hit me even wen i was around the corner. So its not like im liturally 4 corners away and dieng but still it is physically impossible to shoot around just 1 corner.
I just realised what it could be, perhaps i was shot with those bullets but in the time it took for the game to display my new health (ie health dropping animation) i had already blinked around the corner. making it appear i lost the health while i was around the corner.
I doubt it tho because the health dropping animation is pretty much instantanouse.
I dunno who cares, ill get over it =)
Happy Gaming.
Sukit.
There are billions of threads explaining this delay due to HL net-code...
What happened to you was not a delay in animation... Highly it is because the player who shoot you has high latency and still seeing you in his FOV... You maybe turned around the corner or even reached the second one considering the speed of blink... as soon as the data reach to server from that player; server will check your position at that time, considering the latency you both have... finally if you were there and he shoot you; server will register the hits and send data to your client... Then your health drops or you die as suppose to be...
The delay between the position you SHOULD die and the position you actually see is because of the latencies of both you and the other player... You can roughly say this delay will be 2 times the latency of other player + 2 times your latency + 100... if he has 200 latency then the delay will be something like 600ms; which is longer than half a second and which is enough for a fade to blink large distances...
This is why people able to play online games, even they have a high latency to server; and this is why sometimes the registered hit data arrives your client late... You may not notice this difference if your model is not moving fast... But leap or blink speed is way higher than avarge player speed in HL mods...
Dont think this situation as "he shoot me around the corner"; It is more like "I continued moving; although he shoot me death before I turned around"...
It is not bad for a fade to blink out a bit earlier... Watch your health as you always do; add 20 more to compansate bullets hits due to delay and blink out a bit earlier... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
EDIT: also keep in mind; that player started shooting you 600ms earlier than you notice you start taking damage at the first place... even if you react instantly there will be a clear 1.2 seconds that he can register hits on you... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
however i beileve there is another problem, because the people who were killing me around corners were other cablers, and the delay in death im experiencing is very unique to B5, i never noticed it in any of the other betas ive played (since 1.03). thats why i was wondering if anyone else has been experiencing it too, perhaps other long time players who have been playing before B5.
Sukit.
Firstly, it was stupid of you to get on suchlow health that you couldnt get out safely, and over confident to obviously take on too many rines. (NS mode)
The only other reason for dying as fade, linked with stupidity is getting caught on a small ledge or something.
Also see lerk knifing.
Heres a different way to look at the problem.
The halls and walkways in ns are usually pretty close quarters. So maybe all those machine gun bullets are just bouncing around all over the place. Maybe the bullets that hit you when you go around the corner are bouncing off the wall or a pipe or something and then hitting you. If grenades bounce off walls then why not bullets.
I know the bullets don't bounce off walls, <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> but its a fun way to look at it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Tru dat.
Lol, how strange?!
The secondary role is to do as much damage per run as possible. The fade's primary goal is to not die. If you run early and don't kill that last marine, you have the opportunity to try again in ~10 seconds. If you die, even if you kill that last marine, it'll be quite a while before you're able to fade again.
The secondary role is to do as much damage per run as possible. The fade's primary goal is to not die. If you run early and don't kill that last marine, you have the opportunity to try again in ~10 seconds. If you die, even if you kill that last marine, it'll be quite a while before you're able to fade again. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
thanks for the info <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Hence why there should never be anybody allowed on someone server above 250ms-300ms. Sorry dial up people.
Lag
Hit registration
Entire enemy team is aimbotting/wallhacking.
Seriously, who kills a non-walkerfade and doesn't hack? No one. It's so frikkin obvious. I think you all need to be banned from Steam, you dirty cheaters. You ruin the game.