Avro Heavy Combat Rifle

2

Comments

  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    L3? Is that a model file? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    no no DoGA L3 lol I think the model type is l3p...not sure though, let me go check (sorry admins for the double post...apologizing in advance)
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    edited February 2005
    Bad news, Rhino can't export into DoGA.

    It can, however do these: IGES, STEP, Wavefront, AutoCAD DWG/DXF, 3DStudio, ACIS, Parasolid, Lightwave, Raw Triangles, POV-Ray Mesh, Moray UDO, Stereolithography, VRML, Adobe Illustrator, Windows MetaFile, Renderman, CSV, VDA, AGLib, GHS, Viewpoint, and SLC.

    The preferred files (keeping all the Model information) and the most common ones are: 3Ds and LWO <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    hmm...does anyone here have Metasequoia? can you tell me what types of model files it uses? because with Metasequoia, I can make a DoGA file, then skin this sexy sucker.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    judging form the drawing this would be a ugly gun. but the model... PURE!

    and it even looks more scifi. is it completely custom made or builded after some serious reference?
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    edited February 2005
    umm...anyone here ever even heard of Metasequoia?

    if not click <a href='http://www21.ocn.ne.jp/~mizno/main_e.html' target='_blank'>here</a>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited February 2005
    nice. where is the hook?

    edit: I see... a programm without any reference how to use it. great. anyone got some freetime to sell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    what do u mean? I use it just fine...and I've only had it for like 3 days...
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    Lemme have a file that can be opened in ms3d
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    ...doesn't anyone listen to me at all? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Spawn of Chaos+Feb 9 2005, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Feb 9 2005, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...doesn't anyone listen to me at all? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Ive never heard of matzomeakathingiemaboberdabooby. Try Deep exloration you can open tons of crap with it.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    what's the poly count? Hawk from CDG likes it and will more than likely do it for ns and css if poly count is good. bullethead things there a bunch of wasted polies though..
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it's actually 2408. I left out a few little details (safety, fire selector, etc., plus I noticed a few glitches, so it would prolly end up around 2450, but definitely less than 2500<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    moo
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    <!--QuoteBegin-StarStarGrizzly+Feb 9 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ Feb 9 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> moo <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    u sound like my friend Jenny...lol...OK LOOK PPL LISTEN UP! I AM WILLING TO SKIN IT IF SOMEONE WILL USE METASEQUOIA TO TURN IT INTO A DoGA LEVEL 3 FILE! THAT'S .l3p! COME ON PPL IT DON'T GET MUCH BETTAH THAN THIS!

    ok I'm done ranting now.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    the question is: what filetype is it NOW? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LaserBeamsLaserBeams Join Date: 2004-08-26 Member: 30915Members
    edited February 2005
    The file is currently Rhinoceros, aka 3DM. Rhino is a CAD package, not a game modeler, so it doesn't export to most game editor mesh formats. LWO and 3DS are the preferred export types, 3DS if possible. Milkshape can take 3DS, that much I know for sure. I've never used metasequoia, and don't have time to learn it...

    Also, I'm going to remake a bunch of parts of the model - I've noticed a lot of things that I want to change, which will take some time, and I'd like to up the poly count a little bit, especially on the curves, but keep it under 3000. I'll let Sid know when it's more ready to be brought into a game. Thanks so much for all the interest though!

    Edit:

    Also, what is the practical limit for the number of polygons used in a weapon model in NS? I've read that the HL engine doesn't like over 500, but that could mostly be a hardware limit of the time... I would like to make this model directly exportable without ruining it. Can anyone toss me some info in this thread?
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    I'm not sure but it can take a lot of damage. 3k is nothing but you might want to keep it as low as you can cuz theres a very good chance that it will get ported into CSS for the m249 ~.^
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-Spawn of Chaos+Feb 10 2005, 01:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Feb 10 2005, 01:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-StarStarGrizzly+Feb 9 2005, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StarStarGrizzly @ Feb 9 2005, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> moo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    u sound like my friend Jenny...lol...OK LOOK PPL LISTEN UP! I AM WILLING TO SKIN IT IF SOMEONE WILL USE METASEQUOIA TO TURN IT INTO A DoGA LEVEL 3 FILE! THAT'S .l3p! COME ON PPL IT DON'T GET MUCH BETTAH THAN THIS!

    ok I'm done ranting now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it does get better...if somebody would mesh it before you can skin it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    DoGA doesn't need meshes. That's why I like it.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Spawn of Chaos+Feb 10 2005, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Feb 10 2005, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DoGA doesn't need meshes. That's why I like it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so how do you apply skins with it? *curious*
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    It just wraps it around the thing randomly, but with a little tweaking I should be able to fit it.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Good news: The model is going to be reworked. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Yay, will it be uvw mapped and skinned too <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    yah but you don't know how to skin something that ISN"T dark <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> *remembers halo rifle and slowly realizes how much better it looked black*
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    roflmao man I really wanted to give skinning it a try...pretty please, someone download Metasequoia and make it a DoGA file...PRETTY PRETTY PLEASE?

    o all right, I'll say it the way youse bums like it...

    MAKE IT DoGA OR ELSE!

    j/k
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    spawn why dont you get the file from the author and convert it yourself? metaseqouoia also supports 3ds and other filetypes...
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    if ms3d saved it as a doga i would
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    soo... anyone know when this hmg model will be out because i can't find any ones i like and i like this one. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Soon - the author is still working on the new model,

    dubbed: "Avro Type 16 MKII" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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