So Whats New?
KoniaX
Join Date: 2003-02-16 Member: 13641Members, Constellation
Join Date: 2003-02-16 Member: 13641Members, Constellation
Comments
some ideas about NS:R NS:S and NS 2
Integration of the forums and other features with the website
the domain was changed from natural-selection.org to naturalselection.com
UWE is becoming a reality
SQL DB problems resolved.
Server problems new and old were resolved
And there are more but I can’t think of them right now.
Flame wars on clanners vs pubbers or scripters vs nonscripters are monthly occurences.....
The search function is getting more and more lonely.....
It's all good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> FTW
This is good. It means that NS is expanding. If you knew everyone, then the community would be too small.
As for new things in NS:
-In B6, aliens get passive regen. This breaks DMS. This is huge.
-Were you around when combat came out? That's the other big thing that I remember.
I don't have B6, but I played on Voogru's server, which had a plugin that does the same thing. Sensories and movements were definately viable options.
I also forgot to mention that upgrades will cost nothing, so that skulks can actually benefit greatly from an MC or SC.
You seriously have a choice between DC, MC and SC.
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> FTW <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
By what sA do you mean?
testing on b6 has started
ummm... combat still around.....unfortunatly... but ya know other then that same old same old
Im also back, in the forums at least... few q's:
What is NS:R? Also i havent found a single thread about NS:S, is there any possibility that they will port NS to source?
Thanks in advance.
NS:S = NS Source <- you have not found anything about NS being ported to Source. I am surprised because there are plenty of threads try searching. Look HARDER. Look through the news announcements for January.
Im also back, in the forums at least... few q's:
What is NS:R? Also i havent found a single thread about NS:S, is there any possibility that they will port NS to source?
Thanks in advance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think everyone is quite sure that they will port NS to Source. They have said that they are going to do a port, most of the players who have NS have bought HL2 (or will readily buy it; after all, most of us bought HL1 for HL1, not for NS), and people have even started remaking the textures for the Source engine (check the stickied thread in the mapping forum).
It's just a matter of time (6+ months, probably), in my opinion, before it comes out.
I didnt see anything about NS:R in the news section or does NS:R equal to NS2? Or am i blind... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also i noticed some interview post in the news section, but no link to transcript or anything. They mentioned something about NS:S. Id like to see that transcript of the interview if anyone knows where to find it.
There wasnt actually lot of info about NS:S, only that they will most likely port it to source, some day.
Hope that day will come soon. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Cheers...
there's an interview link here. not sure if it's what you are looking for. there's abit about NS:S and the BUS system <a href='http://www.naturalselection.pexgames.com/games/halflife/mods/naturalselection/specials/nemesiszero_1/index.html.en' target='_blank'>Interview with Nemesis Zero</a>