Electrifying?
OG7
Join Date: 2005-02-01 Member: 39356Members
<div class="IPBDescription">Hmm?</div> OK i'm fairly new to NS but i've got the main gist of it all...except 'electrifying' stuff how is it done? I've seen people killed by eleectricity and commanders ordering to 'electrify' or 'elect' rts so please how do you do it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> is it done at certain weld points?
Cheers! from a newb <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Cheers! from a newb <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
Then the comm can electrify turret factorys and rts.
If you are in the chair, selected a tf or rt and you'll see the electrify upgrade icon.
-It can be taken down by aliens with regeneration.
-It can be taken down by a hive 2 gorge (bile bomb).
-It can be taken down by a fade or an onos without any upgrades.
-It costs 30 res, which could be spent on upgrades (e.g. weapons2), guns (3 shotguns, or 2 HMGs or 2 GLs), or buildings.
Cheers fo the responses so far! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
If you keep losing rts as marine and aliens doesnt have any gestates, then electrifying is a good way to keep your rts alive. Even if they do have a 2nd hive, taking down electrified rts is very difficult without gestates, just keep the gorges away.
Electrifying early game is, as mentioned above, usually a waste of res.
<a href='http://www.unknownworlds.com/ns/comm_manual/basic/marineStructures.htm#rt' target='_blank'>manual</a>